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8101. Suggested balance tweak for Skirmich mode - in Feedback/Requests [original thread]
To the OP, you can edit the title and stuff. To everyone else, why you no comment? Don't you want hack speed to be inversely proportional to the number of objectives controlled by the hacker's team.
- by KAGEHOSHI Horned Wolf - at 2012.12.01 21:59:00
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8102. Suggested balance tweak for Skirmich mode - in Feedback/Requests [original thread]
Adjusting objective hack and hack cancelling speed based on who controls the most objectives is brilliant. I love this idea. If your team only has 1 objective, then it should take the enemy substantially longer to capture your last objective; it ...
- by KAGEHOSHI Horned Wolf - at 2012.12.01 12:09:00
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8103. INFANTRY FIRING UNSILENCED WEAPONS SHOULD SHOW ON RADAR - in Feedback/Requests [original thread]
DarkShadowFox wrote: We dont even have silencers? Weapon customization is coming. https://forums.dust514.com/default.aspx?g=posts&m=315202#post315202 "[REQUEST] Weapon customization: Subsystem, Rigging, Slots, or Add-ons - The design fo...
- by KAGEHOSHI Horned Wolf - at 2012.12.01 04:17:00
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8104. Large railguns: do they need to be so slow? - in General Discussions [original thread]
Thanks for the answers. Turn speed to me is a really bad thing to nerf, just makes things frustrating to use, and just not fun. I hope the turn speed is raised, even if it means something else is nerfed instead.
- by KAGEHOSHI Horned Wolf - at 2012.12.01 04:01:00
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8105. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
Skihids wrote: As i see it Immersion is two thirds of FPS. The goal of First Person is to place you right in the action and convince a part of your brain that you are really there. Boarding animations, running sway, and explosions shutting down...
- by KAGEHOSHI Horned Wolf - at 2012.12.01 03:56:00
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8106. Large railguns: do they need to be so slow? - in General Discussions [original thread]
Why are they so slow? Just curious.
- by KAGEHOSHI Horned Wolf - at 2012.12.01 02:40:00
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8107. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
J'Jor Da'Wg wrote: Its explainable via the Tacnet, the giant "eyes in the sky". We can see the overview map, yes? So why couldn't those same cameras that feed our HUD inside our dropsuit helmet feed us a 3rd person view of our body? I like bei...
- by KAGEHOSHI Horned Wolf - at 2012.12.01 01:24:00
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8108. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
I hope the AR gets changed to sound like its really blasting out burning hot plasma at high velocity, and not the current sound. The sound in the trailer is better, but still not ideal. Anyone have any more comments on the trailers, immersion, an...
- by KAGEHOSHI Horned Wolf - at 2012.12.01 01:20:00
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8109. [Request] Jetpacks (or jump pack): Could Actually Work - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: KAGEHOSHI Horned Wolf wrote: Just watched some PlanetSide 2 gameplay (other large scale team-based MMO FPS), and I'm jealous that they get jetpacks. Jealous they have 1000 people on the battlefield....but they don't of...
- by KAGEHOSHI Horned Wolf - at 2012.11.30 23:54:00
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8110. INFANTRY FIRING UNSILENCED WEAPONS SHOULD SHOW ON RADAR - in Feedback/Requests [original thread]
I made a thread about this before, but it should only apply to a small radius. It would also help make the nova knife less useless since it would never get detected. If we get silences, it better not be some generic FPS silencers, but something th...
- by KAGEHOSHI Horned Wolf - at 2012.11.30 23:28:00
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8111. [Request] Jetpacks (or jump pack): Could Actually Work - in Feedback/Requests [original thread]
*Flies thread back to first page*
- by KAGEHOSHI Horned Wolf - at 2012.11.30 23:22:00
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8112. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
Death animations can be improved, but I think they should remain in first person. It wouldn't make sense otherwise. A disembodied consciousness has no eyeballs. More importantly, there are no disembodied consciousnesses. The mind, and consciousn...
- by KAGEHOSHI Horned Wolf - at 2012.11.30 23:13:00
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8113. Ammar Dropships - in General Discussions [original thread]
Skihids wrote: KAGEHOSHI Horned Wolf wrote: This is a real Amarr dropship, from the fanfest trailer: http://i737.photobucket.com/albums/xx12/KAGEHOSHI-/AmarrdropshipDust514.png That would not be a dropship as we know it as it came from ...
- by KAGEHOSHI Horned Wolf - at 2012.11.30 22:59:00
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8114. What CCP could to do bring back the player base? - in General Discussions [original thread]
Beta testers are replaceable, just send new codes via a gaming news site. Player amount isn't really that important as long as we have enough to get into game. Player amount will only matter when the game is launched. Announcing (via email) and r...
- by KAGEHOSHI Horned Wolf - at 2012.11.30 22:06:00
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8115. ability to dig a fox hole. - in Feedback/Requests [original thread]
Governor Odius wrote: Several people have proposed deployable cover, which accomplishes the same thing and would be a lot easier to implement. I agree with this Deployble shields can be equipment : It could be an equipment that you can ...
- by KAGEHOSHI Horned Wolf - at 2012.11.30 22:02:00
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8116. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
Anyone else want these immersive features, or others?
- by KAGEHOSHI Horned Wolf - at 2012.11.30 21:30:00
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8117. Ammar Dropships - in General Discussions [original thread]
This is a real Amarr dropship, from the fanfest trailer: http://i737.photobucket.com/albums/xx12/KAGEHOSHI-/AmarrdropshipDust514.png
- by KAGEHOSHI Horned Wolf - at 2012.11.30 20:45:00
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8118. REQUEST: Shield deployment - in Feedback/Requests [original thread]
Still would be great.
- by KAGEHOSHI Horned Wolf - at 2012.11.30 03:23:00
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8119. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
The sky color and sandy textures of this map in the E3 build, I miss it. Please bring back this sky color and texture. http://www.youtube.com/watch?v=_4Ql8O_E-mg&NR=1&feature=endscreen Seriously, the sand and the sky looked really reall...
- by KAGEHOSHI Horned Wolf - at 2012.11.30 02:59:00
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8120. Mislead or not ready? - in General Discussions [original thread]
Thread posted https://forums.dust514.com/default.aspx?g=posts&t=46063&find=unread
- by KAGEHOSHI Horned Wolf - at 2012.11.30 02:53:00
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