Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 |
8421. Swarm Launcher - REAL Variants - in Feedback/Requests [original thread]
Noc Tempre wrote: KAGEHOSHI Horned Wolf wrote: Swarm launcher variant that fires swarms that detonate in the air after a 20 seconds, and do splash damage to any vehicle within the large splash radius. Lower direct damage, and smaller magazi...
- by KAGEHOSHI Horned Wolf - at 2012.11.11 03:29:00
|
8422. Swarm Launcher - REAL Variants - in Feedback/Requests [original thread]
Swarm launcher variant that fires weak but very very fast swarms. Also have a smaller magazine. Swarm launcher variant that fires swarms that detonate in the air after a 20 seconds, and do splash damage to any vehicle within the large splash radi...
- by KAGEHOSHI Horned Wolf - at 2012.11.11 03:26:00
|
8423. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
I really really love this idea. I always wanted to fight on a ship, but ship-boarding would be tricky to do and unpopular. I really really hope this gets implemented. Ship interior +1 Infantry only +1 MAG / Skirmish 1.0 style objectives +1
- by KAGEHOSHI Horned Wolf - at 2012.11.10 23:00:00
|
8424. Official Codex feedback thread - in Feedback/Requests [original thread]
Something about the gameplay doesn't feel quite right with me, and many people are always mentioning how bad the gameplay is on Dust; not just on here, but on various sites, and youtube comments, etc. I didn't know exactly what was wrong with it, ...
- by KAGEHOSHI Horned Wolf - at 2012.11.10 22:56:00
|
8425. [feedback] GAMEPLAY: gunplay, movement, and ADS - in Feedback/Requests [original thread]
The Polish Hammer wrote: I think a question that I haven't seen raised just yet is: What are all of these gamplay mechanic changes in reference to? Just throwing out general tweaks because you play solely as assault is nice and all for the assa...
- by KAGEHOSHI Horned Wolf - at 2012.11.10 22:53:00
|
8426. I think I'm going to go play COD on the 13th... - in General Discussions [original thread]
To each his own. I hope you do try Dust again when it releases officially, and that it changes your mind.
- by KAGEHOSHI Horned Wolf - at 2012.11.10 21:46:00
|
8427. Weapon Variety - in Feedback/Requests [original thread]
Scrambler rifle , plasma cannon, flaylock pistol (scroll down to weapons), and the MK25 gaus rifle are coming Weapon customization is also coming.
- by KAGEHOSHI Horned Wolf - at 2012.11.10 20:19:00
|
8428. Riot Shields or something like it. - in Feedback/Requests [original thread]
A scifi shield still would be cool.
- by KAGEHOSHI Horned Wolf - at 2012.11.10 03:41:00
|
8429. [Request] Reloading amplification - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Better idea. Do this, but ONLY at a slow rate while in a Nanohive/Supply Depot. Other than in those specific scenarios, the ammo is solid and already-constructed, not made of "active" nanites. I agree with this.
- by KAGEHOSHI Horned Wolf - at 2012.11.10 02:03:00
|
8430. Ideally, what should gameplay look and feel like? - in General Discussions [original thread]
Gameplay feedback thread about gunplay, controls, ADS is posted with responses gathered from this thread. Click here to check it out. https://forums.dust514.com/default.aspx?g=posts&t=44324&find=unread
- by KAGEHOSHI Horned Wolf - at 2012.11.10 00:52:00
|
8431. [feedback] GAMEPLAY: gunplay, movement, and ADS - in Feedback/Requests [original thread]
Something about the gameplay doesn't feel quite right with me, and many people are always mentioning how bad the gameplay is on Dust; not just on here, but on various sites, and youtube comments, etc. I didn't know exactly what was wrong with it, ...
- by KAGEHOSHI Horned Wolf - at 2012.11.10 00:47:00
|
8432. Ideally, what should gameplay look and feel like? - in General Discussions [original thread]
Th3rdSun wrote: Personally for me,the gunplay needs to be tightened up.For instance,there seems to be deadspots int he control while aiming making aiming less precise as almost every other shooter. When I try to move the reticle just slightly o...
- by KAGEHOSHI Horned Wolf - at 2012.11.10 00:21:00
|
8433. Mass driver Options - canister changes - in Feedback/Requests [original thread]
I would like some incendiary rounds that light the ground on plasma fire for area denial.
- by KAGEHOSHI Horned Wolf - at 2012.11.09 22:15:00
|
8434. What are the core game mechanics you would like to see fixed? - in General Discussions [original thread]
Stasis webifiers would really help with the dropship situation.
- by KAGEHOSHI Horned Wolf - at 2012.11.09 09:40:00
|
8435. Great Idea! - in General Discussions [original thread]
Realism had nothing to do with it. Though if depleting ammo creates new roles for logis and LAVs, thats a good thing; your idea would be good too.
- by KAGEHOSHI Horned Wolf - at 2012.11.09 04:49:00
|
8436. new dropsuits and weapon variations - in General Discussions [original thread]
I just see just the 2 ISK ones per tier, and a bunch of AUR ones. I don't see anything new. I actually got excited over nothing...
- by KAGEHOSHI Horned Wolf - at 2012.11.09 04:45:00
|
8437. Great Idea! - in General Discussions [original thread]
They should just add the stasis webifiers to slow down vehicles already. Would solve a lot of the problems.
- by KAGEHOSHI Horned Wolf - at 2012.11.09 01:52:00
|
8438. Great Idea! - in General Discussions [original thread]
Unethical is not the right word, unethical is more like morally wrong. I think you're saying it doesn't make sense, but I assume its not an actual book, but some neural wiring program similar to learning by downloading in The Matrix. I don't like...
- by KAGEHOSHI Horned Wolf - at 2012.11.09 01:46:00
|
8439. What are the core game mechanics you would like to see fixed? - in General Discussions [original thread]
Fix lag, frame rate, and all that obvious stuff. Fix spawning in Ambush: You should be spawned where there is the least enemies, and preferably where there are a few allies. Player on player collisions have a weird bouncy annoying effect. Needs ...
- by KAGEHOSHI Horned Wolf - at 2012.11.08 22:10:00
|
8440. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
Still would like some optional charge shotguns, charge scrambler pistols, and charge mass drivers (MD charge makes grenades fly straighter to hit farther targets easier)
- by KAGEHOSHI Horned Wolf - at 2012.11.08 21:15:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 |
First page | Previous page | Next page | Last page |