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41. [EVENT] TEMPLAR MANHUNT EVENT: EARN REWARDS AND TEST-DRIVE EXCLUSIVE DROPSUITS - in General Discussions [original thread]
CCP Frame wrote: Heidoukan wrote: The wording in this event is very awkward. Still don't know if it's A- For each pub match (20 in total), kill 5 , get 2.5m ISK -> grand total of 50m ISK. B- For each pub match (20 in total), get 2.5m ...
- by Lavirac JR - at 2013.05.24 16:41:00
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42. How Much Will It Cost? - in General Discussions [original thread]
To do that you'll need exactly 4,346,650 SP --Got a spread sheet set up with all skills SP needs updated to date
- by Lavirac JR - at 2013.05.23 12:54:00
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43. What is feedback damage? - in General Discussions [original thread]
The damage you get from an overheated weapon like the Laser and Scrambler rifles do.
- by Lavirac JR - at 2013.05.23 01:53:00
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44. 5.22 Skill Changes - in General Discussions [original thread]
The Prereqs for advanced vehicles have also been from 5, or 4 for HAVs, to 3
- by Lavirac JR - at 2013.05.22 16:54:00
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45. Oh so apaprently people are just binding trigger to mouse wheel - in General Discussions [original thread]
Like tapping the index finger button is not already fast enough....
- by Lavirac JR - at 2013.05.17 18:06:00
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46. How many of you will leave DUST behind? - in General Discussions [original thread]
It's free, got no reason to quit honestly...
- by Lavirac JR - at 2013.05.17 00:31:00
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47. CCP: Please buff the Scrambler Rifle - in General Discussions [original thread]
The regular Scrambler Rifle is fine. With long range targets you should use charge shot. That should strip your opponent's shields and quite a bit of armor (Especially if you use Complex Damage Upgrades Like I do). The assault variant? I'd like a...
- by Lavirac JR - at 2013.05.17 00:26:00
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48. Soooo, bout that Scrambler. - in General Discussions [original thread]
I don't know... A charged shot from max range still does a ton of damage and sniper TAC ARs are usually stationary....
- by Lavirac JR - at 2013.05.14 16:24:00
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49. lets "discuss" the Flaylock - in General Discussions [original thread]
It may not be smart.... But the Flaylock Scrambler Pistol combo is FUN!!!!!!!!!!!!!!!!!
- by Lavirac JR - at 2013.05.14 15:39:00
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50. lets "discuss" the Flaylock - in General Discussions [original thread]
Jin Robot wrote: Problem is those people who call OP probably are shield tanking, and thats what flaylock destroys. I believe CCP is smart enough to distinguish tears from real issues. It's the Scrambler Rifle that chews through shields.......
- by Lavirac JR - at 2013.05.14 15:24:00
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51. Scrambler Rifle... - in General Discussions [original thread]
The regular is VERY situational, definitely not a rush into a huge mess weapon. It's more anti-sniper/anti-TAC AR weapon. Wasted a silly TAC AR user with one of these, can't perch in high places and rain hell on us anymore.
- by Lavirac JR - at 2013.05.14 15:22:00
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52. This week in Dust514. - in General Discussions [original thread]
Where the hell is the sports and weather? We were ripped off!
- by Lavirac JR - at 2013.05.14 00:57:00
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53. Why does the entire Logistics class have to be nerfed? - in General Discussions [original thread]
Tolen Rosas wrote: Keyser Soze VerbalKint wrote: Iron Wolf Saber wrote: Because the caldari logistics is not the only problem, its all four of them being > assaults. That speaks to the weakness of the assault not the strength of t...
- by Lavirac JR - at 2013.05.12 20:14:00
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54. The OP nerf game - in General Discussions [original thread]
I killed someone with an SMG, must be over powered because I suck!!!!!!!!
- by Lavirac JR - at 2013.05.12 03:15:00
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55. Tactical Assault Rifle - in General Discussions [original thread]
Really would a ROF of 120 RPM be too bad of a nerf for this gun? I think it would still be viable as a AR/Sniper combo and not make it too over powering. That way regular ARs dominate them up close, but TACs still maintain a distance advantage.
- by Lavirac JR - at 2013.05.11 21:45:00
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56. Tactical Assault Rifle - in General Discussions [original thread]
Lance 2ballzStrong wrote: Lavirac JR wrote: The slot layout is fine, the +25% to Shield extenders is the part that makes it over powered. All that said, Assault Suits in my opinion are generally underpowered... How could a logi sui...
- by Lavirac JR - at 2013.05.11 21:36:00
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57. Tactical Assault Rifle - in General Discussions [original thread]
Lance 2ballzStrong wrote: Keyser Soze VerbalKint wrote: Just get gud. Whaa the TAC AR is OP, whats next the Logi suit is OP too Try the others are just not up to snuff. Getting good has nothing to do with how stupidly OP a gun is ...
- by Lavirac JR - at 2013.05.11 21:23:00
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58. Here is the truth about Assault Suits, their skill bonuses suck! - in General Discussions [original thread]
Cosgar wrote: Minmatar has a sidearm bonus because their rifle is going to be a modded SMG. So it's going to be a side arm? OK makes sense I guess....
- by Lavirac JR - at 2013.05.11 02:47:00
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59. Here is the truth about Assault Suits, their skill bonuses suck! - in General Discussions [original thread]
Schalac 17 wrote: They just gave you back the 10% damage bonus of weaponry and you want more damage bonus? Can I note your name and then flog you if you write a post about how people kill you in one hit if they implement your changes? Did ...
- by Lavirac JR - at 2013.05.11 02:44:00
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60. Here is the truth about Assault Suits, their skill bonuses suck! - in General Discussions [original thread]
+5% Shield Recharge Rate per level? What about Armor tankers, does nothing really for them. Racial Bonuses Caldari: +2% hybrid reload speed per level? CRAP! Amarr: +5% reduction to laser heat build up per level? Meh.... Gallente: +5% reduction to...
- by Lavirac JR - at 2013.05.11 02:38:00
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