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701. Quick question to Tankers? - in General Discussions [original thread]
If the tank is only comprised of meta level 3 or lower components-yes. Proto is meta level 7 or higher. 7>3. The cost should be more equal though. We simply don't have the gear to fight proto AV yet, and we won't any time soon.
- by KenKaniff69 - at 2013.09.21 21:42:00
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702. CCP whats with the render distance? - in General Discussions [original thread]
Iron Wolf Saber wrote: Hopefully with some more optimizations it should slowly get fixed. Optimizations like 1.0 or 1.4 which have made it even worse? Screw graphics. Rendering is what counts.
- by KenKaniff69 - at 2013.09.21 00:26:00
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703. Change roles of AV - in General Discussions [original thread]
Surt gods end wrote: CharCharOdell wrote: Swarms should be the worst AV weapon with low damage (195/missile at std) and low speed because they're light and lock-on Plasma cannon should be a short range powerhouse (2100 base damage), but rema...
- by KenKaniff69 - at 2013.09.20 01:23:00
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704. Change roles of AV - in General Discussions [original thread]
Unlike many tankers, I think the forge is very close to perfection. The proto version might be slightly OP, but only by 200-300 direct impact. The assault time should be set at a base of 3, but the skill is fine. We also need a standard assault fo...
- by KenKaniff69 - at 2013.09.20 01:21:00
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705. Quick fix until the vehicle balance pass - in General Discussions [original thread]
CCP Cmdr Wang wrote: How are you going to give us meaningful feedback before you even try the changes? Or is your brain so awesome that you can look into the future? And while we are on the subject of feedback, guys, a few one liners and a ca...
- by KenKaniff69 - at 2013.09.20 01:01:00
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706. Quick fix until the vehicle balance pass - in General Discussions [original thread]
Iron Wolf Saber wrote: Math doesn't account for the chaos on the field, if anything trying to use far too much math means they usually have a disconnect with what crap is happening on the field. While math helps it's ran on the belief of perf...
- by KenKaniff69 - at 2013.09.20 00:54:00
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707. Quick fix until the vehicle balance pass - in General Discussions [original thread]
Iron Wolf Saber wrote: KenKaniff69 wrote: Iron Wolf Saber wrote: Arkena Wyrnspire wrote: Have to wonder why it was ever changed. I would ask CCP Blam but you know... can't talk about CCP Blam. Please stay away from vehicle thre...
- by KenKaniff69 - at 2013.09.19 18:51:00
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708. Quick fix until the vehicle balance pass - in General Discussions [original thread]
Iron Wolf Saber wrote: Arkena Wyrnspire wrote: Have to wonder why it was ever changed. I would ask CCP Blam but you know... can't talk about CCP Blam. Please stay away from vehicle threads unless you have something constructive to sa...
- by KenKaniff69 - at 2013.09.19 16:35:00
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709. Minmitar and Amarr Vehicles - in General Discussions [original thread]
True Adamance wrote: I NEED AMARR HAV! I NEED IT! Soon(TM)??? 1.5 is looking like a big fail.
- by KenKaniff69 - at 2013.09.17 15:34:00
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710. Minmitar and Amarr Vehicles - in General Discussions [original thread]
CCP FoxFour wrote: Aero Yassavi wrote: CCP FoxFour wrote: Those are not my area, but I suppose we could delay the feature until they get done at an unknown point in time... Unknown point in time, really? Unless you're just playing with...
- by KenKaniff69 - at 2013.09.17 15:30:00
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711. Minmitar and Amarr Vehicles - in General Discussions [original thread]
CCP FoxFour wrote: Jetti Daxcide wrote: CCP FoxFour wrote: Oswald Rehnquist wrote: The idea that any empire would actually hire some of the lazy peeps that we see enter this low security theater is laughable. I propose a few things 1...
- by KenKaniff69 - at 2013.09.17 15:28:00
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712. Limmited ammo going to make vehical turrents more effective? - in General Discussions [original thread]
Wolfman is probably biting his tongue that he told us that. I wouldn't count on it.
- by KenKaniff69 - at 2013.09.17 04:45:00
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713. Highest ISK in an Ambush match - in General Discussions [original thread]
Patrick57 wrote: Void Echo wrote: 500k ISK, I took down 4 enforcers (expensive militia tanks), 3 madrugars and several sicas that match... it was awesome. lol, I played Logi for a bit, then destroyed a Limbus, then attempted to destroy a M...
- by KenKaniff69 - at 2013.09.17 01:52:00
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714. Petition: FIX large turret rendering - in General Discussions [original thread]
Tankers are losing millions of isk every hour directly due to this problem. Please give us a reason why the draw distance is an issue in uprising compared to chromosome.
- by KenKaniff69 - at 2013.09.16 18:49:00
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715. Day of 1.5, tanker meeting in 'Honey Badger' - in General Discussions [original thread]
Could the channel be "honey badger"? We need to set password though in order to keep the djinn leuko cry babies out.
- by KenKaniff69 - at 2013.09.16 18:26:00
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716. Day of 1.5, tanker meeting in 'Honey Badger' - in General Discussions [original thread]
CharCharOdell wrote: Assuming Wolfman saves HAVs like he did armored dropsuits, I say the best of us get together and run 6-man tank squads with our most expensive gear for a day so we can get the good QQ going. And not just one squad, either,...
- by KenKaniff69 - at 2013.09.16 18:13:00
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717. See player count isn't actually that much changed. - in General Discussions [original thread]
Our numbers are down by 50% from the golden days of chromosome-the most balanced build ever.
- by KenKaniff69 - at 2013.09.15 21:17:00
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718. What kind of music do you listen to playing dust? - in General Discussions [original thread]
Forgot about Justice. Great music for vehicular combat.
- by KenKaniff69 - at 2013.09.15 00:18:00
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719. What kind of music do you listen to playing dust? - in General Discussions [original thread]
Digitalism, Nero, Deadmau5, Beltek
- by KenKaniff69 - at 2013.09.14 23:41:00
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720. Question for Proto Heavies Using Proto HMG's-Recurring Themes - in General Discussions [original thread]
How does it feel to lose toe to toe matches with duvolles now a days? I imagine you must be pretty ticked as a community considering your HMG doesn't even spin up by the time you are on the ground calling for help-that is if that duvolle doesn't h...
- by KenKaniff69 - at 2013.09.14 03:22:00
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