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1701. laser rifle - in Feedback/Requests [original thread]
Xaviah Reaper wrote: *facepalm* .... go read 1.8 patch notes 1.8 patch notes aren't even out yet. At the original poster: 1.8 will have a laser rifle buff, which among other things includes a range buff
- by KAGEHOSHI Horned Wolf - at 2014.03.08 03:07:00
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1702. Okay CCP Logibro answer me this - in General Discussions [original thread]
Rinzler XVIII wrote: KAGEHOSHI Horned Wolf wrote: https://forums.dust514.com/default.aspx?g=posts&t=146326 CCP Logibro wrote: Hey guys With the Rubicon 1.3 release on 2014-03-11 we are aiming to deploy two changes, one to Planetary C...
- by KAGEHOSHI Horned Wolf - at 2014.03.07 22:07:00
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1703. Okay CCP Logibro answer me this - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=146326 CCP Logibro wrote: Hey guys With the Rubicon 1.3 release on 2014-03-11 we are aiming to deploy two changes, one to Planetary Conquest and one to Factional Warfare. At this stage we...
- by KAGEHOSHI Horned Wolf - at 2014.03.07 21:26:00
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1704. Core mechanic broken: Dusts reliance on people - in Feedback/Requests [original thread]
This is very vague, I don't see how this feedback will help at all. List the specific mechanics that are broken, and specifically how they are broken, and maybe suggestions on how to fix them.
- by KAGEHOSHI Horned Wolf - at 2014.03.07 16:06:00
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1705. All the Assault variant Rifles and Magsec's DPS - in General Discussions [original thread]
This is very very bad. AR is actually worse comparatively than in 1.7. Assault variants with more range also getting more DPS *shudders*.
- by KAGEHOSHI Horned Wolf - at 2014.03.06 21:31:00
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1706. SCR Users WTF are you complaining about ?? - in General Discussions [original thread]
I'm not complaining, I actually feel like the SCR got off too easy since the AR was nerfed harder than the SCR.
- by KAGEHOSHI Horned Wolf - at 2014.03.06 20:26:00
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1707. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
The nerf to damage mod (3% basic, 4% enhanced, 5% complex) while necessary, goes too far. Higher tier damage mods are not worth the SP and fitting costs it takes to use them any longer; going from 3% at standard to 5% at complex is hardly a differ...
- by KAGEHOSHI Horned Wolf - at 2014.03.06 16:17:00
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1708. Idea Rail and Plasma weapons Profincies - in General Discussions [original thread]
I like this idea.
- by KAGEHOSHI Horned Wolf - at 2014.03.06 15:57:00
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1709. [Idea] Amarr heavy weapon: impaler (heavy scrambler) - in Feedback/Requests [original thread]
Hynox Xitio wrote: I'd still run with my trusty HMG, but this looks pretty good, no real complaints from me. Do you have any concept art of it? I'd love to see some sort of drawing for it. I also created my own weapon concept, the Aether Hive, ...
- by KAGEHOSHI Horned Wolf - at 2014.03.06 14:54:00
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1710. The most useless thing you've trained?! - in General Discussions [original thread]
NOTHING. Every skill point I spend is done with purpose, all my skills are a step in approaching my final form of sublime immaculate perfection. Soon I will be complete.
- by KAGEHOSHI Horned Wolf - at 2014.03.05 20:40:00
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1711. What weapon will you be using in 1.8? - in General Discussions [original thread]
Still will be using my Templar scrambler rifle.
- by KAGEHOSHI Horned Wolf - at 2014.03.05 19:30:00
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1712. Dmg mod nerf positives and negatives - in General Discussions [original thread]
Should have been 3%-5%-7%, accompanied by a AV buff. I foresee a massive dual-tanking epidemic since complex shield extenders will be more favorable to armor tankers than damage mods now.
- by KAGEHOSHI Horned Wolf - at 2014.03.05 18:26:00
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1713. What does your clone look like? - in General Discussions [original thread]
Light skin, dark African-like coiled hair that sort of forms a small spiky afro, and a short black beard longer around the chin area. Some sweet facial tattoos. Long white leather jacket (when not in a dropsuit), and a variety of tribal necklaces ...
- by KAGEHOSHI Horned Wolf - at 2014.03.05 17:46:00
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1714. [Idea] Amarr heavy weapon: impaler (heavy scrambler) - in Feedback/Requests [original thread]
Komodo Jones wrote: And now that I read more of it, great concept! But a heavy weapon who's dps is only 190...look I understand that rifles are getting a nerf and infantry combat is just getting a complete makeover but that's a bit low, honestl...
- by KAGEHOSHI Horned Wolf - at 2014.03.05 17:06:00
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1715. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
Indirect AV nerfs: damage mod nerf, grenades carried nerf (for flux and AV grenades). Was the grenade count reductipn necessary for anything other than locus? It takes 3 standard PACKED AV nades to take out a cheap LAV. RR is likely still going t...
- by KAGEHOSHI Horned Wolf - at 2014.03.05 15:43:00
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1716. 1.8, when? - in General Discussions [original thread]
Guess you haven't been keeping up with the info CCP released. Its taking so long because the monthly updates cycle is over. It will contain A LOT of new content, comparable in size to Uprising 1.0. There will be 3 new sidearms, and all missing ra...
- by KAGEHOSHI Horned Wolf - at 2014.03.05 07:44:00
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1717. [Idea] Amarr heavy weapon: impaler (heavy scrambler) - in Feedback/Requests [original thread]
Komodo Jones wrote: Sounds like the amarr scrambler lance I've heard rumors about Turns out CCP Logibro was just trolling on IRC when he said the scrambler lance, and its not like there was an actual description mentioned.
- by KAGEHOSHI Horned Wolf - at 2014.03.05 07:34:00
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1718. [Idea] Amarr heavy weapon: impaler (heavy scrambler) - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: i like the concept but i think it should have semi lock-on and by that i mean it have a little red circle (or something) and will lock on to a target after .5-.9 seconds (depending on variant / tier) once locked...
- by KAGEHOSHI Horned Wolf - at 2014.03.05 07:31:00
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1719. Operation Mauler Final Tallies - in General Discussions [original thread]
1,215 heavy weapon kills. Mostly HMG, with like 3 forge gun kills.
- by KAGEHOSHI Horned Wolf - at 2014.03.05 04:16:00
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1720. The finnal solution to the redline problem - in Feedback/Requests [original thread]
The title lead me to expect a joke about CCP rounding up all redline snipers and tankers then sending them to death camps.
- by KAGEHOSHI Horned Wolf - at 2014.03.05 01:15:00
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