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321. Move the Redline Back - in General Discussions [original thread]
Moochie Cricket wrote: 1.) Remove the redline. 2.) Push the default spawn points WAY the F back. 3.) Increase the number of default spawn points (6-9 as opposed to 2-3). 4.) Spread the new spawn points out. 5.) Drastically increase transpor...
- by Kallas Hallytyr - at 2014.07.02 00:17:00
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322. Installation EHP Buff - in General Discussions [original thread]
I think this needs more Rattati love Bump...
- by Kallas Hallytyr - at 2014.07.01 00:12:00
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323. Installation EHP Buff - in General Discussions [original thread]
manboar thunder fist wrote: Do we really need free installations that are able to kill 500,000 dropships and 350000 tanks with ease? Already a tank or dropship on low hp can be killed by any turret. Have you ever hovered a dropship where it ca...
- by Kallas Hallytyr - at 2014.06.30 13:08:00
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324. Rattati, Let's talk about OBs... - in General Discussions [original thread]
CCP Rattati wrote: I couldn't agree more, will discuss internally. Would be up for doubling it even. 6 man squads should have to work hard for it, not just have one logi, and it should be almost impossible to solo. To be honest, rewarding a ...
- by Kallas Hallytyr - at 2014.06.30 12:56:00
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325. Installation EHP Buff - in General Discussions [original thread]
manboar thunder fist wrote: Damage: Rewrite of the internet? didn't write an essay last time i checked, simply mentioned it. Yes, I used hyperbole. It is a form of emphasis. My emphasis was to show that it would be a very easy fix. Thus that...
- by Kallas Hallytyr - at 2014.06.29 12:09:00
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326. Installation EHP Buff - in General Discussions [original thread]
TEBOW BAGGINS wrote: it takes us 2 cycles of XT-1 turret +10% already to blow one up one more do you want, You're saying that it takes two clips of proto missiles with 10% damage from ADS to kill a turret right now is the basis for not buff...
- by Kallas Hallytyr - at 2014.06.29 07:24:00
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327. Installation EHP Buff - in General Discussions [original thread]
Thurak1 wrote: I agree with this one. Sure the wp are nice but it takes as much as 10 seconds and as little as what 5? to hack these so they can flip flop a LOT and be a real problem for tanks. There really aren't enough players on a map in mos...
- by Kallas Hallytyr - at 2014.06.29 00:36:00
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328. Installation EHP Buff - in General Discussions [original thread]
TIMMY DAVIS wrote: I wouldn't be opposed to players being able to buy installations. This would let CCP make new ones, both bigger and smaller. CRU's are really expensive, Large Blaster installations are expensive, Supply Depots less expensive,...
- by Kallas Hallytyr - at 2014.06.28 20:49:00
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329. Installation EHP Buff - in General Discussions [original thread]
Temias Mercurial wrote: If installations are buffed, they should have to reload like a normal turret, have the same number of shots per mag/clip every reload as a normal turret, and can retain infinite ammo capacity. Hmm... I wonder if instal...
- by Kallas Hallytyr - at 2014.06.28 20:46:00
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330. Those remotes though - in General Discussions [original thread]
97%? That's pretty generous to say that 3% can hit anything with a PLC!
- by Kallas Hallytyr - at 2014.06.28 20:14:00
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331. Installation EHP Buff - in General Discussions [original thread]
Temias Mercurial wrote: Rynoceros wrote: I've been saying this for a year. (This is the first time I haven't seen Spkr's pitiful attempts at logic included.) With the absolute Range now nerfed on Railgun and Missile Installations, why the he...
- by Kallas Hallytyr - at 2014.06.28 20:12:00
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332. Installation EHP Buff - in General Discussions [original thread]
Ydubbs81 RND wrote: One...I wasn't responding to your statement about ADS. Second...I don't think you play the game much if you think you can "quite comfortably" kill a decent ADS pilot. I have Swarm Launchers up to L3 and am a committed...
- by Kallas Hallytyr - at 2014.06.28 16:00:00
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333. Installation EHP Buff - in General Discussions [original thread]
Scheneighnay McBob wrote: The missile installations are essentially the old large missiles- very long range, but it doesn't really matter because the damage is laughable. Damage is irrelevant if one missile clips you and you do 472 degree ro...
- by Kallas Hallytyr - at 2014.06.28 15:40:00
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334. Installation EHP Buff - in General Discussions [original thread]
manboar thunder fist wrote: I think you'll find it takes a railgun tank 4 shots to destroy an installation, whereas an installation still deals original "UNNERFED" damage to tanks. If a tank is in a battle, a railgun installation will definitel...
- by Kallas Hallytyr - at 2014.06.28 15:38:00
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335. Installation EHP Buff - in General Discussions [original thread]
Stefan Stahl wrote: 1. Installations should receive a significant buff in ehp, but not in the order of magnitude of a supply depot or CRU. Right now I wouldn't mind if the ehp of installations was doubled. 2. If you want to see people try to re...
- by Kallas Hallytyr - at 2014.06.28 15:25:00
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336. Installation EHP Buff - in General Discussions [original thread]
Ydubbs81 RND wrote: Good because ADS is intolerable on the battleifeld. Once you hit an incubus with one shot, they activate the afterburner and is out of there with their double or triple armor reppers. Same could be said about pythons. Swarms...
- by Kallas Hallytyr - at 2014.06.28 15:20:00
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337. Those remotes though - in General Discussions [original thread]
And when the area is enclosed...? Then you're reduced to, "Shotguns comfortably within the HMG's optimal." And Remotes. Considering they have a much longer activation time now, as well as some of the top-end suits able to tank a STD RE hit, they...
- by Kallas Hallytyr - at 2014.06.28 15:01:00
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338. Installation EHP Buff - in General Discussions [original thread]
Shadow of War88 wrote: CCP Rattati wrote: I have thought the same, interesting to hear other peoples thoughts. Would make tanks less "run around and two-shot all the installations first" and actually have to worry a little about them. lik...
- by Kallas Hallytyr - at 2014.06.28 12:48:00
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339. Installation EHP Buff - in General Discussions [original thread]
shaman oga wrote: CCP Rattati wrote: Don't think turrets have infinite range, will double check and make sure the turrets aren't over powered as a result. I also see a second benefit of strong redline turrets, to make escaping a vehicle s...
- by Kallas Hallytyr - at 2014.06.28 12:02:00
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340. Installation EHP Buff - in General Discussions [original thread]
As an ADS pilot I would like to see something like this. My only concern is the redline turrets: quite often I/others in profession are driven to do runs into the redline to kill people on missile turrets (spamming the air with infinite range) or ...
- by Kallas Hallytyr - at 2014.06.28 11:33:00
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