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41. [Idea] Cloaking Devices - in Feedback/Requests [original thread]
How about visibility on your radar if within passive scan range? Also, although I agree with some sort of movement penalty, I think only having it useable while crouched would still be fair without having to resort to the crippling 90% reduction. ...
- by Lanius Pulvis - at 2013.10.25 14:43:00
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42. Suggestions for re-introduction of Drop Ships - in Feedback/Requests [original thread]
I can't say I know for sure how to keep the LDS relevant as most people only seem to use it for it's tank; needless to say, I've got a few suggestions though. 1) Probably the one that will engender the most discontent, do not allow turrets to be ...
- by Lanius Pulvis - at 2013.10.25 12:50:00
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43. Suggestions for re-introduction of Drop Ships - in Feedback/Requests [original thread]
Bump
- by Lanius Pulvis - at 2013.10.25 03:16:00
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44. [FEEDBACK] Scanning Mechanics - in Feedback/Requests [original thread]
Funkmaster Whale wrote: So I've been playing with an Active Scanner since about 1.3 and, having played FPS games for well over 15 years, I can without a doubt say that Active Scanners are pretty much the equivalent of a wallhack in any other ga...
- by Lanius Pulvis - at 2013.10.24 14:48:00
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45. [Request] Why don't we take the headshot penalty away from the heavy. - in Feedback/Requests [original thread]
Sgt Kirk wrote: Lanius Pulvis wrote: Sgt Kirk wrote: Lanius Pulvis wrote: You do realize a Scrambler Pistol gets 450% against head shields and 300+ against head armor right? Yes, too bad. Your case is that you're defensive of those...
- by Lanius Pulvis - at 2013.10.23 23:56:00
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46. [Request] Why don't we take the headshot penalty away from the heavy. - in Feedback/Requests [original thread]
Sgt Kirk wrote: Lanius Pulvis wrote: You do realize a Scrambler Pistol gets 450% against head shields and 300+ against head armor right? Yes, too bad. Your case is that you're defensive of those two weapons because you use them. This c...
- by Lanius Pulvis - at 2013.10.23 21:37:00
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47. (request...again) warpoints, sp and kills in the redline - in Feedback/Requests [original thread]
Paran Tadec wrote: hgghyujh wrote: well there goes any hope of constructive conversation...... Lo.. The matches would end faster is if booted everyone if they were redlined. Redlining the other team isnt fun, especially when they all dec...
- by Lanius Pulvis - at 2013.10.23 21:22:00
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48. Horid "Aurum" Balancing. - in Feedback/Requests [original thread]
The nice thing about the Auram weapons though is that you can still only use 1 level above your skill, i.e. no skill, you can only use basic. So those swarmers may have killed you anyway with their advanced level, ISK purchased weapons...maybe not...
- by Lanius Pulvis - at 2013.10.23 18:45:00
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49. CCP - Please give us more stats on the fittings screen - in Feedback/Requests [original thread]
+1 I would like to see the base stats and the modified stats, side by side.
- by Lanius Pulvis - at 2013.10.23 18:27:00
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50. [Request] Why don't we take the headshot penalty away from the heavy. - in Feedback/Requests [original thread]
Sgt Kirk wrote: deepfried salad gilliam wrote: Nope, 3 reasons, scr pistol, sniper, scr rifle charged shot sniper is the only one that will get a headshot bonus. Too bad about the other guns, deal with it You do realize a Scrambler P...
- by Lanius Pulvis - at 2013.10.23 15:33:00
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51. Quick Idea On Matchmaking: Thoughts? - in Feedback/Requests [original thread]
Garth Mandra wrote: You should check out Elo rating system that is used for chess and League of Legends - wiki . The problem with Elo ratings is the data necessary to compute it. It would require an initial subjective rating of player skill,...
- by Lanius Pulvis - at 2013.10.23 15:27:00
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52. [request] let us change the order of suits in dropsuit list - in Feedback/Requests [original thread]
Seymor Krelborn wrote: Dominus Fatali wrote: 'AAA'. Try that. Or rename the Dren fittings. lol... did you read my post... I did try "AAA"...doesn't work. the point is it would be nice to manually control the order. Did you read his po...
- by Lanius Pulvis - at 2013.10.23 01:29:00
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53. Request: Allow equipment to be substituted for grenade - in Feedback/Requests [original thread]
[/quote] Prototype Forge Gun on a high roof+Complex Nanohive, they would be able to sit up there for a long time being silly without needing to hop down and get some ammo. However, teamwork, or even another suit, would accomplish the same thing, a...
- by Lanius Pulvis - at 2013.10.23 00:52:00
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54. Request: Allow equipment to be substituted for grenade - in Feedback/Requests [original thread]
Dominus Fatali wrote: Lanius Pulvis wrote: Martin0 Brancaleone wrote: Lanius Pulvis wrote: I would like to see the grenade slot be usable for equipment instead if you choose. I don't think this would be OP because non Logi suits still ...
- by Lanius Pulvis - at 2013.10.22 23:50:00
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55. Quick Idea On Matchmaking: Thoughts? - in Feedback/Requests [original thread]
Vyzion Eyri wrote: How about this: Make the average win rate for players, hmm... Let's say 46% in the long term. Players below the average win rate are matched together and people above are matched together. In squads, the average win rate of...
- by Lanius Pulvis - at 2013.10.22 21:24:00
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56. Request: Allow equipment to be substituted for grenade - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: Lanius Pulvis wrote: I would like to see the grenade slot be usable for equipment instead if you choose. I don't think this would be OP because non Logi suits still have lower pg and cpu, meaning you would likely h...
- by Lanius Pulvis - at 2013.10.22 20:58:00
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57. Request: Allow equipment to be substituted for grenade - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: I honestly can't see anything at all even a little wrong with carrying 12 grenades. Not a single thing. You're right, bad idea, it could lead to grenade spamming...or maybe something that doesn't already happen Bu...
- by Lanius Pulvis - at 2013.10.22 18:00:00
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58. Request: Allow equipment to be substituted for grenade - in Feedback/Requests [original thread]
I would like to see the grenade slot be usable for equipment instead if you choose. I don't think this would be OP because non Logi suits still have lower pg and cpu, meaning you would likely have to sacrifice something else as well to fit 2 items...
- by Lanius Pulvis - at 2013.10.22 16:07:00
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59. [Request] New Equipment Item: Spawn Jammer - in Feedback/Requests [original thread]
It only prevents spawns within the AOE, so with a scanner sized range it does not prevent all spawns, only all deployments from MQ, preventing Scotty from placing you in a battle already underway. When the device is killed, the effect is terminat...
- by Lanius Pulvis - at 2013.10.21 03:23:00
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60. Suggestions for re-introduction of Drop Ships - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: [quote= I don't even fly but this sounds well thought out. You guys and girls have the HARDEST job in the game. Guess I'm a slacker ???? I'm not sure there is such a thing as "the HARDEST" job in th...
- by Lanius Pulvis - at 2013.10.20 03:16:00
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