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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
346
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Posted - 2014.02.10 17:41:00 -
[31] - Quote
KAGEHOSHI Horned Wolf wrote:stlcarlos989 wrote:We've already seen flaylock 514, don't buff it unless you want to go through that fiasco again, its bad enough everyones gonna be calling dropships to get up on roofs to spam mass drivers next build. There exist a place between uselessness, and overpowered. I don't want any useless weapons in Dust.
It's impossible to balance the flaylock, KAGE. It should have never of been put in the game.
I what I would do is remove the function of the flaylock all together (no longer shoots missiles) and make it more like a conventional pistol.
It's a cool looking weapon with a lot of effort put into, so they don't need to delete the model. - Rename weapon (Combat pistol?) - Make it shoot bullets - Keep in game model and reload animation
The not Logic Bomb!
-->We need better comms!<--
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Dexter307
The Unholy Legion Of DarkStar
889
|
Posted - 2014.02.10 17:44:00 -
[32] - Quote
Smooth Assassin wrote:Shotguns only buff required is a hit detection fix... No |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9009
|
Posted - 2014.02.10 17:45:00 -
[33] - Quote
Marlin Kirby wrote:KAGEHOSHI Horned Wolf wrote:stlcarlos989 wrote:We've already seen flaylock 514, don't buff it unless you want to go through that fiasco again, its bad enough everyones gonna be calling dropships to get up on roofs to spam mass drivers next build. There exist a place between uselessness, and overpowered. I don't want any useless weapons in Dust. It's impossible to balance the flaylock, KAGE. It should have never of been put in the game. I what I would do is remove the function of the flaylock all together (no longer shoots missiles) and make it more like a conventional pistol. It's a cool looking weapon with a lot of effort put into, so they don't need to delete the model. - Rename weapon (Combat pistol?) - Make it shoot bullets - Keep in game model and reload animation I disagree. There is a way the current design can exist without making it OP or UP. They lock's advantage is splash, which is guaranteed damage, but for the guaranteed damage it sacrifices DPS; finding the right balance between the guaranteed damage and DPS is the key.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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dullrust
Subsonic Synthesis RISE of LEGION
44
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Posted - 2014.02.10 17:45:00 -
[34] - Quote
jhon hartigan wrote:Yes that d be great! And maybe a bit more range, not a lot, just a bit
actually the damage is mostly fine on KN. not exactly sure of the range. what is it like 1m? judging by the animation its 1 slash followed by a stab. okay so the slash is a 1m arc. the stab could be another meter straight out. in the direction your facing. coupled with charge while sprinting and that should do.
maybe if they still need some buff allow a mybrofibral (however its spelled) to affect KN damage at half the value of its melee buff.
other than that I don't really see any truly UP weapons. Anything is deadly in the right hands or circumstances.
I am nobody.
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
712
|
Posted - 2014.02.10 17:49:00 -
[35] - Quote
stlcarlos989 wrote:We've already seen flaylock 514, don't buff it unless you want to go through that fiasco again, its bad enough everyones gonna be calling dropships to get up on roofs to spam mass drivers next build.
And when people are in Heavy and Commando suits, you're just going to be wasting ammo, especially since Hives took a nerf. |
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
346
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Posted - 2014.02.10 17:54:00 -
[36] - Quote
KAGEHOSHI Horned Wolf wrote:Marlin Kirby wrote: It's impossible to balance the flaylock, KAGE. It should have never of been put in the game.
I disagree. There is a way the current design can exist without making it OP or UP. They lock's advantage is splash, which is guaranteed damage, but for the guaranteed damage it sacrifices DPS; finding the right balance between the guaranteed damage and DPS is the key.
Then you're trying to balance a weapons DPS that has a visible travel, with no real arc, and splash damage with a weapons that need a direct hit to work.
If you match the DPS with ScP (for example) then people will choose the flaylock over it every time, but if the DPS for ScP is higher then everyone will choose the ScP because people will chose the doom laser oppose to the potato cannon. It requires way too much experimenting.
