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61. Assault swarm launcher - in Feedback/Requests [original thread]
I use swarms and I wouldn't touch the assault variants with a barge pole! I've never had the need to lock two targets at once and I see no point in them being in the game. Maybe change the assault variants to be able to dumb-fire missiles and then...
- by KaTaLy5t-87 - at 2013.08.22 10:58:00
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62. [Feedback] Faction Warfare - in Feedback/Requests [original thread]
I know CCP have said there are some big changes in the pipeline for the Faction Warfare/Contracts system but I would like to provide some feedback on the current system that might help CCP make a very minor change that will improve it immensely in...
- by KaTaLy5t-87 - at 2013.08.22 09:13:00
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63. I had an idea for EVE Orbital Strikes - in General Discussions [original thread]
Mirataf wrote: Allah's Snackbar wrote: Silly rabbit. Everyone knows OB was only put into the game for PR spin during beta. It's a feature damned for all eternity like so many half finished projects in EVE. Qft lol Eve ob's maybe in 2 y...
- by KaTaLy5t-87 - at 2013.08.14 14:38:00
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64. Idea for a new game mode - in Feedback/Requests [original thread]
I posted this idea in another topic but I don't wana steal the topic from the OP who was talking about adding more bunkers and buildings into the game. The idea is for a new game mode that would focus on smaller sections of the existing maps to cr...
- by KaTaLy5t-87 - at 2013.08.14 13:07:00
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65. map should have more bunkers or tunnels. - in Feedback/Requests [original thread]
+1 for a great idea I'd love to see more structures in general on the maps, have the wide open spaces between the structures for large-scale combat and then have the consoles for the null-canons inside a building or bunker. It would make it fun a...
- by KaTaLy5t-87 - at 2013.08.14 12:58:00
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66. DUST gets a bad review from New Game Network - in Feedback/Requests [original thread]
DJINN Jecture wrote: The author raises some good points about the framerate, unfinished market system (badly needed) and incomplete selection of dropsuits and vehicles. I also think that we do need some more battle options and not just variatio...
- by KaTaLy5t-87 - at 2013.08.13 15:33:00
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67. Why don't the assaults.. - in General Discussions [original thread]
I an assault and I always carry an injector on my suits, always have, always will. The only time I won't be carrying an injector is when I have to switch to my AV suit or when I swap to my sniper suit because I have hives fitted on those suits, ot...
- by KaTaLy5t-87 - at 2013.08.13 14:52:00
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68. [Request] Vehicule capable of ramming tanks to deliver damage. - in Feedback/Requests [original thread]
Or you could just learn to use AV weapons? Why waste ISK, a suit and have a death for the sake of ramming a tank that you probably won't destroy in one hit anyway? Honestly I would love to see CCP add this vehicle because I would make it my bus...
- by KaTaLy5t-87 - at 2013.08.06 13:19:00
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69. [Feedback] Uprising 1.3, What happened to FW?? - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: True Adamance wrote: KaTaLy5t-87 wrote: I'm not sure if it was intentional or by accident but there seem to be far less Faction Warfare battles generating since the latest update. Can anyone from CCP shed some ligh...
- by KaTaLy5t-87 - at 2013.08.04 16:56:00
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70. Guilty Conscience - in General Discussions [original thread]
This topic should be renamed "The reason most players won't get into a random dudes derpship". Maybe someone could condense that title a little but still, this is exactly the reason why most mercs just don't get into dropships that aren't : A) Flo...
- by KaTaLy5t-87 - at 2013.08.04 13:25:00
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71. [Feedback] Uprising 1.3, What happened to FW?? - in Feedback/Requests [original thread]
I'm not sure if it was intentional or by accident but there seem to be far less Faction Warfare battles generating since the latest update. Can anyone from CCP shed some light on this? Maybe the Eve pilots are too busy doing something else to bot...
- by KaTaLy5t-87 - at 2013.08.04 13:14:00
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72. [Request] Planetary Conquest 2.0 - in Feedback/Requests [original thread]
+1 to another great idea from Rydog. I think the smaller Corps do need something to keep them interested at the moment. Faction Warfare is hit and miss as to whether or not there will be any battles and pubs just don't really do it for me. I wou...
- by KaTaLy5t-87 - at 2013.08.04 13:02:00
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73. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
Shattered Mirage wrote: KaTaLy5t-87 wrote: (ARs are useless against tanks), become a better player (so you can kill people before they kill you) Lies.... A.R.s are very effective against a tanker. I have to agree with some peop...
- by KaTaLy5t-87 - at 2013.07.31 09:33:00
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74. Increase the Thukker Nade ammo supply to 2. - in Feedback/Requests [original thread]
Why don't you learn how to use grenades properly and stop being a douchebag and then you wouldn't need contact nades to pad your KDR? I guarantee you that I could kill you with one cooked Core Locus Grenade before you would ever have a chance to t...
- by KaTaLy5t-87 - at 2013.07.31 09:26:00
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75. [request] Tired of the AR Spam - in Feedback/Requests [original thread]
I think you'll find so many AR kills because the AR is the most widely used weapon. Why is it widely used? Because that is what the AR is designed for, lots of people run assault and, strangely enough, the ASSAULT RIFLE is useful for assault playe...
- by KaTaLy5t-87 - at 2013.07.31 09:17:00
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76. (BUG) Null Cannon hit detection - in Feedback/Requests [original thread]
Yep I've noticed an issue with grenades that are thrown into the null cannon as well. If I'm outside the null cannon and I throw the grenade into the null cannon the enemy that is standing inside it will often not take any damage from the explosion.
- by KaTaLy5t-87 - at 2013.07.24 22:36:00
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77. Changes to salvage - in Feedback/Requests [original thread]
I would just like for CCP to fix the salvage table already, I can understand reducing the number of rare weapon drops but I get salvage so infrequently that I throw a party when I do actually get something even it's just one C27 sniper rifle, that...
- by KaTaLy5t-87 - at 2013.07.17 16:02:00
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78. Swarm launcher balancing ideas - in Feedback/Requests [original thread]
Xin Puma wrote: *counter* - A thing that opposes or prevents something else. You can't prevent a swarm launcher hitting you, besides putting a gigantic structure between you and it but that isn't really enough to be honest as they bend aroun...
- by KaTaLy5t-87 - at 2013.07.17 15:57:00
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79. When end-game players avoid items... - in General Discussions [original thread]
Maken Tosch wrote: Think about it. The crossbow is easy to train into, didn't take any skill to aim and use, and provide equal if not greater killing power than that of a traditional bow and arrow. Yes but a crossbow was a short to midrange ...
- by KaTaLy5t-87 - at 2013.07.17 15:28:00
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80. Redline fix proposition. Also could solve AFK issue. - in Feedback/Requests [original thread]
TheEnd762 wrote: Snipers and Tanks behind the redline are just as susceptible to counter-sniping, swarms, and rail gun installations as anyone else. In fact, I'd say I get more satisfaction from killing someone who just dropped out of their MCC...
- by KaTaLy5t-87 - at 2013.07.16 18:06:00
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