Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Legionay
Doomheim
39
|
Posted - 2012.12.24 14:05:00 -
[1] - Quote
Seriously you gotta get the SP rewards fixed as soon as people start getting less than 1k SP per match, the game just gets boring. There's no incentive to play, your going to lose a lot of players when this releases if you let it go this low, ever.
Console gamers that like shooters will not stay with the game if it's so slow paced to get anything. You should just set the SP to like 5000 SP per 1000 WP and keep it that way, then you won't lose peoples interest so easily. |
Ryder Azorria
Amarr Templars Amarr Empire
134
|
Posted - 2012.12.24 14:10:00 -
[2] - Quote
*sigh* |
Legionay
Doomheim
39
|
Posted - 2012.12.24 14:14:00 -
[3] - Quote
Ryder Azorria wrote:*sigh*
Seriously, if there's no incentive to play people will not play. Making the SP go low will kill off a lot of potential buyers of AUR stuff because people won't like the fact you have to grind so much when you play it a lot. |
Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.12.24 14:22:00 -
[4] - Quote
Legionay wrote:Ryder Azorria wrote:*sigh* Seriously, if there's no incentive to play people will not play. Making the SP go low will kill off a lot of potential buyers of AUR stuff because people won't like the fact you have to grind so much when you play it a lot.
There is a SP cap to keep SP gain in line with Eve due to overlapping skills. SP is issued in a diminishing returns format as well to keep the players relatively balanced between hardcore and casual gamers. The cap is in place to be sure Eve players don't use Dust accounts for certain things to have an unfair advantage. |
Legionay
Doomheim
39
|
Posted - 2012.12.24 14:44:00 -
[5] - Quote
Forlorn Destrier wrote:Legionay wrote:Ryder Azorria wrote:*sigh* Seriously, if there's no incentive to play people will not play. Making the SP go low will kill off a lot of potential buyers of AUR stuff because people won't like the fact you have to grind so much when you play it a lot. There is a SP cap to keep SP gain in line with Eve due to overlapping skills. SP is issued in a diminishing returns format as well to keep the players relatively balanced between hardcore and casual gamers. The cap is in place to be sure Eve players don't use Dust accounts for certain things to have an unfair advantage.
I already knew there was an SP cap but the diminishing returns may be this games downfall. |
Ryder Azorria
Amarr Templars Amarr Empire
134
|
Posted - 2012.12.24 14:51:00 -
[6] - Quote
Once the faction warfare stuff gets released, that will be the main incentive for more hardcore players. capturing districts, planets and eventually systems with EVE players should be pretty damn awesome. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.12.24 14:52:00 -
[7] - Quote
The I want it all now mentality of today's gamer is bad...when Corp matches and districts and planetary control come into play there will be much more to playing then just to "level " up. |
Vyzion Eyri
The Southern Legion
155
|
Posted - 2012.12.24 14:52:00 -
[8] - Quote
Well there has to be a bottleneck somewhere. And with 200k ISK on average per game, almost regardless of performance, there definitely isn't restraint monetarily. So there must be here. Aurum can buy you skill boosters but you still need to work for the SP. like the others said, it's to prevent exploitation and retain some balance between new, veteran and casual players.
Also, it's not so limiting when you're having fun. I joined some random squad the other day and went through 5 games back to back, came out with something like 7k sp cause we lost the last two horribly, but time flew. This is not a good thing in terms of being able to look back on life some dozens of years later with no regrets, but we are only clear in hindsight, right? Fun is fun.
So forget about the SP and squad up and kill people and hack things and before you know it, your worries about sp will be dust in the wind.
|
Legionay
Doomheim
39
|
Posted - 2012.12.24 14:55:00 -
[9] - Quote
Vyzion Eyri wrote:Well there has to be a bottleneck somewhere. And with 200k ISK on average per game, almost regardless of performance, there definitely isn't restraint monetarily. So there must be here. Aurum can buy you skill boosters but you still need to work for the SP. like the others said, it's to prevent exploitation and retain some balance between new, veteran and casual players.