The not Logic Bomb!
-->We need better comms!<--
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Dexter307
The Unholy Legion Of DarkStar
889
|
Posted - 2014.02.10 17:58:00 -
[37] - Quote
Marlin Kirby wrote:KAGEHOSHI Horned Wolf wrote:Marlin Kirby wrote: It's impossible to balance the flaylock, KAGE. It should have never of been put in the game.
I disagree. There is a way the current design can exist without making it OP or UP. They lock's advantage is splash, which is guaranteed damage, but for the guaranteed damage it sacrifices DPS; finding the right balance between the guaranteed damage and DPS is the key. Then you're trying to balance a weapons DPS that has a visible travel, with no real arc, and splash damage with a weapons that need a direct hit to work. If you match the DPS with ScP (for example) then people will choose the flaylock over it every time, but if the DPS for ScP is higher then everyone will choose the ScP because people will chose the doom laser oppose to the potato cannon. It requires way too much experimenting. Lower DPS with splash=balenced It's UP right now because it has pretty much no splash AOE |
Arx Ardashir
Imperium Aeternum
542
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Posted - 2014.02.10 18:03:00 -
[38] - Quote
Marlin Kirby wrote: It's impossible to balance the flaylock, KAGE. It should have never of been put in the game.
I what I would do is remove the function of the flaylock all together (no longer shoots missiles) and make it more like a conventional pistol.
It's a cool looking weapon with a lot of effort put into, so they don't need to delete the model. - Rename weapon (Combat pistol?) - Make it shoot bullets - Keep in game model and reload animation
Why is it impossible? Because it has travel time?
I don't want another "conventional pistol." - The Scrambler Pistol is already a "conventional pistol" in the way it operates. - The Bolt Pistol will be a machine pistol (has automatic fire, even if it's a rather low RoF) - The Ion Pistol will be a charge pistol
So the Flaylock needs to remain a unique. - Maybe a limited tracking function for the projectiles (With Other Parameters Changed for Balance) - Maybe a proximity detonation for the round (WOPCB) - Or it could keep it's current mechanics and just have it's numbers tweaked a bit more.
Aye, the ScP can do 435 damage a shot, but that's only if the user is able to land them all on the head, the smallest target. Body shots do only 88 at proto, the Flaylock does twice that at STD level, and also is more forgiving because it has an AoE range (that grows with levels and tiers, starting at 1m at lvl 1 and STD and ending at 1.8 at PRO). I am quite certain that it's direct damage, splash damage (which is 87% of direct, a high percentage) and splash range that will make it comparable.
I contribute nothing.
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jhon hartigan
Maphia Clan Corporation
23
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Posted - 2014.02.10 18:06:00 -
[39] - Quote
When speaking about sidearms everyone become a superhero of aim and can Land every single shot of his scp on the Head of the opponent. Wow... Maybe I m the only one that sometime miss a shot. |
Dexter307
The Unholy Legion Of DarkStar
889
|
Posted - 2014.02.10 18:07:00 -
[40] - Quote
Arx Ardashir wrote:Marlin Kirby wrote: It's impossible to balance the flaylock, KAGE. It should have never of been put in the game.
I what I would do is remove the function of the flaylock all together (no longer shoots missiles) and make it more like a conventional pistol.
