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1321. Is CCP working on balancing the AV vs. Vehicles yet? - in General Discussions [original thread]
lol... balance in DUST...good one
- by Lance 2ballzStrong - at 2013.07.05 21:18:00
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1322. dropsuite PG/CPU upgrade cost? - in General Discussions [original thread]
why? Booster money! F2P, but money to advance quicker.
- by Lance 2ballzStrong - at 2013.07.05 19:26:00
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1323. Heavy laser weapon official confirmation!!! - in General Discussions [original thread]
it'll only come out in a couple years from now...
- by Lance 2ballzStrong - at 2013.07.05 18:40:00
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1324. So... what happened to releasing the remaining heavy suits using existing models? - in General Discussions [original thread]
Calroon DeVil wrote: How large is the minority out of 5000 people I wonder. probably, literally a couple hundred people.
- by Lance 2ballzStrong - at 2013.07.05 06:14:00
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1325. So... what happened to releasing the remaining heavy suits using existing models? - in General Discussions [original thread]
lolheavies that's what we get for being the minority in DUST.
- by Lance 2ballzStrong - at 2013.07.05 06:06:00
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1326. Mass Driver suffers from resistances - in General Discussions [original thread]
not a problem to carry flux nades when your primary, and secondary weapon are explosive weapons tbh. besides, i get kill from MD's easy enough and depending on my suit I have 600+ shields and 700+ armor... MD's + Flaylock...and if that doesn't w...
- by Lance 2ballzStrong - at 2013.07.05 02:05:00
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1327. Hey CCP What the Mother Flaylock - in General Discussions [original thread]
Sloth9230 wrote: Lance 2ballzStrong wrote: what, flaylocks need to get easier to use now? Yeah, those bunny hopping bastards can be pretty hard to get. but camping roof tops with lock on flaylocks are better? it's a stupidly easy weap...
- by Lance 2ballzStrong - at 2013.07.05 00:37:00
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1328. Hey CCP What the Mother Flaylock - in General Discussions [original thread]
what, flaylocks need to get easier to use now?
- by Lance 2ballzStrong - at 2013.07.05 00:27:00
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1329. Forge gun fix - in General Discussions [original thread]
Kane Fyea wrote: Lance 2ballzStrong wrote: there's talks about nerfing the FG against infantry btw. @ CPM lvl Tell them to fk off. Leave the FG alone. I'm pretty sure their decision was influenced by people running around with it and ...
- by Lance 2ballzStrong - at 2013.07.04 21:52:00
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1330. Forge gun fix - in General Discussions [original thread]
there's talks about nerfing the FG against infantry btw. @ CPM lvl
- by Lance 2ballzStrong - at 2013.07.04 21:49:00
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1331. Gallente Assault is now on par with Caldari - in General Discussions [original thread]
Auto regen > needing a hive / armor rep OP's suit is a situational suit, and might be suited for PC games, point defense. Anything other than that, i.e. slayer role, no. Caldari is still better on that front.
- by Lance 2ballzStrong - at 2013.07.04 21:43:00
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1332. only a universal skill RESET! will restore balance to the force... - in General Discussions [original thread]
A respec will bring 90% of people using cal logi the other 10% are the idiots like me using a heavy suit, and the other poor schmucks using scout suits or any other suit / race tbh.
- by Lance 2ballzStrong - at 2013.07.04 20:32:00
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1333. afk needs to stop - in General Discussions [original thread]
Rian CuThalion wrote: I never said it was against the rules. Killing people is a mechanic of life doesn't mean I'll do it. It's not butthurtery it's more a moral sense for the greater good, not being little kids looking out for only themselves....
- by Lance 2ballzStrong - at 2013.07.04 20:21:00
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1334. FLUX should kill Caldari users in one shot - in General Discussions [original thread]
nothing should kill shield tankers tbh. At least that's what I think goes through CCP's mind when it comes to balancing. On the other hand, armor? Give people contact nades + Flaylocks Skill to kill? What's that? Just blow **** it with explos...
- by Lance 2ballzStrong - at 2013.07.04 17:44:00
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1335. the new range update makes me want to try heavy - in General Discussions [original thread]
lolarmortankedsuits
- by Lance 2ballzStrong - at 2013.07.04 17:36:00
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1336. afk needs to stop - in General Discussions [original thread]
Iron Wolf Saber wrote: Its on the roadmap. thank you. Maybe now after months of crying people can quit it. This mechanic should have never made it into the game to begin with, but good to know they'll fix it within 3-6+ months.
- by Lance 2ballzStrong - at 2013.07.04 17:28:00
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1337. afk needs to stop - in General Discussions [original thread]
Rian CuThalion wrote: Lance 2ballzStrong wrote: lol... blame CCP's built in mechanic. Don't hate the player, hate the game If CCP gave people more SP to actually PLAY then maybe you'll see more people playing. As it is I get the same SP...
- by Lance 2ballzStrong - at 2013.07.04 17:25:00
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1338. The HMG : one day after 1.2 - in General Discussions [original thread]
Duran Lex wrote: I ask, cause a few of my friends that roll heavy that use the Kb/M just told me the exact same thing you did. you turn and move quicker with m/kb at least that's what i've noticed from videos with people using it.
- by Lance 2ballzStrong - at 2013.07.04 17:15:00
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1339. afk needs to stop - in General Discussions [original thread]
Martin0 Brancaleone wrote: Malik loves Love wrote: Ccp can't afford it. Player numbers are critically low already. The real player numbers are already being obscured by ccp so removing afk would be a killer OR people would actually play ...
- by Lance 2ballzStrong - at 2013.07.04 17:06:00
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1340. afk needs to stop - in General Discussions [original thread]
lol... blame CCP's built in mechanic. Don't hate the player, hate the game If CCP gave people more SP to actually PLAY then maybe you'll see more people playing. As it is I get the same SP from sitting in the MCC watching TV than I do for act...
- by Lance 2ballzStrong - at 2013.07.04 16:56:00
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