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1. bounty system - in Feedback/Requests [original thread]
The metagame just got a whole lot worse lol anytime someone pisses me off in forum = 1mil bounty lmao
- by KOBLAKA1 - at 2013.07.04 05:53:00
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2. [Request] Please remove the free LAV - in Feedback/Requests [original thread]
meh its free give it 500/500 ehp and call it good
- by KOBLAKA1 - at 2013.07.04 05:52:00
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3. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
Artificer Ghost wrote: Only thing they need to do with Heavies is MAYBE increase damage resistance, so they can do their job, and tank it. They were meant to be a type of defender. Now they're being re-purposed for just amazingly terrifying Ass...
- by KOBLAKA1 - at 2013.07.04 05:25:00
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4. Re-spec after August Update - in Feedback/Requests [original thread]
I dont think new content deserves respecs i believe racial vehicle/suits that are the same tier of what weer have now (ie minmatar HAV or Caldari light suit) deserve a respec. I love playing Heavy to do so i HAVE to spec amarr, i wanted to spec wi...
- by KOBLAKA1 - at 2013.07.04 00:25:00
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5. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
low genius wrote: Arkena Wyrnspire wrote: I'm afraid I simply can't take you seriously when you suggest a damage buff that drastic. agreed. obviously the ar is a better weapon , but the hmg serves it's purpose, and does a better job...
- by KOBLAKA1 - at 2013.07.03 18:40:00
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6. Attitude Indicator or Gimble - in Feedback/Requests [original thread]
I would prefer a gimble so its easier to stabilize/hover rather than just guesstimate
- by KOBLAKA1 - at 2013.07.03 14:17:00
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7. Laser Rifle damage build up indicator - in Feedback/Requests [original thread]
I think in their info the damage algorithm should be in there. I'm not willing to spec a weapon that stays at 17 damage even at proto. (I know it doesn't technically but that's what it says) Edit: I like the color idea starts yellow ends red
- by KOBLAKA1 - at 2013.07.03 13:37:00
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8. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
George Moros wrote: D legendary hero wrote: agree. but damage is a serious factor as well. real LMGs fire the same rounds as ARs, and HMGs bigger rounds. the damage per shot of the HMG in dust should at minimum be the same as a SMG, if not s...
- by KOBLAKA1 - at 2013.07.03 08:10:00
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9. [Feedback & Complaint] Stealth nerf to sniper rifles. - in Feedback/Requests [original thread]
at minimum no reason to reduce headshot dmg.
- by KOBLAKA1 - at 2013.07.03 07:35:00
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10. [Early Feedback] Consider giving the commando ONE slot at STD - in Feedback/Requests [original thread]
Freya Tegley wrote: A heavy slot seems like the opposite of what they were going for with the suit. I mean, if it had a Heavy slot, why would you run a Sentinel? For the grenade slot? You'd be faster, with more stamina, better shield recharge, ...
- by KOBLAKA1 - at 2013.07.03 07:13:00
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11. [Request] Yes, Another Respec Thread - in Feedback/Requests [original thread]
FakeMyDeath wrote: NO RESPEC EVER AGAIN. YOU ARE NOOB. What suit do you roll with? At this point it is imbalanced at no fault of the player. Look at it like this if only Minmatar Assault was available and nothing else whould everyone have...
- by KOBLAKA1 - at 2013.07.03 06:57:00
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12. [Early Feedback] Consider giving the commando ONE slot at STD - in Feedback/Requests [original thread]
i agree with Nox and have a thread about it :D https://forums.dust514.com/default.aspx?g=posts&t=89860 Also I rolled Commandon't most of the day today. It does decent at being in an LAV and running around ninja hacking (maybe sniping/swarmi...
- by KOBLAKA1 - at 2013.07.03 06:49:00
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13. CCP how long for the LLAV and LOGI balances? - in Feedback/Requests [original thread]
LLAV is fine (Sorry) get a friend and proto AV (of any type). It sp intensive vehicle to actually make it decent one guy shouldn't be able to OHK the thing. Vehicles>lone Infantry working as intended. other than that carry on.
- by KOBLAKA1 - at 2013.07.03 06:25:00
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14. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
So having a good chunk of the day today, HMG does get outperformed at range, and its still pretty shite unless they are only a few feet from you. However, it doesn't need AR damage per bullet. It should follow the SMG path of per shot progression ...
- by KOBLAKA1 - at 2013.07.03 05:07:00
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15. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
nukel head wrote: drake sadani wrote: +1 i wanted to try heavy this new build . but seeing all junk that has been done to them . ehh no. i would even go so far as to say make them useful . or get rid of them CCP maybe even give them a skill...
- by KOBLAKA1 - at 2013.07.02 22:58:00
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16. [Feedback/Request]Commando should get one heavy weapon and one light. - in Feedback/Requests [original thread]
After playing it, this suit needs help bad. Giving it the heavy slot wouldn't make a difference this suit gets looked at funny and melts.
- by KOBLAKA1 - at 2013.07.02 16:54:00
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17. MAV - in Feedback/Requests [original thread]
Eris Ernaga wrote: KOBLAKA1 wrote: http://freerangeinternational.com/blog/wp-content/uploads/2010/01/DSC_0208-600x401.jpg exactly one main gun I think I see a machine gun on their though. If its only one man i'd say allow a weapon toggl...
- by KOBLAKA1 - at 2013.07.02 06:30:00
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18. Message to CCP - in Feedback/Requests [original thread]
HEAVY LOVE FTW CCP
- by KOBLAKA1 - at 2013.07.02 06:29:00
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19. Some way to reward AV Players - in Feedback/Requests [original thread]
I'd be for a bonus to Damage Dealt and amount repped etc. Maybe make it a isk payout multiplier with tiers ie 1.1% increase at 10k damage dealt, 1.2 at 20k damage etc Not sure what to do with damage taken. Maybe the same but divide it by deaths...
- by KOBLAKA1 - at 2013.07.02 06:27:00
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20. MAV - in Feedback/Requests [original thread]
http://freerangeinternational.com/blog/wp-content/uploads/2010/01/DSC_0208-600x401.jpg
- by KOBLAKA1 - at 2013.07.02 05:50:00
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