It's a cool looking weapon with a lot of effort put into, so they don't need to delete the model. - Rename weapon (Combat pistol?) - Make it shoot bullets - Keep in game model and reload animation
Why is it impossible? Because it has travel time? I don't want another "conventional pistol." - The Scrambler Pistol is already a "conventional pistol" in the way it operates. - The Bolt Pistol will be a machine pistol (has automatic fire, even if it's a rather low RoF) - The Ion Pistol will be a charge pistol So the Flaylock needs to remain a unique. - Maybe a limited tracking function for the projectiles ( With Other Parameters Changed for Balance) - Maybe a proximity detonation for the round (WOPCB) - Or it could keep it's current mechanics and just have it's numbers tweaked a bit more. Aye, the ScP can do 435 damage a shot, but that's only if the user is able to land them all on the head, the smallest target. Body shots do only 88 at proto, the Flaylock does twice that at STD level, and also is more forgiving because it has an AoE range (that grows with levels and tiers, starting at 1m at lvl 1 and STD and ending at 1.8 at PRO). I am quite certain that it's direct damage, splash damage (which is 87% of direct, a high percentage) and splash range that will make it comparable. Unless splash radius is increased all methods of dealing flaylock damage is pointless |
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Dexter307
The Unholy Legion Of DarkStar
891
|
Posted - 2014.02.10 18:08:00 -
[41] - Quote
jhon hartigan wrote:When speaking about sidearms everyone become a superhero of aim and can Land every single shot of his scp on the Head of the opponent. Wow... Maybe I m the only one that sometime miss a shot. It's not hard to lineup head shots, and you only need 2-3 headshots to kill out of your 11 total shots |
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
346
|
Posted - 2014.02.10 18:20:00 -
[42] - Quote
Arx Ardashir wrote:Marlin Kirby wrote: It's impossible to balance the flaylock, KAGE. It should have never of been put in the game.
I what I would do is remove the function of the flaylock all together (no longer shoots missiles) and make it more like a conventional pistol.
It's a cool looking weapon with a lot of effort put into, so they don't need to delete the model. - Rename weapon (Combat pistol?) - Make it shoot bullets - Keep in game model and reload animation
Why is it impossible? Because it has travel time? I don't want another "conventional pistol." - The Scrambler Pistol is already a "conventional pistol" in the way it operates. - The Bolt Pistol will be a machine pistol (has automatic fire, even if it's a rather low RoF) - The Ion Pistol will be a charge pistol So the Flaylock needs to remain a unique. - Maybe a limited tracking function for the projectiles ( With Other Parameters Changed for Balance) - Maybe a proximity detonation for the round (WOPCB) - Or it could keep it's current mechanics and just have it's numbers tweaked a bit more. Aye, the ScP can do 435 damage a shot, but that's only if the user is able to land them all on the head, the smallest target. Body shots do only 88 at proto, the Flaylock does twice that at STD level, and also is more forgiving because it has an AoE range (that grows with levels and tiers, starting at 1m at lvl 1 and STD and ending at 1.8 at PRO). I am quite certain that it's direct damage, splash damage (which is 87% of direct, a high percentage) and splash range that will make it comparable.
I know another standard pistol sounds kind of boring, but it's a million times easier to balance.
Making it track a little or proxy detonate would make it OP or UP because it will be a instant win weapon or an inconvenience for the enemy (sort of like swarm launchers now that I think about it)
The not Logic Bomb!
-->We need better comms!<--
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
346
|
Posted - 2014.02.10 18:22:00 -
[43] - Quote
Dexter307 wrote:Lower DPS with splash=balenced It's UP right now because it has pretty much no splash AOE
Increase the radius too much and you get flaylock 514 again. The weapon was designed to be a panic weapon not a suppression weapon like the MD. The problem is that CCP did too good of a job so people started running around with dual flaylocks with damage mods.
Camera shake from explosions makes this worse because it's more difficult to aim. I even made a thread on removing or reducing camera shake a few months ago. I don't believe in it anymore because the damn aim-assist made it less relevant, but it's still a problem sometimes.
jhon hartigan wrote:When speaking about sidearms everyone become a superhero of aim and can Land every single shot of his scp on the Head of the opponent. Wow... Maybe I m the only one that sometime miss a shot.
Most enemies are the same height, it's not hard if your weapon is pinpoint accurate.
The not Logic Bomb!
