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921. [Feature Return Request] Squad Information - in Feedback/Requests [original thread]
I agree 100%, can we get this in Echo when the time comes?
- by Kaeru Nayiri - at 2014.10.06 22:49:00
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922. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Very true Ghazbaran, on the subject, what damage type are small missiles? Very recently Rattati revealed large missiles AND swarms counted as PROJECTILE damage, which completely blew my mind. Can we get the scoop on small mi...
- by Kaeru Nayiri - at 2014.10.06 21:06:00
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923. Hotfix Delta - Flaylock Review - in Feedback/Requests [original thread]
I used to use the Breach Scrambler Pistol as my secondary weapon, main weapon being Nova Knives. Due to PG constraints and new PG values, I dusted off some flaylocks I had lying around that I hadn't used in a long time. Wow, this is my old new fa...
- by Kaeru Nayiri - at 2014.10.06 19:52:00
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924. Announcement:[Event] The Sidearm Expert Challenge! - in Announcement and Events [original thread]
CCP Logibro wrote: Kaeru Nayiri wrote: Do kills you get in matches that you did not finish count towards the Officer naming event? I got disconnected from a few. Yes (as long as it's not because of the battleserver also keeling over and d...
- by Kaeru Nayiri - at 2014.10.05 20:40:00
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925. Announcement:[Event] The Sidearm Expert Challenge! - in Announcement and Events [original thread]
Do kills you get in matches that you did not finish count towards the Officer naming event? I got disconnected from a few.
- by Kaeru Nayiri - at 2014.10.05 18:09:00
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926. Dropship score buff needed! - in Feedback/Requests [original thread]
maluble wrote: The Master Race wrote: The ship getting stolen issue also prevents me from being able to deploy uplinks which can destroy the flow of battle and even get your ship destroyed. I agree there needs to be a manual lock or if you...
- by Kaeru Nayiri - at 2014.10.05 17:50:00
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927. CPM input request: Commandos - in Feedback/Requests [original thread]
Breakin Stuff wrote: Honestly I'd make the commando into a shocktrooper. Screw suppression, give it bonusing for biotics for fast, sustained attack for the amarr and gallente while making the caldari aspected for better detection as a counters...
- by Kaeru Nayiri - at 2014.10.03 21:15:00
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928. CPM input request: Commandos - in Feedback/Requests [original thread]
Breakin Stuff wrote: Cross Atu wrote: Keep it coming mercs, the more feedback the better. o7 Cross We could provide better feedback if there was a clear statement of intent on what CCP intends the commando to be. If they intended it to b...
- by Kaeru Nayiri - at 2014.10.03 20:43:00
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929. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: I am just explaining the facts as they are, and have been. Swarm missiles are defined as projectiles in DUST 514 and lots of people have been asking for them to be kinetic so the Caldari can utilize their bonus. Just one of t...
- by Kaeru Nayiri - at 2014.10.03 19:52:00
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930. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
Very true Ghazbaran, on the subject, what damage type are small missiles? Very recently Rattati revealed large missiles AND swarms counted as PROJECTILE damage, which completely blew my mind. Can we get the scoop on small missiles, please? Are the...
- by Kaeru Nayiri - at 2014.10.03 19:09:00
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931. *** INTRODUCE EVE ONLINE RIGGING SLOTS TO DROPSHIPS & LAV'S ... - in Feedback/Requests [original thread]
Still, this is not a bad idea. Can allow to seperate things like MCRU and Scanner from the slots that are needed for tanking. This could fix our shield vehicle deficiency without being too easily abused since only "rigs" could fit in rigging slots.
- by Kaeru Nayiri - at 2014.10.03 18:08:00
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932. turret proficiency skills still not applying - in Technical Support/Bugs [original thread]
This skill is still bugged I just tested it with a friend, here are the precise results I called a dropship on my character Kaeru Nayiri, Turret Proficiency 0 . My friend climbs aboard, with a stop watch. Starting from the extreme right movin...
- by Kaeru Nayiri - at 2014.10.03 17:39:00
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933. Nullarbor Deathtrap! - in Technical Support/Bugs [original thread]
Someone mentioned this a few months ago actually, the consensus was something to the effect of the "center of thrust" of the ship being in the wrong spot. As if the 3D origin of the ship was incorrect. I am not sure if that was truly the cause or...
- by Kaeru Nayiri - at 2014.10.03 17:31:00
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934. [Feature Return Request] Squad Information - in Feedback/Requests [original thread]
Perhaps I am mistaken? I seem to remember getting all the blueberry info without pointing directly at them, correct me if I am wrong, though. It was indeed too much, there was a devblog about removing clutter from the HUD, too. But bringing it bac...
- by Kaeru Nayiri - at 2014.10.03 17:06:00
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935. Dropship score buff needed! - in Feedback/Requests [original thread]
The Master Race wrote: [...] Pilot Seat locked Timer Needed: It would be nice if no one could enter my pilot seat for like 20 seconds after I leave it. I keep a cru in my dropships and often when I jump out to clear a rooftop because my passeng...
- by Kaeru Nayiri - at 2014.10.03 16:51:00
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936. [Assesment]range, redline and the poison pill. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Define short-med-long by optimal 150-200 = short range. 201-350 = midrange 350-500 = long Sniper = extreme ( use a jeep to get closer) You're talking about heaven ! I'd really love to roam around with a squad in a dr...
- by Kaeru Nayiri - at 2014.10.03 16:04:00
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937. Amarr Heavy Weapon using Forge Gun art assets - in Feedback/Requests [original thread]
matsumoto yuichi san wrote: I personally would like a strange amalgamations of both, a beam laser that builds up damage just like now longer it fires, BUT it always overheats, then cools down, and the duration of the beam is ~1 second so it qu...
- by Kaeru Nayiri - at 2014.10.02 21:53:00
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938. [Feature Return Request] Squad Information - in Feedback/Requests [original thread]
Cross Atu wrote: /Cross forwards idea Thank you Cross Atu, it is very much appreciated ! Foehammerr wrote: I think the best idea that won't crowd up the screen is instead of displaying full names, go with the speech bubble as stated befor...
- by Kaeru Nayiri - at 2014.10.02 14:45:00
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939. Optimising the overview map - in Feedback/Requests [original thread]
I have to admit, having a slick overview, streamlined map directly attached to the down arrow would be amazingly good. On the other hand, the reasoning behind the overview map is a satellite feed. It doesn't "detect" tanks for you, it let's you s...
- by Kaeru Nayiri - at 2014.10.02 03:22:00
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940. [Feature Return Request] Squad Information - in Feedback/Requests [original thread]
Couldn't agree more ! Having the entire team's names show up was too much, but please bring back just the squad names ! Voice your opinions as much as possible on this guys, it would really make squading much more fun and pleasant. Another note: ...
- by Kaeru Nayiri - at 2014.10.02 03:16:00
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