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141. BWAH HAHAHA !!!! subject scrubler rifle - in General Discussions [original thread]
Non of the rifles take skill to use.
- by Kane Fyea - at 2014.02.18 19:53:00
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142. 1.8 and respecs - in General Discussions [original thread]
DUST Fiend wrote: Refunding dropsuits and weapons without refunding upgrades is just stupid. I hope they pull their heads out of their collective asses and just give us a full infantry respec. This game has terrible appeal even amongst some o...
- by Kane Fyea - at 2014.02.16 18:57:00
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143. why is the scrambler rifle OP? - in General Discussions [original thread]
The Eristic wrote: Johnny Guilt wrote: Because it eats through armor as fast as it does shields while ignoring damage type mechices overall when it comes to TTK. It REALLY does not. Gal Logis and Heavies are my natural enemies (though, th...
- by Kane Fyea - at 2014.02.12 02:58:00
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144. why is the scrambler rifle OP? - in General Discussions [original thread]
Well I have been using it since it came out so here's my opinion. Also in my opinion all of the racial rifles are OP compared to most other weapons in the game. The Scrambler Rifle is pretty damn powerful although the overheat mechanic is pretty ...
- by Kane Fyea - at 2014.02.12 02:22:00
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145. UP weapons getting buffed in 1.8 - in General Discussions [original thread]
Marlin Kirby wrote: Arx Ardashir wrote: Marlin Kirby wrote: It's impossible to balance the flaylock, KAGE. It should have never of been put in the game. I what I would do is remove the function of the flaylock all together (no longer sh...
- by Kane Fyea - at 2014.02.10 19:15:00
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146. CPM a push to remove DMG Mods - in General Discussions [original thread]
IRON PATRIOT 1 wrote: Kane Fyea wrote: IRON PATRIOT 1 wrote: Cat Merc wrote: CPU/PG upgrades, meaning we have a weak armor tank, meanig we have to dual tank. Yeah, no thanks. Now you see how I feel I don't want to have to stack pla...
- by Kane Fyea - at 2014.02.10 01:06:00
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147. CPM a push to remove DMG Mods - in General Discussions [original thread]
crazy space 1 wrote: um... shouldn't they fix the fact that there is no stacking penalty 1st? Umm there is a stacking penalty. Goes like this: 1st module: 10% 2nd module: 19.6 (9.6% increase) 3rd module: 26.4% (6.8% increase) 4th module: 29...
- by Kane Fyea - at 2014.02.10 00:53:00
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148. CPM a push to remove DMG Mods - in General Discussions [original thread]
Ghost Kaisar wrote: I just think it's impossible to create a balanced weapon environment with damage mods in the game. Get rid of them for that sake if anything. How many weapons have we had that were decent on paper, and then made completely...
- by Kane Fyea - at 2014.02.10 00:48:00
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149. CPM a push to remove DMG Mods - in General Discussions [original thread]
IRON PATRIOT 1 wrote: Cat Merc wrote: CPU/PG upgrades, meaning we have a weak armor tank, meanig we have to dual tank. Yeah, no thanks. Now you see how I feel I don't want to have to stack plates to have enough ehp as you. You chose your...
- by Kane Fyea - at 2014.02.10 00:42:00
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150. CPM a push to remove DMG Mods - in General Discussions [original thread]
IRON PATRIOT 1 wrote: Cat Merc wrote: IRON PATRIOT 1 wrote: Plus the 15% you get from proficiency lvl 5 duh. So that's 41.4% dmg increase. Then it's not really the damage mods. How not if your getting more dmg increase from dmg mods ...
- by Kane Fyea - at 2014.02.09 19:56:00
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151. CPM a push to remove DMG Mods - in General Discussions [original thread]
IRON PATRIOT 1 wrote: Kane Fyea wrote: IRON PATRIOT 1 wrote: Spectral Clone wrote: Cat Merc wrote: Is the problem. Damage mods are just as valid as any HP mod, regen mod etc'. Or, if every weapon would overheat, the dmg mods sho...
- by Kane Fyea - at 2014.02.09 19:47:00
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152. CPM a push to remove DMG Mods - in General Discussions [original thread]
Fire of Prometheus wrote: What is a negative side effect of a Dmg mod? (excluding the fact it takes up a slot) Putting anymore then 3 is a waste and really after the second one it is better to equip a shield module. Also has the highest fitti...
- by Kane Fyea - at 2014.02.09 19:41:00
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153. CPM a push to remove DMG Mods - in General Discussions [original thread]
IRON PATRIOT 1 wrote: Spectral Clone wrote: Cat Merc wrote: Spectral Clone wrote: 1: Fix TTK. 2: Remove/nerf dmg mods into the ground. 3: Buff utility mods. = WIN. Is the problem. Damage mods are just as valid as any HP mod, re...
- by Kane Fyea - at 2014.02.09 19:40:00
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154. CPM a push to remove DMG Mods - in General Discussions [original thread]
Spectral Clone wrote: MLT dmg mod: 2% STD dmg mod: 2% Adv dmg mod: 4% Pro dmg mod 6% Do that if you want them to be useless.
- by Kane Fyea - at 2014.02.09 19:38:00
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155. CPM a push to remove DMG Mods - in General Discussions [original thread]
Squagga wrote: I'm in. At the very least they should have strong stacking penalties Equip any more then 3 and you're wasting a module slot.
- by Kane Fyea - at 2014.02.09 19:01:00
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156. CPM a push to remove DMG Mods - in General Discussions [original thread]
Knight Solitaire wrote: Damage mods need a penalty, I think they should increase the CPU of the weapons they effect, much like how it works in EVE. I think they need a nerf. Something like 7-8% for a complex damage mod.
- by Kane Fyea - at 2014.02.09 19:00:00
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157. CPM a push to remove DMG Mods - in General Discussions [original thread]
IRON PATRIOT 1 wrote: Yelhsa Jin-Mao wrote: I hope you get cancer for even suggesting CCP remove my 3 militia damage mod BPOs. Thats why I want them removed. I know guys with twice the skill of some of these people who triple stack dmg mo...
- by Kane Fyea - at 2014.02.09 18:46:00
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158. When vets say "Respec or I leave" - in General Discussions [original thread]
KING CHECKMATE wrote: Tallen Ellecon wrote: All I can think is that a vet with a respec has less use for boosters, and CCP needs to make money. s. Im sorry, but you are wrong. a Merc can never have enough SP. Im at 25mill and i dont ha...
- by Kane Fyea - at 2014.02.09 05:39:00
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159. THE RAIL RIFLE IS NOT OP - STOP THE QQ - in General Discussions [original thread]
KING CHECKMATE wrote: Kane Fyea wrote: Yea that's what happens when you increase TTK too much. As the TTK is now diverse fittings don't matter simply because doing anything but adding damage or tank to your fitting isn't practical no longer...
- by Kane Fyea - at 2014.01.30 03:08:00
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160. Proving how old your Toon is - in General Discussions [original thread]
Here's my very first post on these forums https://forums.dust514.com/default.aspx?g=posts&m=210273#post210273 Also I suggest using this website for looking for creation date since this shows the actual creation date of your charact unlike ...
- by Kane Fyea - at 2014.01.30 03:04:00
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