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561. Sup CCP, is there anything special i have to do to get this game to update? - in General Discussions [original thread]
Knight Soiaire wrote: Promise that you'll send Knight Soiaire 100mil ISK. I can confirm that this is a necessary step.
- by Krom Ganesh - at 2013.12.11 21:08:00
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562. Why only 1 Combat Rifle in the Loyalty Store? - in General Discussions [original thread]
Foxfour didn't have time to get all the factional weapons in before the code lock.
- by Krom Ganesh - at 2013.12.11 20:49:00
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563. What's the point of leveling up your faction warfare standing if you can get... - in General Discussions [original thread]
Higher standing means more LP per match.
- by Krom Ganesh - at 2013.12.11 20:46:00
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564. Scout thing - in General Discussions [original thread]
My passive seems to be working fine. I don't use precision enhancers though.
- by Krom Ganesh - at 2013.12.11 20:43:00
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565. Let's talk dust: What's your reaction to seeing a HAV - in General Discussions [original thread]
Something like this
- by Krom Ganesh - at 2013.12.11 20:37:00
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566. Large Missile Turrets - in General Discussions [original thread]
Infamous Erich wrote: i really think they should be around 2.5 even 3.0 radius.... they are LARGE MISSILES how can they have flaylock radius right? Shaped charges
- by Krom Ganesh - at 2013.12.11 20:27:00
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567. Ragdoll - in General Discussions [original thread]
It's hilarious when my RR launches people like I hit them with a cannon.
- by Krom Ganesh - at 2013.12.11 20:21:00
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568. Check this out: Law firm investigating EA for Battlefield 4 - in General Discussions [original thread]
The law firm isn't investigating EA from a consumer's point of view. They are checking if EA made promises to its investors that influenced their decisions but failed to deliver. Link
- by Krom Ganesh - at 2013.12.11 19:37:00
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569. tank or gods? - in General Discussions [original thread]
The volcano mood was actually an accident. When testing out the new vehicles, they accidentally spawned a tank underground. The volcano was formed when the tank activated all of its mods and burst from the ground.
- by Krom Ganesh - at 2013.12.11 19:33:00
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570. C0NTRA UNIT NEEDS MERCS - in Feedback/Requests [original thread]
Aeon Amadi wrote: Kinda makes you wonder how he got Feedback/Requests confused with Corporation Recruitment, eh? Well, I guess he is making a request... *shrugs*
- by Krom Ganesh - at 2013.12.11 19:25:00
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571. Black Eagle Scout suit no longer black - in General Discussions [original thread]
crazy space 1 wrote: nah it's like light gray Huh... The dragonfly suits are also a lighter color now.
- by Krom Ganesh - at 2013.12.11 19:18:00
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572. Heavy and Scout Hope - in General Discussions [original thread]
Llast 326 wrote: With the speed of HAVs right now one wonders about "game breaking speed" that required a nerfGǪ To be fair, they are large. Also, they are already invincible, so if shots weren't registering, who could tell?
- by Krom Ganesh - at 2013.12.11 19:15:00
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573. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: Alrighty then, I'll try that as well. 2x complex amps, here I come! ... Wait. That's 75m of scan range unless I'm bad at calculations. Oh my. Welcome to life as a Gal Scout.
- by Krom Ganesh - at 2013.12.11 19:05:00
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574. Scout Registry / Killboard - in General Discussions [original thread]
Arkena Wyrnspire wrote: I've actually been running a scanner (not a nanohive, my bad) because I've not been finding the passive scanning that great. Minor note. I wouldn't recommend using both amps and a scanner together. The scanner will no...
- by Krom Ganesh - at 2013.12.11 18:48:00
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575. Scout Registry / Killboard - in General Discussions [original thread]
@Arkena Passive works, I can assure you. I have 2x enhanced and see just fine (still working towards cmp range amps). Assuming you have Gal5, you should be able to see anyone not a scout or using dampeners within ~50m. As far as I can tell, walls...
- by Krom Ganesh - at 2013.12.11 18:04:00
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576. Combat rifle and Rail rifle problems - in Feedback/Requests [original thread]
* Decrease RoF * Increase Damage * Decrease Clip Capacity * Little to no kick * Increase range a little more The RR should have a little lower DPS than the other rifles but make up for with its ability to dominate at longer ranges. The low RoF wo...
- by Krom Ganesh - at 2013.12.11 17:41:00
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577. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Part of my problem with the RR is that it may not be what I was hoping it would be. I kinda agree with this. I was expecting a highly accurate, low-kick, fully-automatic gun that dealt insane damage but had an incredibly lo...
- by Krom Ganesh - at 2013.12.11 17:31:00
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578. [Request] Those who destroy REs should be given credit for detonation - in Feedback/Requests [original thread]
Severus Smith wrote: Or remote explosives shouldn't detonate when shot. Modern C4 requires a special demo charge to ignite it, and shooting a C4 RE (while not advised) would render it inert (as you destroyed the transmitter) but usually doesn...
- by Krom Ganesh - at 2013.12.11 17:26:00
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579. The most spectacular thing happened - in General Discussions [original thread]
Did the null cannon blow up the tank?
- by Krom Ganesh - at 2013.12.11 17:00:00
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580. Specialty Swarm Launchers - in Feedback/Requests [original thread]
Explosive damage deals -20%/+20% to shields/armor Plasma deals +10%/-10% to shields/armor Dev blog link Rather than adding swarms that deal different damage, there should be other viable options for AV that cover different damage profiles. Ins...
- by Krom Ganesh - at 2013.12.11 16:30:00
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