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101. [Request] Change Dren Pistol/Swarm Launcher to tier 1 CPU/PG fitting cost - in Feedback/Requests [original thread]
Zeylon Rho wrote: I'm curious about that recruiter scrambler now too, but that stuff may not be of standard quality. That should be interesting, considering their apparent stance here at the moment.
- by Kelrie Nae'bre - at 2013.06.27 21:12:00
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102. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Zeylon Rho wrote: I imagine this problem will get even worse when more variants are added. Presumably a "burst" scrambler wouldn't have a charge, and I wouldn't think a breach would either... Just trying to make the scope of this passive skill...
- by Kelrie Nae'bre - at 2013.06.26 09:43:00
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103. [Request] Change Dren Pistol/Swarm Launcher to tier 1 CPU/PG fitting cost - in Feedback/Requests [original thread]
Presumably, inconveniencing paying customers is a footnote in the scope of larger bugs still being rampant.
- by Kelrie Nae'bre - at 2013.06.24 05:21:00
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104. [Request] AUR racial dropsuit BPOs for all races. - in Feedback/Requests [original thread]
Ditto.
- by Kelrie Nae'bre - at 2013.06.23 02:08:00
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105. [Request] Change Dren Pistol/Swarm Launcher to tier 1 CPU/PG fitting cost - in Feedback/Requests [original thread]
Zeylon Rho wrote: I'm not sure if the optimum on the Flaylock is "too long", but I feel the Scrambler's is too short. I guess that would be the "short" of it. That was bad and you should feel bad.
- by Kelrie Nae'bre - at 2013.06.20 04:12:00
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106. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
If they're both means of creating heat-build reductions, does it really matter if it's done by percentage reducing the build-up factor vs. adding to the heat build capacity? I mean, it's like you're solving a math problem two different ways. If yo...
- by Kelrie Nae'bre - at 2013.06.19 16:26:00
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107. omega booster? - in Feedback/Requests [original thread]
People that did buy them will have them run out around now if they only bought one, which is definite possibility if they didn't catch the limited news (wasn't on the promotions here, didn't show up in my game).
- by Kelrie Nae'bre - at 2013.06.19 09:36:00
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108. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Justice for the empress's weapons takes no breaks.
- by Kelrie Nae'bre - at 2013.06.18 17:16:00
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109. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
A skill change can't be hotfixed?
- by Kelrie Nae'bre - at 2013.06.12 19:58:00
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110. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Some community reps are posting, if nothing else.
- by Kelrie Nae'bre - at 2013.06.10 18:27:00
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111. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
and great justice.
- by Kelrie Nae'bre - at 2013.06.08 04:55:00
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112. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
You can always hope.
- by Kelrie Nae'bre - at 2013.06.05 01:23:00
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113. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Eventually, maybe.
- by Kelrie Nae'bre - at 2013.06.01 17:10:00
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114. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
What did 3% reload per level cost when it covered all light weapons?
- by Kelrie Nae'bre - at 2013.06.01 08:52:00
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115. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Maybe they can include this in the balance update?
- by Kelrie Nae'bre - at 2013.05.31 18:13:00
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116. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
No updates this week.
- by Kelrie Nae'bre - at 2013.05.31 18:12:00
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117. [REQUEST] Skill to speed up switching to sidearm - in Feedback/Requests [original thread]
I'd prefer that they just removed the swapping speed gimp they added in uprising.
- by Kelrie Nae'bre - at 2013.05.31 17:25:00
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118. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Zeylon Rho wrote: Some Suggested Changes I'd thought I'd throw out a few idea on how the skills can be "fixed", as opposed to just suggesting they be changed in general. Max Ammo Capacity The foremost task here is adjusting the perce...
- by Kelrie Nae'bre - at 2013.05.30 08:18:00
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119. Buff Scrambler Rifle - Reduce Heat Buildup... - in Feedback/Requests [original thread]
If the passive were heat-build-up reduction, it would be good for both variants (only one can charge at all, meaning the passive is currently broken). The Amarr suit bonus already tells us that a little heat reduction won't unbalance the gun, if i...
- by Kelrie Nae'bre - at 2013.05.25 06:28:00
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120. Scrambler Rifle - in Feedback/Requests [original thread]
Sontie wrote: Regular variant - needs to do a little less heat build-up per non-charged bullet to be competitive. The Amarr suit bonus thing is not a good excuse for making it sub-par for everyone else. It should shine in the hands of an Amar...
- by Kelrie Nae'bre - at 2013.05.25 06:25:00
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