Also, it's not so limiting when you're having fun. I joined some random squad the other day and went through 5 games back to back, came out with something like 7k sp cause we lost the last two horribly, but time flew. This is not a good thing in terms of being able to look back on life some dozens of years later with no regrets, but we are only clear in hindsight, right? Fun is fun.
So forget about the SP and squad up and kill people and hack things and before you know it, your worries about sp will be dust in the wind.
What I'm saying is the majority of console gamers like the sense of progression, at the moment when your getting tiny amounts of SP there isn't that sense, which makes the game less enjoyable. |
EGOMAN VIV
Amarr Templars Amarr Empire
20
|
Posted - 2012.12.24 15:04:00 -
[10] - Quote
actually am not buying the fact that you need 7 years to max-out all skills, seeing how quick people here get to the proto-gears every build. |
|
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.24 15:08:00 -
[11] - Quote
EGOMAN VIV wrote:actually am not buying the fact that you need 7 years to max-out all skills, seeing how quick people here get to the proto-gears every build.
It's easy to proto in one suit. Then you proto in a weapon. Then 10+ other weapons. Then the other 3+ suits. Then the 20+ modules. Then the 3+ vehicles. Then the 20+ vehicle mods. |
PIMP MAC DADDY
A.I.
41
|
Posted - 2012.12.24 15:17:00 -
[12] - Quote
I hope you hardcore players like me out there are feeling my pain 400sp a match or lower.
|
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.24 15:50:00 -
[13] - Quote
William HBonney wrote:The I want it all now mentality of today's gamer is bad...when Corp matches and districts and planetary control come into play there will be much more to playing then just to "level " up.
hence these features need to be in at launch because right now SP , as sad as it is, is what most ppl will play for. FW needs to be AMAZING to draw peeps in, there needs to be a reason to WANT to do FW regularly which is why i think FW needs to have some PI in it for the DUST mercs to keep em hooked and also to be used as "nullsec-lite" so to speak to prep those corps that looking forward to nullsec for how the main thing suppose to be
PvE needs to be AMAZING as well to draw peeps in |
Washlee
UnReaL.
131
|
Posted - 2012.12.24 17:55:00 -
[14] - Quote
They just can't get a perfect cap for SP. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.12.24 17:57:00 -
[15] - Quote
low SP = time to play your alt |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.12.24 18:16:00 -
[16] - Quote
Mavado V Noriega wrote:William HBonney wrote:The I want it all now mentality of today's gamer is bad...when Corp matches and districts and planetary control come into play there will be much more to playing then just to "level " up. hence these features need to be in at launch because right now SP , as sad as it is, is what most ppl will play for. FW needs to be AMAZING to draw peeps in, there needs to be a reason to WANT to do FW regularly which is why i think FW needs to have some PI in it for the DUST mercs to keep em hooked and also to be used as "nullsec-lite" so to speak to prep those corps that looking forward to nullsec for how the main thing suppose to be PvE needs to be AMAZING as well to draw peeps in I agree there is an interesting psychology of why people play games and the satisfaction they gain. The sp level system makes small goals for people to reach and that is enjoyable. The game itself is enjoyable especially when you are doing well or talking to people, that would be the social aspect of the game that can bring the addiction to a whole new level. PvE is actually the least enticing thing the game has to offer because Ai gets predictable. The game by itself will be a generic fps game (for the casual player) which is why you cannot cater to them. The prime objective needs to be toward the dedicated players because they are the only ones who will care about the meat...why do you think the imperfects want Corp matches? Because that level of competition brought a whole new dynamic to the game. Kills didn't matter. Deaths didn't matter. Only winning did and there was no SP gained and it was still fun as hell. |
KryptixX
Imperfects Negative-Feedback
320
|
Posted - 2012.12.24 18:19:00 -
[17] - Quote
Forlorn Destrier wrote:Legionay wrote:Ryder Azorria wrote:*sigh* Seriously, if there's no incentive to play people will not play. Making the SP go low will kill off a lot of potential buyers of AUR stuff because people won't like the fact you have to grind so much when you play it a lot. There is a SP cap to keep SP gain in line with Eve due to overlapping skills. SP is issued in a diminishing returns format as well to keep the players relatively balanced between hardcore and casual gamers. The cap is in place to be sure Eve players don't use Dust accounts for certain things to have an unfair advantage.