-->We need better comms!<--
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Dexter307
The Unholy Legion Of DarkStar
891
|
Posted - 2014.02.10 18:34:00 -
[44] - Quote
Marlin Kirby wrote:Dexter307 wrote:Lower DPS with splash=balenced It's UP right now because it has pretty much no splash AOE Increase the radius too much and you get flaylock 514 again. The weapon was designed to be a panic weapon not a suppression weapon like the MD. The problem is that CCP did too good of a job so people started running around with dual flaylocks with damage mods. Camera shake from explosions makes this worse because it's more difficult to aim. I even made a thread on removing or reducing camera shake a few months ago. I don't believe in it anymore because the damn aim-assist made it less relevant, but it's still a problem sometimes. jhon hartigan wrote:When speaking about sidearms everyone become a superhero of aim and can Land every single shot of his scp on the Head of the opponent. Wow... Maybe I m the only one that sometime miss a shot. Most enemies are the same height, it's not hard if your weapon is pinpoint accurate. Splash radius was never the problem, it was the damage. Rebuff the splash and it will be useful again. |
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
346
|
Posted - 2014.02.10 18:46:00 -
[45] - Quote
How much of a radius buff do you have in mind? I need to look at the stats for the flaylock as it exists now again.
The not Logic Bomb!
-->We need better comms!<--
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2861
|
Posted - 2014.02.10 18:46:00 -
[46] - Quote
Roy Ventus wrote:As someone who wants the MDs buff, the flaylock isn't bad where it's at.
Low fitting cost, practically no CPU and I think no PG. It's good for getting AoE hits and if your target gets contact with the projectile it's good damage.
I can agree with this.
It needs more direct damage though. Bring Direct Damage back up to pre-nerf
190, 200, 230 (I THINK)
This means with full Proficiency, you can land a single shot to the chest and deal 330 armor damage a shot.
Since direct damage ignores splash resistance, you can use the flaylock as a heavy buster.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
346
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Posted - 2014.02.10 18:52:00 -
[47] - Quote
Ghost Kaisar wrote:Roy Ventus wrote:As someone who wants the MDs buff, the flaylock isn't bad where it's at.
Low fitting cost, practically no CPU and I think no PG. It's good for getting AoE hits and if your target gets contact with the projectile it's good damage. I can agree with this. It needs more direct damage though. Bring Direct Damage back up to pre-nerf 190, 200, 230 (I THINK) This means with full Proficiency, you can land a single shot to the chest and deal 330 armor damage a shot. Since direct damage ignores splash resistance, you can use the flaylock as a heavy buster.
That's pretty OP. No one likes getting one shot in games.
The not Logic Bomb!
-->We need better comms!<--
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Scout Registry
Nos Nothi
1267
|
Posted - 2014.02.10 18:55:00 -
[48] - Quote
You don't want that. Promise. Just nerf backpedal speed.
+1 for buffing to SG and Plasma Cannon. Can't comment on the Flaylock (haven't used it in a few builds). |
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
346
|
Posted - 2014.02.10 18:58:00 -
[49] - Quote
Scout Registry wrote:You don't want that. Promise. Just nerf backpedal speed. +1 for buffing to SG and Plasma Cannon. Can't comment on the Flaylock (haven't used it in a few builds).
It hasn't changed since it got nerfed.
The not Logic Bomb!
-->We need better comms!<--
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jhon hartigan
Maphia Clan Corporation
24
|
Posted - 2014.02.10 19:05:00 -
[50] - Quote
Scout Registry wrote:You don't want that. Promise. Just nerf backpedal speed. +1 for buffing to SG and Plasma Cannon. Can't comment on the Flaylock (haven't used it in a few builds). Why dont we want that? It d be too OP and it ll be nerfed to the ground? (I mean the NK) |
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Dexter307
The Unholy Legion Of DarkStar
892
|
Posted - 2014.02.10 19:10:00 -
[51] - Quote
Marlin Kirby wrote:How much of a radius buff do you have in mind? I need to look at the stats for the flaylock as it exists now again. I was thinking 1.5/1.75/2 for std/adv/proto |
Kane Fyea
2609
|
Posted - 2014.02.10 19:15:00 -
[52] - Quote
Marlin Kirby wrote:Arx Ardashir wrote:Marlin Kirby wrote: It's impossible to balance the flaylock, KAGE. It should have never of been put in the game.
