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21. Dropship Gǣtraining wheelsGǥ make them harder to fly - in Feedback/Requests [original thread]
Perhaps a way to toggle it off in the flight controls menu?
- by Lanius Pulvis - at 2013.11.26 22:47:00
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22. [REQUEST:] Hierarchic voice chat for corp battles - in Feedback/Requests [original thread]
+1... Nuff said
- by Lanius Pulvis - at 2013.11.25 14:47:00
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23. Request: New labels for in-corp roles - in Feedback/Requests [original thread]
I would like to have either a new set of assignable corp roles or a way for a CEO to label people, e.g. Infantry Tactics Instructor, or Inter-corp Negotiator. Basically we've got all sorts of corp roles that only those in the know are privy to. I ...
- by Lanius Pulvis - at 2013.11.25 14:26:00
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24. Raising Reload awareness. - in Feedback/Requests [original thread]
Although this is a good mechanic for games without nano-technology, in DUST if you put the used mag back in your ammo supply the nanites could just refill the remainder of the mag much like a nanohive. A more reasonable approach in this game would...
- by Lanius Pulvis - at 2013.11.25 13:48:00
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25. Give players WP rewards for repairing vehicles and installations with infantry r... - in Feedback/Requests [original thread]
I concurr wholeheartedly, +1
- by Lanius Pulvis - at 2013.11.25 05:21:00
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26. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
+1 nuff said
- by Lanius Pulvis - at 2013.11.06 21:37:00
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27. Pilot suit - Sidearm only, Extra Equipment Slot - in Feedback/Requests [original thread]
Yeshua Saliot has some good suggestions for pilot dropsuits, I think the direction he goes with it is on the right track. https://forums.dust514.com/default.aspx?g=posts&m=935374#post935374
- by Lanius Pulvis - at 2013.10.30 19:58:00
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28. Suggestions for re-introduction of Drop Ships - in Feedback/Requests [original thread]
Yeshua Saliot wrote: I honestly have no problem with having all three types of dropship. As for a nose turret in the base transport, I wouldn't add one but would include the module type I spoke of in my own post of several months ago ( https:/...
- by Lanius Pulvis - at 2013.10.30 14:35:00
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29. Suggestions for re-introduction of Drop Ships - in Feedback/Requests [original thread]
Yeshua Saliot wrote: removing turrets This is directed to both Lanius and Judge . I don't believe that removing turrets and making dropships purely transports or purely assaults is the way to go at this time or indeed at all. I can totally...
- by Lanius Pulvis - at 2013.10.30 01:01:00
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30. Suggestions for re-introduction of Drop Ships - in Feedback/Requests [original thread]
Yeshua Saliot wrote: Huh? How does wanting to be able to use a module in more than one very narrowly defined fit counter my claim to want to use a module in more than one very narrowly defined fit? Your suggestion is that modules be designed i...
- by Lanius Pulvis - at 2013.10.30 00:48:00
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31. Suggestions for re-introduction of Drop Ships - in Feedback/Requests [original thread]
Evolution-7 wrote: Please look at this OP, I am not joking= https://forums.dust514.com/default.aspx?g=posts&t=115185 There are alot of great ideas there, though I can't say I agree with them all....and you make me sad I don't have cool ...
- by Lanius Pulvis - at 2013.10.29 19:38:00
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32. Suggestions for re-introduction of Drop Ships - in Feedback/Requests [original thread]
CLONE117 wrote: make them easier to land? I disagree, only because I think DS piloting should be difficult, that's part of what makes it rewarding, just my opinion.
- by Lanius Pulvis - at 2013.10.29 15:40:00
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33. Suggestions for re-introduction of Drop Ships - in Feedback/Requests [original thread]
Yeshua Saliot wrote: I would like to see a revamped UI that would include the following two additions: 1) Vehicle opacity controls for the pilot. I imagine it as very similar to the HUD opacity controls currently available. Not something you a...
- by Lanius Pulvis - at 2013.10.29 14:29:00
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34. Suggestions for re-introduction of Drop Ships - in Feedback/Requests [original thread]
Judge Rhadamanthus wrote: We keep calling a new Assault ship a "Dropship". What would be it's main function? Transport? Assault or a mix? I think we should leave transporting to dropships and assaulting to assault craft. We could have a more he...
- by Lanius Pulvis - at 2013.10.28 17:18:00
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35. [Request] Remaining bonus Xp. - in Feedback/Requests [original thread]
+1 I'd like to know this without having to complete a match.
- by Lanius Pulvis - at 2013.10.28 16:49:00
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36. Suggestions for re-introduction of Drop Ships - in Feedback/Requests [original thread]
Godin Thekiller wrote: 1: Armor and shields are dependent on the racial preferences, not the vehicle itself. 2: It's called Logi DS, not transport. 3: Assuming you counted the pilot seat as a seat, I agree with the suit changes 4: Look in t...
- by Lanius Pulvis - at 2013.10.27 16:47:00
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37. Suggestions for re-introduction of Drop Ships - in Feedback/Requests [original thread]
I apologize, I have no idea why, but quoting gets messed up on my computer.
- by Lanius Pulvis - at 2013.10.25 23:19:00
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38. Suggestions for re-introduction of Drop Ships - in Feedback/Requests [original thread]
Yeshua Saliot wrote: [quote=Lanius Pulvis]I can't say I know for sure how to keep the LDS relevant as most people only seem to use it for it's tank; needless to say, I've got a few suggestions though. 1) Probably the one that will engender the...
- by Lanius Pulvis - at 2013.10.25 23:17:00
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39. [FEEDBACK} goodbye and thanks for all the fish - in Feedback/Requests [original thread]
Although I can relate to your frustration, all I'll say is, it will get better, and I hope you come back when it does. Enjoy yourself wherever you end up though.
- by Lanius Pulvis - at 2013.10.25 22:27:00
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40. Add a grid reference to battle map - in Feedback/Requests [original thread]
+1 Need it!
- by Lanius Pulvis - at 2013.10.25 14:53:00
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