So why dont they just add higher multipliers DUST side to those skills that apply? |
Tyler Hall
Algintal Core Gallente Federation
47
|
Posted - 2012.12.24 20:09:00 -
[18] - Quote
maybe you get 20k sp a match minimum, but it takes 12 million sp to max out a skill. At least the grind would be there. i don't know, something...I'll keep playing as is, but i'd like to have a little more incentive to play. i'm sure it is difficult on CCP's end as well, so just hope for the best, even though nobody really knows what that is. |
Moejoe Omnipotent
Imperfects Negative-Feedback
241
|
Posted - 2012.12.24 20:12:00 -
[19] - Quote
The SP rewards this build are definitely far too low. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.12.24 20:46:00 -
[20] - Quote
Sp allows you to upgrade to gear that is becoming more and more like the gear you already have. Lost interest in sp a while ago. Main interest now is working with a corp to advance our goals over the long term. |
|
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.12.24 20:48:00 -
[21] - Quote
There will come a point where SP gains matter much less than Isk gains and efficiency.
Luckily most of us are not there yet. |
Shiro Mokuzan
GunFall Mobilization Covert Intervention
106
|
Posted - 2012.12.24 20:54:00 -
[22] - Quote
I remember when people played games because they were fun, not for "incentives" or "rewards". |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.24 21:03:00 -
[23] - Quote
The only issue i have with the SP cap is that it creates a mismatch for players who come into the game at later point in time n the game cycle.
For instance no matter how much i play there is simply no way for me to catch players who have been playing for 6 months and what about players who come into this game a year or two down the road they just will never be able to catch up to the veteran players. So they will not be able to realistically touch them. In theory they maybe able to get enough SP to put up a fight a few years down the road but that is a big if and really wont happen until the vets reach the SP max and have skilled into everything therefore they stop moving forward.
I think they should adjust the log curve so it accounts for new players to progress a bit quicker and have a higher cap that diminishes over time as they begin to catch the limit which should be set to the weekly cap x the number of weeks since the game launched. If not this then some sort of SP rollover system that would retain SP for new players to tap into for a set period of time that would allow them to accelerate their initial progression without closing the gap too quickly or too unfairly to a player that has invested years into the game.
Im not sure how EVE players could abuse this system for their accts, if someone could explain that to me perhaps i can better understand that side of the argument.
Edit-- I think that maybe the gripe some of these players maybe having with the caps is that its not about the fact they are progressing slowly its that they are finding they cant catch up to the vets so they can start to compete against them.
Also there are players who will be casualcore who play at varied intervals but will have some days/weeks where they play a lot and it would suck for them to not be able to make the most of out that limited time.
For me personally i dont mind the grind but i grind not for progression or some sense of achievement i do it cause i want to catch the vets and start to compete against them. Fortunately when the wipe comes ill be on even footing with them but once the game fully lauches with every week that passes new players will find themselves at a disadvantage agaisnt veteran players which is nice because it gives them something to work for, but if someone wants to grind and get their a bit quicker let them, shouldnt have to invest potentially 2-3 years(assuming someone came to the game that late) to try and compete that model works well for PC MMO's because of the mentality of the PC player but console players are a different breed and they will not want to do it if they cant see themselves fighting competing with the big boys insides of 1-2 years(that is very long time in console land).
Just my .02 ISK |
Legionay
Doomheim
39
|
Posted - 2012.12.25 13:14:00 -
[24] - Quote
Shiro Mokuzan wrote:I remember when people played games because they were fun, not for "incentives" or "rewards".
That was before incentives or rewards were added.
I know a lot of people would hate me for using this example but
Call of Duty,
Sets record breaking game sales every year because of it's amount of incentives and rewards, I know it's a kitten game and Dust isn't supposed to be like CoD but if you do not give players incentives or rewards for doing things the game gets boring fast and players will move onto a game that does have those things.
If your simply trying to get 3% of a faster reload on your gun and that costs 83,000 SP and your getting 500 SP per game and each game is about 15 mins long that's 2490 minutes(41.5 hours) to spend getting 83,00 SP, there will come a point when people will think. "Why the kitten am I bothering with this".
