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361. What should CCP focus on for the next build? - in General Discussions [original thread]
Districts or bust.
- by KryptixX - at 2012.12.14 20:11:00
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362. New Blog: Official Merc Corp Power Rankings - in General Discussions [original thread]
Dusters Blog wrote: "While the history of contemporary planetary warfare is still being written. The truly elite corps appear to be rising to the top. After talking with a number of CEOs, capsuleers and witnesses to the combat simulations takin...
- by KryptixX - at 2012.12.13 16:14:00
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363. (Potential) Information on New Build - in General Discussions [original thread]
can anyone clear the image up? It looks like the tab to the right says "sell"
- by KryptixX - at 2012.12.11 20:52:00
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364. Can we have the option to turn off the HUD in the next build? - in General Discussions [original thread]
kinda pointless to make/release videos with NDA in place...
- by KryptixX - at 2012.12.11 18:06:00
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365. 14000 AUR per week on boosters ... How much for a year in real money? - in General Discussions [original thread]
Tony Calif wrote: So how do you get 365 days of boosters both passive & active SP without spending that AUR? You dont be that much of a SP *****? Seriously after a year are u really gonna need SP boosters? your main class will be maxed ...
- by KryptixX - at 2012.12.09 15:30:00
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366. HMG vs AR - in General Discussions [original thread]
SoTa PoP wrote: This will be a fun topic - HMG users feel weak while the assault players say they're fine. Personally, I don't use HMGs, too situational to be of use, which means when that situation is over and you still have an HMG - quietly...
- by KryptixX - at 2012.12.09 13:58:00
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367. make the heavy suit able to go toe to toe with vehichels - in General Discussions [original thread]
The dark cloud wrote: another imperfect fool crying about vehicles. You can allready hide behind a hill and dodge missiles with that. Another thing is missiles allready have beeing nerfed so if you get insta killed by a missile its probably a d...
- by KryptixX - at 2012.12.08 21:24:00
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368. Gribakir South feedback - in Gribakir South Ward (Deactivated) [original thread]
MrBlobz wrote: It looks like a sniper from A3 would be blocked by two turret installations, so those would have to be taken care of first at least. Not sure if serious... Mountain snipers can all diaf for all i care they get no help from me.
- by KryptixX - at 2012.12.07 15:40:00
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369. Seems ROFL is not so confident. - in General Discussions [original thread]
EVE nerd.
- by KryptixX - at 2012.12.07 01:09:00
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370. EVERYONE who has an HMG must play this map.... - in Skim Junction [original thread]
I support this thread. As well as the addition of moar CQC maps!
- by KryptixX - at 2012.12.06 13:48:00
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371. I just tested Burst HMG - in General Discussions [original thread]
WTB breach HMG.
- by KryptixX - at 2012.12.05 15:21:00
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372. Why would anyone choose a Submachine Gun over an Assault Rifle? - in General Discussions [original thread]
There really isnt... That is why the SMG is a side arm and ARs are light weapons. Dont really know what else to say.
- by KryptixX - at 2012.12.01 01:14:00
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373. So where is the MMO in this so called MMOFPS? - in The Locker Room [original thread]
When I played the Planetside 2 Beta there were not hundreds of people crawling around each faciality, or even one for that matter. There were 20 people running around capping points and TESTING the game. I'm sure planetside has improved since.
- by KryptixX - at 2012.11.24 14:40:00
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374. Shotguns as a Sub-weapon - in General Discussions [original thread]
Enji Elric wrote: I want, I want, I want, I want..... i don't care how OP that's what I want. who's with me Sure, cut the damage in half...
- by KryptixX - at 2012.11.23 13:34:00
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375. New Map? - in General Discussions [original thread]
I'm guessing its a 5point skirmish they removed but are still in ambushes.
- by KryptixX - at 2012.11.23 00:12:00
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376. Are you supposed to be able to move while using a Breach Forge? - in General Discussions [original thread]
Yea i'm gonna guess this is a bug. Good catch too i woulda been jumping like crazy but never thought to try.
- by KryptixX - at 2012.11.22 17:37:00
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377. Are you supposed to be able to move while using a Breach Forge? - in General Discussions [original thread]
Do you mean jumping or moving? and what exact model are you using? I cant move at all when im charging the breach.
- by KryptixX - at 2012.11.22 17:02:00
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378. Missile turrets nerfed - in General Discussions [original thread]
The dark cloud wrote: well tanks can still use blasters but you do have to remember that dropships had only 1 option and that where missiles. Basically they are now unarmed. Dropships were never meant to be flying death machines, those are t...
- by KryptixX - at 2012.11.21 13:22:00
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379. Missile turrets nerfed - in General Discussions [original thread]
The dark cloud wrote: Seriously CCP? The turrets itself where fine the only thing that made them OP where the bonuses from skillbooks combined with damage mods. Well i go back to blaster cause you can take out infantry with that crap. First...
- by KryptixX - at 2012.11.21 12:56:00
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380. Black Ops 2 Stability Issues - in The Locker Room [original thread]
WHz DS9899 wrote: It's not that bad, just on xbox (suck it!) I played it for 2 hours, and it never lagged for me Probablly because that article is talking about the game on the PS3.
- by KryptixX - at 2012.11.21 12:54:00
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