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661. [REQUEST] Scout only module - in Feedback/Requests [original thread]
Cosgar wrote: Give scout suits a passive cloaking ability when standing still. If that is the only cloaking scouts get, then I wouldn't like it. The scout is meant to be mobile. Making one of its major abilities only activate when not moving...
- by Krom Ganesh - at 2013.11.26 14:02:00
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662. Suit active modules brainstorm. - in Feedback/Requests [original thread]
Absoliav wrote: I believe CCP has said they won't make anything that makes dropsuits any faster cause of the speeds we can already reach, I like the idea of the Disruptor, but I think it should only affect enemies within a fixed range of the us...
- by Krom Ganesh - at 2013.11.25 19:32:00
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663. [Feedback] Grenade indicators need improvements - in Feedback/Requests [original thread]
How about making them more noticeable? Give grenades a colored glow that increases in intensity as the fuse time counts down with them initially not having any glow. Doesn't need to be too bright, just enough so observant players can notice them ...
- by Krom Ganesh - at 2013.11.25 17:14:00
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664. [Request] For the art team: skyboxes, terrain textures, and vegetation request t... - in Feedback/Requests [original thread]
Moon Skybox: For fights on moons No atmosphere so lots of stars and nebulas No atmosphere also means the systems star will appear much brighter Also need to have the planet the moon orbits in the sky
- by Krom Ganesh - at 2013.11.25 17:03:00
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665. Suit active modules brainstorm. - in Feedback/Requests [original thread]
Aside from the obvious ones (increase gun damage, decrease damage taken, etc) Kinetic Overclock: Greatly increases movement speed, sprint speed, and a stamina for a set duration. If a setback is needed, the user could have reduced max stamina and...
- by Krom Ganesh - at 2013.11.25 16:52:00
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666. Scout Registry / Killboard - in General Discussions [original thread]
Quil Evrything wrote: -Snip- When I said I had scanners at 5, I meant to show that I do have active scanners and do run them... occasionally (don't really like them). As for the tactics, yes, I do use them. I very rarely have a K/D less tha...
- by Krom Ganesh - at 2013.11.23 01:31:00
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667. Scout Registry / Killboard - in General Discussions [original thread]
Quil Evrything wrote: Two words. Use. Scanners. I have scanners at 5. Doesn't change how I die in the blink of an eye before I can even try to escape once I have been noticed.
- by Krom Ganesh - at 2013.11.22 20:55:00
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668. Scout Registry / Killboard - in General Discussions [original thread]
Jak'Saan wrote: Django Quik wrote: Having real trouble playing these last few days - just running into duvolle's everywhere! Can't handle this constant insta death; it's a real downer. You're not alone buddy! Right now the main prob...
- by Krom Ganesh - at 2013.11.22 19:54:00
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669. [Important Request] to stop respec spam. - in Feedback/Requests [original thread]
Note: The CPM is an advisory board whose members are players (i.e. they aren't paid for being CPM). There is no reason they should have to go through the mind-numbing task of reviewing respec petitions.
- by Krom Ganesh - at 2013.11.22 19:00:00
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670. [REQUEST] Motorcycles - in Feedback/Requests [original thread]
Sky Kage wrote: Nocturnal Soul wrote: already thought of they're called speeders I haven't seen any "speeders" in game, so it hasn't been implemented. But it is on CCP's planned features list. There are images of what the Caldari and G...
- by Krom Ganesh - at 2013.11.22 15:46:00
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671. [Feedback] ASCR vs AR in CQC/vs Armor - in Feedback/Requests [original thread]
Cat Merc wrote: I meow at these claims. What does that mean exactly? Is that a meow of support? A meow of annoyance? Or did someone forget to refill the food bowl?
- by Krom Ganesh - at 2013.11.22 14:56:00
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672. Scout Registry / Killboard - in General Discussions [original thread]
I wish there was a way for scouts to assassinate a tank driver while they are still in the tank. Would make scouting so much fun when they finally allow us to keep what we steal.
- by Krom Ganesh - at 2013.11.22 14:46:00
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673. $700+ for a ps4? - in General Discussions [original thread]
Kane Fyea wrote: Krom Ganesh wrote: Kane Fyea wrote: Sony doesn't create custom parts. They get most of their parts from computer hardware manufacturers (At least the ps4 does). They might not create them, but they have to pay the peo...
- by Krom Ganesh - at 2013.11.21 22:45:00
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674. $700+ for a ps4? - in General Discussions [original thread]
Kane Fyea wrote: Sony doesn't create custom parts. They get most of their parts from computer hardware manufacturers (At least the ps4 does). They might not create them, but they have to pay the people who do (as well as for designing them)...
- by Krom Ganesh - at 2013.11.21 22:08:00
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675. $700+ for a ps4? - in General Discussions [original thread]
CLONE117 wrote: ... my thoughts on the two corporations in general. Microsoft needs to be replaced. its to corrupt from what ive seen. sony needs to lower their prices. both systems have great games i enjoy. what i hate most is the fact th...
- by Krom Ganesh - at 2013.11.21 20:25:00
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676. $700+ for a ps4? - in General Discussions [original thread]
You're looking for a PS4 the week after launch? Good luck with that. I'm waiting until the launch rush and holiday rush subside after Christmas and stores actually have them in stock.
- by Krom Ganesh - at 2013.11.21 18:36:00
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677. im going to miss the llav's - in General Discussions [original thread]
Iron Wolf Saber wrote: and now you see why the vehicles in specialist nature are getting removed? I have my fingers cross hoping they call comeback just as special. So the logi vehicles were removed because they could nullify the point of a...
- by Krom Ganesh - at 2013.11.21 18:26:00
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678. [Idea] Active modules activation solution - in Feedback/Requests [original thread]
Neat. Would still like to be able to assign hot keys to the d-pad to replace the ones that bring up menus since not all modules would have a condition that fits as well as active repairers.
- by Krom Ganesh - at 2013.11.20 20:56:00
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679. Attention scrubs - in General Discussions [original thread]
Ridire Greine wrote: Atiim wrote: With that logic, AV should be the best way to counter AV. HAVs would just be a not so good way of doing it. No it doesn't. A Heavy is the hard counter to a pesky Scout, but a Scout isn't the hard counte...
- by Krom Ganesh - at 2013.11.20 20:53:00
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680. Who will not benefit from no respecs - in General Discussions [original thread]
Iron Wolf Saber wrote: I got a fugly stick ready, I need to hear the full tree plan first before I start swinging, remember I am a teiricide purponent and don't like the current 'progression' of suits. if it where up to me i'd give everyone p...
- by Krom Ganesh - at 2013.11.20 20:41:00
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