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1221. [suggestion\request] Squad leader acting as a constant objective - in Feedback/Requests [original thread]
bumping
- by Laurent Cazaderon - at 2012.12.28 11:16:00
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1222. SIgnature petition, weekly cap - in Feedback/Requests [original thread]
DestrukterDust wrote: Firestorm Zulu wrote: DestrukterDust wrote: Post and sign below for a petition to remove the weekly SP cap. Sign, Destrukter No thanks, something needs to be done to stop the people who live in their parents ba...
- by Laurent Cazaderon - at 2012.12.28 11:10:00
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1223. [Request] PVE NPC ship boarding (EVE players are safe) - in Feedback/Requests [original thread]
Obviously, i can only agree with such suggestions. But i'd rather get my PVP fights on NPC War Barge first and a good planetary PVE You said something about having a PVE mode that would be more than just fighting back waves of enemies. Well, fr...
- by Laurent Cazaderon - at 2012.12.28 11:09:00
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1224. [Big Request] Class Specific Bonuses - in Feedback/Requests [original thread]
This has been asked over and over and over again. I posted something very similar in another thread like yesterday. so +1.
- by Laurent Cazaderon - at 2012.12.28 11:04:00
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1225. Dropsuit Type Restrictions/Perks - in Feedback/Requests [original thread]
Dominus Fatali wrote: Oh sorry, I didn't realise that a thread of this sort exists already. Dont worry mate. most topics have been done dozens of time ^^
- by Laurent Cazaderon - at 2012.12.27 15:27:00
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1226. [Request] Squad leader HUD icon, squad names/locations on HUD - in Feedback/Requests [original thread]
made a post for both stuff. And bumping this one as well ^^
- by Laurent Cazaderon - at 2012.12.27 15:26:00
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1227. [suggestion\request] Squad leader acting as a constant objective - in Feedback/Requests [original thread]
Second topic regarding squad leaders. This time about how to incentive players in staying as a group. The idea is pretty simple. Have the squad leader act as a permanent objective. Meaning that any action done nearby the squad leader would give a...
- by Laurent Cazaderon - at 2012.12.27 15:24:00
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1228. [suggestion\request] System for enhancing intra-teamcommunications. - in Feedback/Requests [original thread]
So, there has been a bunch of threads already about how important communication is in any FPS and especially one like Dust. And if comm function are pretty sweet at the moment, they lack ONE major thing : Team communication. Let's face it, most p...
- by Laurent Cazaderon - at 2012.12.27 15:13:00
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1229. [Request] Squad leader HUD icon, squad names/locations on HUD - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: [PROBLEMS] 1: Sometimes when I spawn I have no idea where my squadmates are because they're out of the range of the minimap, and I need to find them. I may be looking for a specific squadmate by his or her names...
- by Laurent Cazaderon - at 2012.12.27 01:03:00
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1230. Dropsuit Type Restrictions/Perks - in Feedback/Requests [original thread]
Dominus Fatali wrote: I feel that the different dropsuit classes should be more different in terms of how they behave. For example, they already have differing amounts of CPU, PGU, endurance, armor, shield, etc. However, I feel that they are st...
- by Laurent Cazaderon - at 2012.12.27 00:53:00
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1231. [Feedback] Grenades don't travel far enough - in Feedback/Requests [original thread]
Maken Tosch wrote: The grenade throw is a bit annoying. It's hard not to accidentally throw the grenade into the ground. blame it on the trajectory. Codex had 2 different grenade throw, completely random. One was pretty good, the other a com...
- by Laurent Cazaderon - at 2012.12.27 00:42:00
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1232. Increase in Hard Freezes - in Technical Support/Bugs [original thread]
good to see there's progress on the matter
- by Laurent Cazaderon - at 2012.12.27 00:35:00
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1233. SP, how they could fix it PERFECTLY - in Feedback/Requests [original thread]
Beld Errmon wrote: The way these style of games thrive is by allowing people to grind and play as much as they want to while getting somewhere, even slow progression is better then none, as it is a good player can hit the cap in the first day o...
- by Laurent Cazaderon - at 2012.12.25 09:10:00
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1234. CCP - SP system explanation please - for players edification - in General Discussions [original thread]
Reimus Klinsman wrote: People have the wrong idea. Its not the SP cap thats irritating, its the way they have diminishing returns. In your first 10 games you get half your weekly SP. Then for the next 100 games, you get ****. For the following ...
- by Laurent Cazaderon - at 2012.12.22 12:10:00
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1235. [Feedback] Supply depots - area of influence - in Feedback/Requests [original thread]
Jack Boost wrote: Now look cool, and give little more fun with it. What about functionality? You get ammo/suuport at level of SP instalation. But when you are bellow or you standing at it - you got nothing. More starnge, you can hit buuton an...
- by Laurent Cazaderon - at 2012.12.21 13:18:00
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1236. Feedback: turret installations in Chromosome - in Feedback/Requests [original thread]
trollsroyce wrote: Missile turret: much improved with the new accuracy. These have a use now as a very good short range platform. Excellent work! Blaster turret: still functional as before. Railgun turret: needs some love, I suggest instant b...
- by Laurent Cazaderon - at 2012.12.21 13:16:00
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1237. Request: restock fitting per missing items, not per all fitted items - in Feedback/Requests [original thread]
yeah we asked for this a couple of times as in a previous build, restocking a specific by 50 would only bought the items needed to reach 50 available fit and leave the other items alone. Will be back eventually.
- by Laurent Cazaderon - at 2012.12.21 13:12:00
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1238. [Feedback] Grenades don't travel far enough - in Feedback/Requests [original thread]
i was thinking of starting a thread about nades. Imo, real problem isnt so much how far they travel than the trajectory they take. It's way too straight i think, doesnt feel natural. If you want the nade to have a sweet arc trajectory, then you'r...
- by Laurent Cazaderon - at 2012.12.21 13:11:00
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1239. [Request] Rise of the (proto) heavy - in Feedback/Requests [original thread]
Bendtner92 wrote: Laurent Cazaderon wrote: i think it's that way because the biggest evolution in heavy suits was supposed to be the growth of base HP. Thus, not raising the amount of slot so much. And it probably hasnt been looked into sinc...
- by Laurent Cazaderon - at 2012.12.21 09:58:00
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1240. What's up with all the vehicle hate? - in Feedback/Requests [original thread]
yeah, swarms have a too high range. so does FG. Militia, and standard of those weapon should have a limited range. I'm no vehicle user but can't stop feeling bad for the ennemy or friendly vehicle when i see dudes on the redline spamming rockets....
- by Laurent Cazaderon - at 2012.12.21 09:53:00
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