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901. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Completely unrelated, but I would like to hear your thoughts on the possibility of this since you're active on the forums right now. Even if you just tell me its never going to happen, at least I could then stop holding my breath for something.
- by KAGEHOSHI Horned Wolf - at 2014.07.09 22:15:00
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902. Easiest laziest way to add a good game mode - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: I'd really like to hear some brutally honest thoughts from devs about if this is actually possible. Still would
- by KAGEHOSHI Horned Wolf - at 2014.07.09 21:45:00
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903. Hotfix Charlie - Update - in Feedback/Requests [original thread]
I would suggest getting rid of regular Ambush and keeping OMS with no vehicles, regular Ambush is way too short; often just 5 minutes.
- by KAGEHOSHI Horned Wolf - at 2014.07.09 21:40:00
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904. CCP Rattati....you. are. awesome. - in Feedback/Requests [original thread]
He really is awesome, even when I have problems with some specifics of his proposals, the overall sum of the changes are overwhelmingly positive. As for the flaylock, I would like a normalization of splash radius across all tiers, bigger magazine...
- by KAGEHOSHI Horned Wolf - at 2014.07.09 21:27:00
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905. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Vitharr Foebane wrote: side arm shouldn't change either well we could go the stupid way and make logis sidearms only if you like them that much... :P Oh god no, I'm having flashbacks to those stupid threads
- by KAGEHOSHI Horned Wolf - at 2014.07.09 21:22:00
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906. If you had to choose one feature for a Patch What would it be? - in General Discussions [original thread]
This https://forums.dust514.com/default.aspx?g=posts&m=2246168#post2246168 KAGEHOSHI Horned Wolf wrote: The current boring game mode situation to me is the absolute WORST aspect of this game, and it genuinely makes me angry because we had...
- by KAGEHOSHI Horned Wolf - at 2014.07.09 21:19:00
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907. Hotfix Charlie - Update - in Feedback/Requests [original thread]
Also, might be beating a dead horse, but I really think the Amarr logi should keep the sidearm and not gain the equipment, it would be a fair tradeoff for having less equipment than other logis, and thus balanced. I can adapt to the loss of the si...
- by KAGEHOSHI Horned Wolf - at 2014.07.09 21:16:00
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908. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: Thokk Nightshade wrote: CCP Rattati wrote: All, * Move all logistics to the same number of Equipment slots, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus. * Does this mean...
- by KAGEHOSHI Horned Wolf - at 2014.07.09 21:05:00
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909. Hotfix Charlie - Update - in Feedback/Requests [original thread]
The dark cloud wrote: Do not remove skill stacking on dropships. Its rewarding teamplay and not the "solo ads" scrubbing. And i do like to fly like a oldschool pilot working with my team. Just being in a dropship with someone else hardly qual...
- by KAGEHOSHI Horned Wolf - at 2014.07.09 20:43:00
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910. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: KAGEHOSHI Horned Wolf wrote: CCP Rattati wrote: * Modification of scout bonuses, with Amarr getting a precision bonus, a narrow strong field of scanning on top of a heavily armored suit, and Caldari retaining a long r...
- by KAGEHOSHI Horned Wolf - at 2014.07.09 20:39:00
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911. Hotfix Charlie - Update - in Feedback/Requests [original thread]
RKKR wrote: KAGEHOSHI Horned Wolf wrote: for SOME REASON the Caldari has 9; the Caldari should have 8, but gain an equipment slot. That reason is to fit a CPU-mod...if you want to run a decent fitting...especially with 4 equipment slots....
- by KAGEHOSHI Horned Wolf - at 2014.07.09 20:35:00
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912. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: * Modification of scout bonuses, with Amarr getting a precision bonus, a narrow strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability. * Move all logistics to the same...
- by KAGEHOSHI Horned Wolf - at 2014.07.09 20:26:00
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913. Easiest laziest way to add a good game mode - in General Discussions [original thread]
deezy dabest wrote: KAGEHOSHI Horned Wolf wrote: But don't see why this game mode would be dependent on even teams any more or less than our existing modes. Certainly would be less bad than Domination. To me it seems like having the defe...
- by KAGEHOSHI Horned Wolf - at 2014.07.08 08:31:00
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914. Easiest laziest way to add a good game mode - in General Discussions [original thread]
deezy dabest wrote: KAGEHOSHI Horned Wolf wrote: Shinobi MumyoSakanagare ZaShigurui wrote: Hey Kagehoshi , you didn't run for CPM ..??.. I didn't see your name on the ballot . I would have voted for you . Thanks, I appreciate it, thoug...
- by KAGEHOSHI Horned Wolf - at 2014.07.08 08:04:00
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915. Easiest laziest way to add a good game mode - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Hey Kagehoshi , you didn't run for CPM ..??.. I didn't see your name on the ballot . I would have voted for you . Thanks, I appreciate it, though not interested in being CPM. deezy dabest wrote: ...
- by KAGEHOSHI Horned Wolf - at 2014.07.08 07:45:00
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916. Easiest laziest way to add a good game mode - in General Discussions [original thread]
I'd really like to hear some brutally honest thoughts from devs about if this is actually possible.
- by KAGEHOSHI Horned Wolf - at 2014.07.08 07:24:00
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917. Easiest laziest way to add a good game mode - in General Discussions [original thread]
LT SHANKS wrote: What if the defending team consisted of nothing but full proto squads?... The way I see it is that this could play similarly to a Domination game where one team is already redlined. All efforts to capture any points would be u...
- by KAGEHOSHI Horned Wolf - at 2014.07.08 02:37:00
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918. Easiest laziest way to add a good game mode - in General Discussions [original thread]
Scheneighnay McBob wrote: We need a more *exciting* game mode Does CCP have the resources to make a game mode that randomizes absolutely everything? Like, somehow it creates a "skirmish" with no NULL cannons, no time or clone limits, and 80 MC...
- by KAGEHOSHI Horned Wolf - at 2014.07.07 23:16:00
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919. Easiest laziest way to add a good game mode - in General Discussions [original thread]
Pokey Dravon wrote: Now the big downside I see with this is that basically the winning attack strategy would be to simply take your 16 guys, blob one objective, take it, move to the next. Since they have no need to defend captured objectives, t...
- by KAGEHOSHI Horned Wolf - at 2014.07.07 19:27:00
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920. Easiest laziest way to add a good game mode - in General Discussions [original thread]
Cenex Langly wrote: All I can say is the Defenders will always lose every time without a doubt. It's not difficult to get a hack and as we all know even against amazing teams they still lose objectives because people cannot be everywhere at onc...
- by KAGEHOSHI Horned Wolf - at 2014.07.07 19:24:00
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