Simply because the reward you get for spending so much time getting 500 SP a match is ridiculously pointless. |
Tzaar Bomba
Doomheim
174
|
Posted - 2012.12.25 13:30:00 -
[25] - Quote
Low sp = time spent on armored core, call of duty, sex, t.v, FINDING A NEW GAME TO REPLACE THE SLOW ONE, final fantasy, reading, we get the point, you hate the no lifers. |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
|
Posted - 2012.12.25 13:46:00 -
[26] - Quote
That's why active SP should be removed. If you receive zero SP after each battle you won't know a sweet taste of 20k SP per battle and hence will be less frustrated.
Now seriously, if DUST will be just SP farm it won't last long. There should be something beyond SP farm. This way SP cap won't be a problem.
Progression in games, in my humble opinion, is a cheap way to attract gamers. You can't create innovative and fun gameplay? Not a problem, add some progression and farm, add payed option to spend less time to farm. Profit!
I really hope CCP won't go this way. |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2012.12.25 14:25:00 -
[27] - Quote
Legionay wrote:Seriously you gotta get the SP rewards fixed as soon as people start getting less than 1k SP per match, the game just gets boring. There's no incentive to play, your going to lose a lot of players when this releases if you let it go this low, ever.
Console gamers that like shooters will not stay with the game if it's so slow paced to get anything. You should just set the SP to like 5000 SP per 1000 WP and keep it that way, then you won't lose peoples interest so easily.
It's one thing to lose some impatient players. It's another to have new players starting with an irreconcilable skill gulf between themselves and the vets. That's the real risk of a resetting skill cap on how popular Dust stays. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.12.25 18:09:00 -
[28] - Quote
Gunner Visari wrote:The only issue i have with the SP cap is that it creates a mismatch for players who come into the game at later point in time n the game cycle.
For instance no matter how much i play there is simply no way for me to catch players who have been playing for 6 months and what about players who come into this game a year or two down the road they just will never be able to catch up to the veteran players. So they will not be able to realistically touch them. In theory they maybe able to get enough SP to put up a fight a few years down the road but that is a big if and really wont happen until the vets reach the SP max and have skilled into everything therefore they stop moving forward.
I think they should adjust the log curve so it accounts for new players to progress a bit quicker and have a higher cap that diminishes over time as they begin to catch the limit which should be set to the weekly cap x the number of weeks since the game launched. If not this then some sort of SP rollover system that would retain SP for new players to tap into for a set period of time that would allow them to accelerate their initial progression without closing the gap too quickly or too unfairly to a player that has invested years into the game.
Im not sure how EVE players could abuse this system for their accts, if someone could explain that to me perhaps i can better understand that side of the argument.
Edit-- I think that maybe the gripe some of these players maybe having with the caps is that its not about the fact they are progressing slowly its that they are finding they cant catch up to the vets so they can start to compete against them.
Also there are players who will be casualcore who play at varied intervals but will have some days/weeks where they play a lot and it would suck for them to not be able to make the most of out that limited time.
For me personally i dont mind the grind but i grind not for progression or some sense of achievement i do it cause i want to catch the vets and start to compete against them. Fortunately when the wipe comes ill be on even footing with them but once the game fully lauches with every week that passes new players will find themselves at a disadvantage agaisnt veteran players which is nice because it gives them something to work for, but if someone wants to grind and get their a bit quicker let them, shouldnt have to invest potentially 2-3 years(assuming someone came to the game that late) to try and compete that model works well for PC MMO's because of the mentality of the PC player but console players are a different breed and they will not want to do it if they cant see themselves fighting competing with the big boys insides of 1-2 years(that is very long time in console land).
Just my .02 ISK
This is all based on the false assuption that sp is cumulative and offers an increasing benefit the more you get. But this is just not true. You can max out a few essential skills for one weapon fairly quickly and can be as competitive with that weapon as a player who has been at the game for months playing all day every day. At least as far as the edge you get from gear.