I what I would do is remove the function of the flaylock all together (no longer shoots missiles) and make it more like a conventional pistol.
It's a cool looking weapon with a lot of effort put into, so they don't need to delete the model. - Rename weapon (Combat pistol?) - Make it shoot bullets - Keep in game model and reload animation
Why is it impossible? Because it has travel time? I don't want another "conventional pistol." - The Scrambler Pistol is already a "conventional pistol" in the way it operates. - The Bolt Pistol will be a machine pistol (has automatic fire, even if it's a rather low RoF) - The Ion Pistol will be a charge pistol So the Flaylock needs to remain a unique. - Maybe a limited tracking function for the projectiles ( With Other Parameters Changed for Balance) - Maybe a proximity detonation for the round (WOPCB) - Or it could keep it's current mechanics and just have it's numbers tweaked a bit more. Aye, the ScP can do 435 damage a shot, but that's only if the user is able to land them all on the head, the smallest target. Body shots do only 88 at proto, the Flaylock does twice that at STD level, and also is more forgiving because it has an AoE range (that grows with levels and tiers, starting at 1m at lvl 1 and STD and ending at 1.8 at PRO). I am quite certain that it's direct damage, splash damage (which is 87% of direct, a high percentage) and splash range that will make it comparable. I know another standard pistol sounds kind of boring, but it's a million times easier to balance. Making it track a little or proxy detonate would make it OP or UP because it will be a instant win weapon or an inconvenience for the enemy (sort of like swarm launchers now that I think about it) And what do you know about game balance? Are you a game designer? All you need to do is give it a decent splash (Where it's low skill to hit someone) but have not that great of damage. This makes the gun a low skill low reward weapon that is used to kill damaged enemies.
Also please explain why the flaylock cannot be balanced. I've heard people say the HMG, LR, and mass driver couldn't be balanced. |
Scout Registry
Nos Nothi
1268
|
Posted - 2014.02.10 19:16:00 -
[53] - Quote
jhon hartigan wrote:Scout Registry wrote:You don't want that. Promise. Just nerf backpedal speed. +1 for buffing to SG and Plasma Cannon. Can't comment on the Flaylock (haven't used it in a few builds). Why dont we want that? It d be too OP and it ll be nerfed to the ground? (I mean the NK)
Yes, I think Nova Knives would be overpowered if sprint-charge were permitted. |
jhon hartigan
Maphia Clan Corporation
26
|
Posted - 2014.02.10 19:20:00 -
[54] - Quote
Thank for your answer. Idk, you may be right, it is only that I hate when I m behind the enemy that is moving and I have to walk behind him with my carghed knives to slowly slowly reach him. |
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
346
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Posted - 2014.02.10 19:28:00 -
[55] - Quote
Kane Fyea wrote: And what do you know about game balance? Are you a game designer? All you need to do is give it a decent splash (To where its not very hard to hit someone) but have not that great of damage. This makes the gun a low skill low reward weapon that is used to kill damaged enemies.
Also please explain why the flaylock cannot be balanced. I've heard people say the HMG, LR, and mass driver couldn't be balanced.
I don't need to be a game designer to know about game balance, just experience as online games. And getting the perfect balance between splash and damage is almost inconceivable.
I think the HMG is balanced. The LR needs to be treated like a HMG (not the Dust one, mind you) from WWII. A weapon used to repel enemies coming from range. The Chrome LR was almost perfect and I shield tank. I think the MD is more or less balanced now.
Dexter307 wrote:Marlin Kirby wrote:How much of a radius buff do you have in mind? I need to look at the stats for the flaylock as it exists now again. I was thinking 1.5/1.75/2 for std/adv/proto
Quite the narrow window. It doesn't sound too bad if they don't buff the damage.
