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261. Zion, triton, seraphim, and hellstorm. - in General Discussions [original thread]
Ohh. Thought it might have been because you guys would actually step your gun game up eventually.
- by KryptixX - at 2013.01.02 16:22:00
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262. Zion, triton, seraphim, and hellstorm. - in General Discussions [original thread]
Sir Meode wrote: KryptixX wrote: Why are you picking on all of the scrub corps? Because no one see's Imperfects as a long term threat?? That's funny because the Imperfects don't see anyone as a threat in anyway.
- by KryptixX - at 2013.01.02 16:04:00
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263. I'm starting to get really annoyed by this. - in General Discussions [original thread]
The general player base in this game is so bad all you need is a squad of 4 competent people to pubstomp.
- by KryptixX - at 2013.01.02 14:15:00
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264. Zion, triton, seraphim, and hellstorm. - in General Discussions [original thread]
Why are you picking on all of the scrub corps?
- by KryptixX - at 2013.01.02 13:12:00
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265. Edit: SMGs Are Actually Fine With Sharpshooter - in General Discussions [original thread]
Gunner Visari wrote: Yes it is, but that is this build, last build they were light weaponry that could fit in the sidearm slot, now they are sidearms that can also fit in the L weapon slot. Regardless the scrambler pistol is a sidearm but it ...
- by KryptixX - at 2013.01.01 17:39:00
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266. I think I heard a celebrity playing dust. - in General Discussions [original thread]
Mr. Zitro sounds like Morgan Freeman.
- by KryptixX - at 2013.01.01 16:32:00
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267. [Discussion] Weapon damage flattening, now with facts and spreadsheets! - in General Discussions [original thread]
Breakin Stuff wrote: The only weapon set with noticable difference in bullets/kill is HMG. Ithought i noticed a faster kill spread. nice to know i wasnt smoking crack. The AR variation should be more than 1 bullet per kill between milita and ...
- by KryptixX - at 2012.12.30 16:00:00
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268. Quit your jibber jabber with heavy's - in General Discussions [original thread]
DJINN leukoplast wrote: Heavies were just as OP in Codex, it's just that since many things have been balanced out in Chromosome, one of the few things left that needs tweaking is the heavy. So therefore it is now feeling the heat from the commu...
- by KryptixX - at 2012.12.30 00:24:00
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269. Random Opening Map: I'm done until it's patched - in General Discussions [original thread]
BMSTUBBYx wrote: KryptixX wrote: BMSTUBBYx wrote: Don't let the door hit you in the rear on the way back to COD. He wasn't even complaining about the gameplay or anything like that. Its more the instant QQ over a bug in a beta att...
- by KryptixX - at 2012.12.29 16:50:00
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270. Random Opening Map: I'm done until it's patched - in General Discussions [original thread]
BMSTUBBYx wrote: Don't let the door hit you in the rear on the way back to COD. He wasn't even complaining about the gameplay or anything like that.
- by KryptixX - at 2012.12.29 04:41:00
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271. Total weekly SP cap is 300k - in General Discussions [original thread]
Your'e claim is just that, a claim. Just like everyone else's in this thread. You dismissed someone else's claim it was 500k and to show evidence. So I am now saying show evidence. btw cap is 500k
- by KryptixX - at 2012.12.29 04:35:00
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272. HMG - in General Discussions [original thread]
Just use a basic and strap on as many complex damage mods you can carry. Doom mode still sucks.
- by KryptixX - at 2012.12.29 04:26:00
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273. Total weekly SP cap is 300k - in General Discussions [original thread]
RECON BY FIRE wrote: IamI3rian wrote: We've got more than three people who cap EVERY week. It's significantly more than 600k, and that's with passive. 24,000 x 7 is NOT three hundred thousand. Hell, when I'm down around 900 or less, I've e...
- by KryptixX - at 2012.12.29 04:21:00
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274. are Skill Points annoying you - in General Discussions [original thread]
dent 308 wrote: First part of post seems to indicate a complaint about skill caps, second part seems to implicate the imperfects in said complaint about skill caps? I don't see how these things are related. Because we do not have a skill ca...
- by KryptixX - at 2012.12.28 20:32:00
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275. Free LAVs need to go - in General Discussions [original thread]
You can pry my Angel Cartel Sage from my cold dead hands.
- by KryptixX - at 2012.12.28 16:38:00
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276. The current situation of specialisation - in General Discussions [original thread]
The dark cloud wrote: Fun thing to know is that i used laser rifles before every 1 else even thought off it. Cause they where looked down and nobody even thought of replacing their precious AR. This was stright after the missile launcher nerf a...
- by KryptixX - at 2012.12.27 18:11:00
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277. The current situation of specialisation - in General Discussions [original thread]
The dark cloud wrote: My main concern is that a huge amount of players are focus now on on heavys. There is allmost no skirmish where the half opposite team is not sitting in heavy suits with HMG's. This becomes appearently very popular since t...
- by KryptixX - at 2012.12.27 14:08:00
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278. Logistics Suit Eyepatch - in General Discussions [original thread]
Dumb question... Is it just there for show? Or could this eventually have some sort of function? Some kind of scanning/tracking idk
- by KryptixX - at 2012.12.25 02:33:00
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279. Low SP = Low Interest - in General Discussions [original thread]
Forlorn Destrier wrote: Legionay wrote: Ryder Azorria wrote: *sigh* Seriously, if there's no incentive to play people will not play. Making the SP go low will kill off a lot of potential buyers of AUR stuff because people won't like th...
- by KryptixX - at 2012.12.24 18:19:00
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280. Laser rifles are OP, it seems. - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: NO It only has high damage in long range, at close range the damage is terrible. Just because you know someone who is very skilled with the weapon does NOT mean that its overpowered. you dont need to be skilled, ...
- by KryptixX - at 2012.12.24 01:15:00
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