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1441. New militia stuff - in General Discussions [original thread]
sabre prime wrote: Can anybody add their thoughts on the new items in the militia market? I won't be able to play until I get home tomorrow, so would appreciate if the militia stuff is useful/viable. We got stuff like: 1. militia magsec 2. mil...
- by Kaze Eyrou - at 2014.09.27 19:21:00
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1442. trouble connecting - in General Discussions [original thread]
punksnowmash wrote: John ShepardIII wrote: Yeah I can't get on -_- damn it CCP I would like to atleast be able to log on or is this going to be a regular thing now http://downdetector.com/status/playstation-network the map on this sit...
- by Kaze Eyrou - at 2014.09.27 19:16:00
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1443. TQ connectivity verification - in General Discussions [original thread]
Arkena Wyrnspire wrote: DDoSing script kiddies again, I suppose. Oh, no doubt.
- by Kaze Eyrou - at 2014.09.27 19:12:00
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1444. TQ connectivity verification - in General Discussions [original thread]
numbers were at 40k total about an hour ago. when I got disconnected, they showed 18k. TQ is having lots of trouble. seems like the forums are too. remember you can always check on TQ from eve-offline.net.
- by Kaze Eyrou - at 2014.09.27 19:09:00
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1445. www.protofits.com - a fitting tool project - in DUST 514 Technology Lab [original thread]
Drop Uplinks: Militia Drop Uplink Meta Level 1 CPU: 50 PG: 15 Max Active: 1 Max Carried: 2 Spawn Time Modifier: 50.00% Max. Spawns Per Unit: 10 Health: 50.00 HP Cost: 370 ISK (Same stats for Militia Drop Uplink BPO, except cost) Drop Uplink ...
- by Kaze Eyrou - at 2014.09.27 19:01:00
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1446. www.protofits.com - a fitting tool project - in DUST 514 Technology Lab [original thread]
Repair Tools: Militia Repair Tool Meta Level 1 CPU: 22 PG: 5 Repair Rate (on dropsuit): 40 HP/s Repair Rate (on vehicle): 75 HP/s Max. Repair Distance: 10.00 m Max. Targets: 1 Cost: 460 (Same for BPO, except for cost) Repair Tool Meta Level...
- by Kaze Eyrou - at 2014.09.27 18:07:00
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1447. www.protofits.com - a fitting tool project - in DUST 514 Technology Lab [original thread]
Cyrus Grevare wrote: QRT30 wrote: Hi, Core Focused Repair Tool Effective Range is 21 but should be 7,5 or 7 I don't remember. It' seems that all proto repairs has range 21. I think I'll have to do a manual pass on all repair tools SDE ...
- by Kaze Eyrou - at 2014.09.27 17:40:00
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1448. Just a reminder folks - in General Discussions [original thread]
Looks like he woke up.
- by Kaze Eyrou - at 2014.09.27 17:35:00
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1449. [REQUEST COMPLETE] Add more Militia Items - in Feedback/Requests [original thread]
Sometimes requests get posted and long forgotten. Today I come to you with a triumph. Back in 2013, on my birthday, I made a post requesting to see a wider variation of weapon technologies . Academy had only ARs in it, and generally I remember h...
- by Kaze Eyrou - at 2014.09.27 17:29:00
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1450. Don't bring back the old BPO's - in General Discussions [original thread]
Syeven Reed wrote: Breakin Stuff wrote: You could combine the wallets of every DUST character and maybe if we're very lucky, match the balance of Mynna's wallet. PC may have been an ISK faucet but I can mske 160 million per hour running inc...
- by Kaze Eyrou - at 2014.09.27 16:31:00
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1451. To CCP: I've Returned, and With Questions. - in General Discussions [original thread]
Lynn Beck wrote: As for a proposal/request: Can we PLEASE FOR THE LOVE OF ALL THINGS KITTEN, change Projectile to -5%/+5%, as that follows the EVElopedia which states: *goes to copy/paste* taken from HERE : Quote: Projectile ammunition al...
- by Kaze Eyrou - at 2014.09.27 16:23:00
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1452. Welcome to COD514 article - in General Discussions [original thread]
Bringing-thread-to-page-1-to-remind-Atiim bump.
- by Kaze Eyrou - at 2014.09.27 16:22:00
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1453. Rep Tools Self Repair - in General Discussions [original thread]
TechMechMeds wrote: Troll logi fit lol. Run around not doing anything with 4 complex repairs and a proto repair tool repairing oneself lol. Part of me laughs at it. But I know it wouldn't be feasible as that fit could still get alpha'd very ...
- by Kaze Eyrou - at 2014.09.27 16:17:00
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1454. More Rail Rifles Than Usual? - in General Discussions [original thread]
Heimdallr69 wrote: Kaze Eyrou wrote: I see Rail Rifles, Assault (Plasma) Rifles, and Combat Rifles about the same, among the other weapons too. Personally, I've seen a slight downtick in Scrambler Rifles. And Assault Scrambler Rifles are no...
- by Kaze Eyrou - at 2014.09.27 16:13:00
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1455. Framerate issues... - in General Discussions [original thread]
TOOMANY NAMES ALREADYTAKEn wrote: I feel like the FPS are a bit too low at times, like when there's too much equipment on the map (hives, uplinks), and on the volcano theme, is there anything that can be done to give us more FPS? I put my setti...
- by Kaze Eyrou - at 2014.09.27 16:11:00
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1456. Incubus skills completely broken - in General Discussions [original thread]
Y
- by Kaze Eyrou - at 2014.09.27 16:02:00
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1457. Thank you CPP Nerfing the ads - in General Discussions [original thread]
As a basic skilled ADS pilot, the nerf hits pretty hard in the AB section, but nothing that's too big of a deal. I just have to wait a bit before coming back in. But there's other changes as well, the acceleration of swarms, the price reduction, ...
- by Kaze Eyrou - at 2014.09.27 16:01:00
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1458. Oh dear...... - in General Discussions [original thread]
Can you upload that match Pyrex?
- by Kaze Eyrou - at 2014.09.27 15:53:00
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1459. A way to change my name? - in General Discussions [original thread]
You're awesome Archduke! Thanks for the info!
- by Kaze Eyrou - at 2014.09.27 15:51:00
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1460. More Rail Rifles Than Usual? - in General Discussions [original thread]
I see Rail Rifles, Assault (Plasma) Rifles, and Combat Rifles about the same, among the other weapons too. Personally, I've seen a slight downtick in Scrambler Rifles. And Assault Scrambler Rifles are non-existent due to their accidental nerf. (R...
- by Kaze Eyrou - at 2014.09.27 15:48:00
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