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861. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Luis rules 1st wrote: KenKaniff69 wrote: Joel II X wrote: I would've liked the shield nerf, if they buffed the amount of shields it extended as well. You didn't even takea step forward in this one, CCP, just a step backward. The other cha...
- by KenKaniff69 - at 2013.12.04 22:02:00
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862. 1.7 - Forge Gun changes Incoming! - in General Discussions [original thread]
Foundation Seldon wrote: Quoting from the 1.7 Patch Thread : https://forums.dust514.com/default.aspx?g=posts&m=1563556#post1563556 Iron Wolf Saber wrote: CCP Logibro wrote: Grumble Grr.. I could have sworn the Forge Gun numbers wer...
- by KenKaniff69 - at 2013.12.04 21:30:00
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863. 1.8 time (1.7 is old news) - in General Discussions [original thread]
Scanners need a fix. They are way to easy to spam and take away from tactics. Snipers can't hide outside of the redline, neither can most scouts. TTK is too low to run profile dampeners.
- by KenKaniff69 - at 2013.12.04 21:29:00
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864. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Joel II X wrote: I would've liked the shield nerf, if they buffed the amount of shields it extended as well. You didn't even takea step forward in this one, CCP, just a step backward. The other changes are great, in my opinion. Maybe make the s...
- by KenKaniff69 - at 2013.12.04 21:24:00
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865. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Iron Wolf Saber wrote: KenKaniff69 wrote: CCP Logibro wrote: Grumble Grr.. I could have sworn the Forge Gun numbers were in there. I'll track them down for you guys and post them when I find them. Can't tell if troll or not.... Not t...
- by KenKaniff69 - at 2013.12.04 20:54:00
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866. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
CCP Logibro wrote: Grumble Grr.. I could have sworn the Forge Gun numbers were in there. I'll track them down for you guys and post them when I find them. Can't tell if troll or not....
- by KenKaniff69 - at 2013.12.04 20:40:00
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867. People Speccing Out of Vehicles - in General Discussions [original thread]
Pokey Dravon wrote: So while the forums are not generally the best place to get a consensus on these things, it has raised a thought in my mind recently. With the vehicle respect coming in a week, it seems that there is a lot of chatter on the...
- by KenKaniff69 - at 2013.12.03 20:22:00
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868. Friendly fire. With blueberries. - in General Discussions [original thread]
Arkena Wyrnspire wrote: GG. Aside from the vast amounts of griefing that's going to happen, serious play will get wrecked by this. Throw a grenade? A blueberry will be drawn to it magically. They may even stare at it for a few moments before ...
- by KenKaniff69 - at 2013.12.03 19:39:00
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869. Why vehicles will never touch the ground IF forge is untouched - in General Discussions [original thread]
Vitharr Foebane wrote: Son-Of A-Gun wrote: Vitharr Foebane wrote: KenKaniff69 wrote: When I call in a sica, equal to a gunloggi in 1.7 without resist, a current advanced assault forge can two shot it with ease. Vehicles often "hang" on...
- by KenKaniff69 - at 2013.12.03 17:12:00
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870. thread for questions about the FW dev blog - in General Discussions [original thread]
Why not reward some isk until you complete the racial lines? If I run scout and fight for the caldari wtf do I do? ATLEAST supplement your lack of content with isk until we get all of the content we need.
- by KenKaniff69 - at 2013.12.03 17:09:00
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871. Why vehicles will never touch the ground IF forge is untouched - in General Discussions [original thread]
The Attorney General wrote: KenKaniff69 wrote: Uhm what? Is it balanced to not even let me get in my vehicle before it gets destroyed in under 4 seconds? The average time from stationary bolas to the time I board is around 4 seconds. Plus a...
- by KenKaniff69 - at 2013.12.03 17:05:00
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872. Why vehicles will never touch the ground IF forge is untouched - in General Discussions [original thread]
DAU Assault forge deals almost 2000 damage with prof 3 and two damage mods. Ishukone Assault forge deals roughly 2250 damage. This is every 1.875 seconds. This strips all of the shields of of a gunloggi and eats very deep into the armor of a Madru...
- by KenKaniff69 - at 2013.12.03 16:43:00
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873. Why vehicles will never touch the ground IF forge is untouched - in General Discussions [original thread]
Son-Of A-Gun wrote: KenKaniff69 wrote: When I call in a sica, equal to a gunloggi in 1.7 without resist, a current advanced assault forge can two shot it with ease. Vehicles often "hang" on the bolas waiting to be dropped. This is absolute c...
- by KenKaniff69 - at 2013.12.03 16:33:00
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874. Why vehicles will never touch the ground IF forge is untouched - in General Discussions [original thread]
Zekain K wrote: The solution is simple. Buff the bolas. That's not the point. The vehicle itself dangling from the bolas can be two shotted by an assault forge as things stand right now.
- by KenKaniff69 - at 2013.12.03 16:31:00
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875. Why vehicles will never touch the ground IF forge is untouched - in General Discussions [original thread]
When I call in a sica, equal to a gunloggi in 1.7 without resist, a current advanced assault forge can two shot it with ease. Vehicles often "hang" on the bolas waiting to be dropped. This is absolute candy for an assault forge gun who can then ki...
- by KenKaniff69 - at 2013.12.03 16:26:00
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876. PC Lag. - in The War Room [original thread]
CHICAGOCUBS4EVER wrote: Bear D'Grassi wrote: Fortunately I have never suffered any PC lag. I get disconnected in the war barge before I get the chance. consider yourself lucky ;) Happened to me yesterday. Thanks to RND for cooperating...
- by KenKaniff69 - at 2013.12.03 16:00:00
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877. Sticky:Fracture Road Domination Feedback! - in Domination Gamemode [original thread]
Remove the stupid pipes. The one side has a huge advantage in flying dropships to the obj side and the whole game ends up being about 4 square feet on a stupid suspended pipeline.
- by KenKaniff69 - at 2013.12.03 15:00:00
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878. So I just tested mouse and keyboard to see what's wrong - in General Discussions [original thread]
Cat Merc wrote: Needless Sacermendor wrote: Cat Merc wrote: Needless Sacermendor wrote: I'm no FPS vet or game dev or anything ... but my experience with KBM I find it just moves of it's own accord ... I can point at a dot, move the mo...
- by KenKaniff69 - at 2013.12.03 01:31:00
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879. How many Forge gunners does it take to kill a tank? - in General Discussions [original thread]
Iron Wolf Saber wrote: 1-3 depending on the tank. I know it only takes one to kill either of my tanks. Why don''t you GTFO with this omni soldier BS and just unlock some real tanks. Then you can stop talking out of your @ss and actually un...
- by KenKaniff69 - at 2013.12.03 01:25:00
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880. f5 - in General Discussions [original thread]
ratamaq doc wrote: http://dust514.com/news/blog/2013/ f5 f5 TY I can check a reliable link now
- by KenKaniff69 - at 2013.12.03 00:19:00
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