The rest of your sp goes toward branching out and trying new fitting options. If there is one fitting that takes a massive amount of sp that was better than all the others a new player could still catch up and get that fitting and be just as good as the long time no lifer. And the no lifer wouldn't be any farther along the would just have a bunch of misc. Skills that contribute nothing to that good fitting.
Sp is really not a big deal. It just seems that way. I have taken lots of breaks from the beta but after the first 3 weeks it seemed like everyone has peaked in their chosen specialty and people are not getting any more powerful. Just branching out based on the nerfs that show up with hot fixes, new builds, etc. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.25 20:47:00 -
[29] - Quote
Aighun wrote:Gunner Visari wrote:The only issue i have with the SP cap is that it creates a mismatch for players who come into the game at later point in time n the game cycle.
For instance no matter how much i play there is simply no way for me to catch players who have been playing for 6 months and what about players who come into this game a year or two down the road they just will never be able to catch up to the veteran players. So they will not be able to realistically touch them. In theory they maybe able to get enough SP to put up a fight a few years down the road but that is a big if and really wont happen until the vets reach the SP max and have skilled into everything therefore they stop moving forward.
I think they should adjust the log curve so it accounts for new players to progress a bit quicker and have a higher cap that diminishes over time as they begin to catch the limit which should be set to the weekly cap x the number of weeks since the game launched. If not this then some sort of SP rollover system that would retain SP for new players to tap into for a set period of time that would allow them to accelerate their initial progression without closing the gap too quickly or too unfairly to a player that has invested years into the game.
Im not sure how EVE players could abuse this system for their accts, if someone could explain that to me perhaps i can better understand that side of the argument.
Edit-- I think that maybe the gripe some of these players maybe having with the caps is that its not about the fact they are progressing slowly its that they are finding they cant catch up to the vets so they can start to compete against them.
Also there are players who will be casualcore who play at varied intervals but will have some days/weeks where they play a lot and it would suck for them to not be able to make the most of out that limited time.
For me personally i dont mind the grind but i grind not for progression or some sense of achievement i do it cause i want to catch the vets and start to compete against them. Fortunately when the wipe comes ill be on even footing with them but once the game fully lauches with every week that passes new players will find themselves at a disadvantage agaisnt veteran players which is nice because it gives them something to work for, but if someone wants to grind and get their a bit quicker let them, shouldnt have to invest potentially 2-3 years(assuming someone came to the game that late) to try and compete that model works well for PC MMO's because of the mentality of the PC player but console players are a different breed and they will not want to do it if they cant see themselves fighting competing with the big boys insides of 1-2 years(that is very long time in console land).
Just my .02 ISK This is all based on the false assuption that sp is cumulative and offers an increasing benefit the more you get. But this is just not true. You can max out a few essential skills for one weapon fairly quickly and can be as competitive with that weapon as a player who has been at the game for months playing all day every day. At least as far as the edge you get from gear. The rest of your sp goes toward branching out and trying new fitting options. If there is one fitting that takes a massive amount of sp that was better than all the others a new player could still catch up and get that fitting and be just as good as the long time no lifer. And the no lifer wouldn't be any farther along the would just have a bunch of misc. Skills that contribute nothing to that good fitting. Sp is really not a big deal. It just seems that way. I have taken lots of breaks from the beta but after the first 3 weeks it seemed like everyone has peaked in their chosen specialty and people are not getting any more powerful. Just branching out based on the nerfs that show up with hot fixes, new builds, etc.
Yes but that ability to branch out also give them more versatility on the battlefield over time as well, so that if they skill allocate properly they could in theory be proficient in multiple dropsuits and/or vehicles, now imagine an entire corp of ppl just like that.
Anyway you cut it a person who comes in at a very late period of time will simply not be able to make up the ground and ever reach the same level of versatility that someone who has been playing the game since launch will have. Whether that is fair and ok is up for debate, loyalty and early adoption of a new game should have some benefit to it i guess. Like i said just my .02 ISK. |
Psychotic Shooter
Opus Arcana Orion Empire
23
|
Posted - 2012.12.25 22:54:00 -
[30] - Quote
PIMP MAC DADDY wrote:I hope you hardcore players like me out there are feeling my pain 400sp a match or lower.
I get less than 100 per mach and i get like 2200 wp per match |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |