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581. Possible idea for heavy buff. - in General Discussions [original thread]
Coleman Gray wrote: If their only using projectile weapons yes, explosive damage and lasers would stil chew through them Lost all credibility. That's an auto "I WIN" button. Teams would consist entirely of heavies, seeing as the only thing c...
- by Laheon - at 2013.03.28 15:06:00
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582. Possible idea for heavy buff. - in General Discussions [original thread]
shellhead wrote: Isn't that how it should be considering the Heavies only job is killing things? There's a heavy in TF2, so the comparison is kind of easy to make. A heavy is best used (with a medic, yes, sure, and invulnerable, walking forw...
- by Laheon - at 2013.03.28 15:04:00
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583. Possible idea for heavy buff. - in General Discussions [original thread]
Coleman Gray wrote: Your right, A heavy having the advantage one vs one is totally unfair Even without the damage reduction, you still kill the assault in less time than he takes to kill you. 2 / 1.35 = 1.48 seconds. You still kill the ass...
- by Laheon - at 2013.03.28 14:58:00
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584. Possible idea for heavy buff. - in General Discussions [original thread]
Let's put it in perspective. I've seen assaults go 0/7. I've seen snipers go 1/4. I've seen logis go 0/5 (to be expected, but their WP was low, too), and I've seen heavies go 3/8. I've also seen assaults go 30/1, snipers go 30/0, logis go 10/2 (an...
- by Laheon - at 2013.03.28 14:56:00
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585. Possible idea for heavy buff. - in General Discussions [original thread]
Numbers: Heavy vk.0 has 650 armor and 100 shield. That gives it a total of 750 hp. I'm not going to go into EHP here, since ARs do more damage to shield than armor, etc. A damage reduction of 35%.. Actually, let's do 20%. That would give a proto ...
- by Laheon - at 2013.03.28 14:46:00
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586. Possible idea for heavy buff. - in General Discussions [original thread]
Turning buff, slight speed buff, smaller hitbox, a buff to the armor plating modules, a buff to armor at the higher tiers... Anything but a damage reduction. Too much room for abuse.
- by Laheon - at 2013.03.28 14:33:00
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587. What are you buying / getting rid of on the player market - in General Discussions [original thread]
Troll - market is being introduced with the new build.
- by Laheon - at 2013.03.28 14:32:00
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588. Possible idea for heavy buff. - in General Discussions [original thread]
...Really? Damage reduction is the best way to go? Even though a heavy has the highest amount of EHP in the game? Heavy =/= auto win button. I can agree that heavies scale badly, but at the same time, introducing damage resistance isn't the way t...
- by Laheon - at 2013.03.28 14:29:00
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589. A Fiction Short: Into the Breach - in General Discussions [original thread]
Here you go.
- by Laheon - at 2013.03.28 13:18:00
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590. We are in Commercial Release - in General Discussions [original thread]
LET THE THREAD DIE. Matter is being worked on. Actually, the original topic is solved. Thanks for coming.
- by Laheon - at 2013.03.28 12:19:00
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591. Stop making swarm launchers op as hell!! - in General Discussions [original thread]
It takes you 5 seconds to start moving? Wow. Just wow.
- by Laheon - at 2013.03.28 03:46:00
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592. Stop making swarm launchers op as hell!! - in General Discussions [original thread]
General Tiberius1 wrote: i smell a troll thread I don't think it is....
- by Laheon - at 2013.03.28 03:40:00
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593. Will all ARs looked different at some point? - in General Discussions [original thread]
Really? Out of the whole forum of grammar police, and spelling snipers, NO ONE pointed out "looked" in the title? About the mix of both the past and future tense?
- by Laheon - at 2013.03.28 03:38:00
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594. Stop making swarm launchers op as hell!! - in General Discussions [original thread]
I think you're mad.
- by Laheon - at 2013.03.28 03:34:00
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595. We are in Commercial Release - in General Discussions [original thread]
Seriously? Is this thread still going on? AFTER CCP Eterne said that commercial release hasn't happened yet?
- by Laheon - at 2013.03.28 03:33:00
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596. things that to be balanced!!! - in General Discussions [original thread]
Think all the weapons need to be balanced. I mean, I die to all of them, so.
- by Laheon - at 2013.03.28 03:30:00
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597. OP Weapon Threads - in General Discussions [original thread]
Garrett - the effect is cumulative. So, for 2 modules, it would be 1.1 x 1.087, which gives 1.957. You have to do (1+ 0.1 x 0.87) x 1.1 to get the total effect of two modules. For three modules it would be (1 + 0.1 x 0.57) x (1 + 0.1 x 0.87) x 1.1.
- by Laheon - at 2013.03.28 03:29:00
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598. OP Weapon Threads - in General Discussions [original thread]
http://www.eve-wiki.net/index.php?title=Stacking_penalty On eve, it goes: Module Total modifier 1 10% 2 19.6% 3 26.4% 4 29.9% 5 31.3% 6 31.7%
- by Laheon - at 2013.03.28 01:47:00
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599. OP Weapon Threads - in General Discussions [original thread]
Mobius Wyvern wrote: I'd be okay with the melee radius being increased a bit, though it randomly seems to hit people at 90 degree angles to you sometimes. You know, a solution to this could be that when you run out of ammo, you start to use ...
- by Laheon - at 2013.03.28 00:43:00
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600. OP Weapon Threads - in General Discussions [original thread]
Assault rifles, FG's, HMGs, sniper rifles, nova knives, shotguns, laser rifles, scrambler pistols, scrambler rifles, plasma cannons, swarm launchers... Oh, I thought you were trying to make a list of all the OP weapons. Sorry. Think melee needs ...
- by Laheon - at 2013.03.28 00:39:00
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