Found the stats without being in game: Curremt stats http://wiki.dust514.info/index.php?title=Flaylock_Pistol
Old stats http://wiki.dust514.info/index.php?title=Flaylock_Pistol&oldid=2913
The not Logic Bomb!
-->We need better comms!<--
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Darken-Soul
BIG BAD W0LVES
506
|
Posted - 2014.02.10 19:31:00 -
[56] - Quote
Cody Sietz wrote:Dexter307 wrote:The mass driver and laser are getting buffed Now how about buffing the: Shotgun Plasma cannon Flaylock I would love for the PLC to have a DoT effect. Sadly, they can not do this...:(
burn baby burn
Who wants some?
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Buster Friently
Rosen Association
1767
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Posted - 2014.02.10 19:43:00 -
[57] - Quote
Marlin Kirby wrote:Dexter307 wrote:Lower DPS with splash=balenced It's UP right now because it has pretty much no splash AOE Increase the radius too much and you get flaylock 514 again. [/quote] The flaylock was never OP to begin with. Much like the original mass driver nerf, CCP over reacted. The flaylock was merely useful, and as such, people started using it. This threatened, to a small degree, the AR hegemony.
During this time, AR users still outnumbered all other weapon users combined with the exception of snipers. During your "flaylock 514" time period, Dust was always, as today, actually AR 514.
In regular matches, the flaylock wasn't even the most used sidearm. Only in PC was it the most used sidearm, but was still only about the fifth most popular weapon overall.
Dust will continue to remain in life support until, CCP figures out that weapon diversity means having no generalist weapons, but having strong niche weapons. It seems we're still far from this, but a buff to the MD and laser title are a good step.
CCP should remove the hitscan capability of everything but the fastest projectiles - lasers and rail shots, as a start, and balance by usage numbers because they clearly can't be trusted to know what actually needs balanced.
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Lynn Beck
Granite Mercenary Division Top Men.
709
|
Posted - 2014.02.10 19:46:00 -
[58] - Quote
Make flaylock splash like 1.5/1.75/2.0 Make damage 120/135/150(splash) Make direct 190/200/210
This gun could perform the low risk low reward and high risk high reward all in one gun, for example an assault bariant with 4 shot clip, 180 direct at proto, 3m splash, and 78 splash damage. This means the entire clip does 720 direct, but then does 320 splash.
The breach variant would have 1.0 m splash at proto, with 250 direct, 90 splash.
Under 28db
Officially nerfproof (predicting CR nerf February '14)
Selling SP: 10k SP per 100k ISK.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2863
|
Posted - 2014.02.10 21:13:00 -
[59] - Quote
Marlin Kirby wrote:Ghost Kaisar wrote:Roy Ventus wrote:As someone who wants the MDs buff, the flaylock isn't bad where it's at.
Low fitting cost, practically no CPU and I think no PG. It's good for getting AoE hits and if your target gets contact with the projectile it's good damage. I can agree with this. It needs more direct damage though. Bring Direct Damage back up to pre-nerf 190, 200, 230 (I THINK) This means with full Proficiency, you can land a single shot to the chest and deal 330 armor damage a shot. Since direct damage ignores splash resistance, you can use the flaylock as a heavy buster. That's pretty OP. No one likes getting one shot in games.
What armor tank runs less than 330 armor?
They do crap to shields anyways.
AND HAVE YOU EVEN TRIED DIRECT SHOTTING PEOPLE WITH FLAYLOCKS?!?!
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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OZAROW
0uter.Heaven
1379
|
Posted - 2014.02.10 23:54:00 -
[60] - Quote
Yup I'd say.... Basic 150 Adv 200 Pro 250
I smacked a militia heavy with proto blades proficiency 5 and 25% from my suit yesterday, the bonehead had me dead in one RR burst, and the dude had 13 bloody armor left , WTF RIGHT!
SUPER NOVA KNIFE SAIYAN 4
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