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81. [Feedback/Request]Commando should get one heavy weapon and one light. - in Feedback/Requests [original thread]
seen the stats and hold my stance
- by KOBLAKA1 - at 2013.06.27 19:27:00
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82. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
Den-tredje Baron wrote: KOBLAKA1 wrote: Den-tredje Baron wrote: D legendary hero wrote: hahaha.... i posted this somewhere: https://forums.dust514.com/default.aspx?g=posts&m=943251#post943251 wether that was sarcasim or not,...
- by KOBLAKA1 - at 2013.06.27 19:20:00
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83. Return missiles to almost their former glory. - in Feedback/Requests [original thread]
splash is def all they need to be more effective not damage. (i would like to see fragmented smalls get higher splash/reduced direct damage rather than more splash radius and less splash damage) [also i know comparing dust to weapons today is ta...
- by KOBLAKA1 - at 2013.06.27 18:27:00
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84. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
Den-tredje Baron wrote: D legendary hero wrote: hahaha.... i posted this somewhere: https://forums.dust514.com/default.aspx?g=posts&m=943251#post943251 wether that was sarcasim or not, your actually right, because based on the dis...
- by KOBLAKA1 - at 2013.06.27 16:48:00
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85. [Feedback/Request]Commando should get one heavy weapon and one light. - in Feedback/Requests [original thread]
Also whats the real advantage of two light weapons when you cant effectively fit it anyways? Commando is slow as normal heavy (less tank). Even with mods less tank than Assaults logis (less tank). Must choose between damage mod or shield extender ...
- by KOBLAKA1 - at 2013.06.27 14:38:00
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86. [Feedback/Request]Commando should get one heavy weapon and one light. - in Feedback/Requests [original thread]
DUST Fiend wrote: a potential Dual AR Commando, I have to say, it's currently looking pretty grim. There was supposed to be a Dev blog on the Commando out today, but it looks like we got the recruiter rewards one in stead (a bummer about ...
- by KOBLAKA1 - at 2013.06.26 23:10:00
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87. How about a new reticle for Dropship hybrid guns? - in Feedback/Requests [original thread]
Sigbjorn Foerik wrote: +1 I like the idea but it should be smaller and the dot should remain in ADS. I feel like that would be fair since ADS is more for accuratish style shooting
- by KOBLAKA1 - at 2013.06.26 20:47:00
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88. How about a new reticle for Dropship hybrid guns? - in Feedback/Requests [original thread]
So i really like using a blaster on my Assault Dropship BUT that tiny little dot sucks for aiming. Can we get the HMG reticle please!?
- by KOBLAKA1 - at 2013.06.26 19:38:00
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89. heavy weapon ideas - in Feedback/Requests [original thread]
Pokey Dravon wrote: I think some form of a lighter machine gun would be a nice addition. A large fire rate and capacity but between an AR and an HMG, essentially filling the range gap between the two. our HMG is a LMG (in terms of function...
- by KOBLAKA1 - at 2013.06.26 16:17:00
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90. ===[Bring Back Skirmish 1.0]=== - in Feedback/Requests [original thread]
Loved craterlake (assuming it was the original map with all the towers and the three main roads) I also liked the complex (biomass?) When it was just desert all around it nothing else for ambush. Skirmish 1.0 seems more appealing than the battlef...
- by KOBLAKA1 - at 2013.06.25 13:01:00
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91. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
The academy is good to a point but how about a "training grounds" instant battle selection as wel? It is the mandatory first match you play. At the training ground it is 6v6 domination. The goal is familiarization. There are respawning vehicles ...
- by KOBLAKA1 - at 2013.06.07 12:02:00
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92. PC dictated by good players alone due to 16vs16 - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Dust Sandbox? Those two words do not belong in the same sentence as of yet. Hopefully one day we'll get a real sandbox, but we don't have that yet, all we have is "INSTANT BATTLES!!!!" This is exactly right games like ...
- by KOBLAKA1 - at 2013.06.07 11:35:00
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93. [REQUEST] Heavy Infantry Mobility - in Feedback/Requests [original thread]
Medic 1879 wrote: Heavies are fat therefore they shouldn't be able to jump they are heavy after all. Now simply charging through that fence in a glorious crash sending bits flying thats what a heavy should be doing. But they can lift their...
- by KOBLAKA1 - at 2013.06.07 11:24:00
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94. New Grenade - in Feedback/Requests [original thread]
Nemo Bluntz wrote: Anyway. If the thumper and flux worked as described above instead of as normal grenades, I'd be a million times for it. Would alleviate the contact grenade issue you are right Also alleviate logistic LAV issues as if you...
- by KOBLAKA1 - at 2013.06.07 03:56:00
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95. New Grenade - in Feedback/Requests [original thread]
Actually explode on contact makes sense and smaller radius would require skill to use.
- by KOBLAKA1 - at 2013.06.07 03:24:00
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96. New Grenade - in Feedback/Requests [original thread]
I went with bigger range to more easily stop vehicles but you are probably right. Will change.
- by KOBLAKA1 - at 2013.06.07 03:19:00
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97. New Grenade - in Feedback/Requests [original thread]
I suggest a new grenade type. The Lai Dai EMP grenade. It does no damage whatsoever. What it does do is: 1.destroy all equipment in a 10m area. 2. If a suit is hit the hud goes blurry (but not so much you can't see) 3. Vehicles/installations ...
- by KOBLAKA1 - at 2013.06.07 03:11:00
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98. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
With out powers combined we create...gravity cuz we so fat Bump As with all these threads, "designed to withstand concentrated small arms fire"to this would do it +1 good sir
- by KOBLAKA1 - at 2013.06.07 02:57:00
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99. Immersion - in Feedback/Requests [original thread]
Immersion like this please
- by KOBLAKA1 - at 2013.06.06 00:36:00
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100. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Chilled Pill wrote: Since we're throwing out far-fetched bordering ridiculous ideas in here, The Scout suit needs to get 11% chance to evade incoming damage per level with a maximum of 50% chance to evade at level 5. Yey! And more CPU/PG. ...
- by KOBLAKA1 - at 2013.05.31 05:33:00
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