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7761. A great build is horrible because of this one thing!!!! - in General Discussions [original thread]
Do you know the chances of actually hitting anyone with a mass driver at that range? You have to predict where the arc will end, and account for moving targets, the mass driver rounds are really slow. A STANDARD basic AR (not advanced or prototy...
- by KAGEHOSHI Horned Wolf - at 2012.12.20 10:21:00
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7762. A great build is horrible because of this one thing!!!! - in General Discussions [original thread]
G-SLicK wrote: KAGEHOSHI Horned Wolf wrote: G-SLicK wrote: KAGEHOSHI Horned Wolf wrote: I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get u...
- by KAGEHOSHI Horned Wolf - at 2012.12.20 10:02:00
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7763. A great build is horrible because of this one thing!!!! - in General Discussions [original thread]
gameplay/balance before realism. Mass driver doesn't need this extra advantage.
- by KAGEHOSHI Horned Wolf - at 2012.12.20 09:52:00
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7764. A great build is horrible because of this one thing!!!! - in General Discussions [original thread]
I was a strong believer that MDs needed bigger magazines, but I think the recoil impact effect when being hit should be removed; its not needed, and annoying.
- by KAGEHOSHI Horned Wolf - at 2012.12.20 09:48:00
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7765. A great build is horrible because of this one thing!!!! - in General Discussions [original thread]
G-SLicK wrote: KAGEHOSHI Horned Wolf wrote: I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. ...
- by KAGEHOSHI Horned Wolf - at 2012.12.20 09:36:00
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7766. A great build is horrible because of this one thing!!!! - in General Discussions [original thread]
I use AR's primarily, and AR's are fine. Its not a bad thing that AR's are no longer unbeatable, its ok for other weapons to be as good. Just get use to it, and it will be eventually be just fine. I actually find AR's more fun now, and I have been...
- by KAGEHOSHI Horned Wolf - at 2012.12.20 09:19:00
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7767. Sticky:Problems, glitches and bugs with Chromosome - in Technical Support/Bugs [original thread]
The disappearing hands seem as frequent, if not more frequent then last build.
- by KAGEHOSHI Horned Wolf - at 2012.12.20 09:14:00
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7768. Concept art question for CCP? Who is the artist? - in General Discussions [original thread]
Found a video on YouTube uploaded by someone to show off the art and the music on the XMB, and took a screenshot. I uploaded the imagine on Google's image searching engine, but Google recognized the Dust 514 logo, and sent me to more Dust 514 art ...
- by KAGEHOSHI Horned Wolf - at 2012.12.20 09:02:00
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7769. Concept art question for CCP? Who is the artist? - in General Discussions [original thread]
The new concept art image that appears when you scroll to Dust 514 on the PS3's XMB. It looks like the interior of a some industrial facility or ship, and there is this machine holding up multiple clones. It looks so complicated, messy, and amazin...
- by KAGEHOSHI Horned Wolf - at 2012.12.20 08:28:00
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7770. Ambush spawns fixed? - in General Discussions [original thread]
It has certainly improved, though I would not say its fixed.
- by KAGEHOSHI Horned Wolf - at 2012.12.20 07:27:00
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7771. [Feedback] Isk rewards are too high - in Feedback/Requests [original thread]
Its fine the way it is.
- by KAGEHOSHI Horned Wolf - at 2012.12.20 07:24:00
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7772. Vehicular Cloaking!!! - in Feedback/Requests [original thread]
Infantry and vehicle cloaking is already on CCP's to-do list.
- by KAGEHOSHI Horned Wolf - at 2012.12.20 06:27:00
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7773. [Request] Inactive Squad Leaders - in Feedback/Requests [original thread]
Squad leaders should be informed that they are squad leader They need to be informed how to set orders They need to be warned that inactivity will get them demoted, and replaced by another squad leader candidate Players should be able to choose...
- by KAGEHOSHI Horned Wolf - at 2012.12.20 06:09:00
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7774. [Request] Alternative to hard range limit (no disappearing shots) - in Feedback/Requests [original thread]
Elijah Sol' Dzusaki wrote: Aren't all shots instantaneous so it would be hard to program this? That is a very good point
- by KAGEHOSHI Horned Wolf - at 2012.12.20 05:44:00
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7775. [Request] Alternative to hard range limit (no disappearing shots) - in Feedback/Requests [original thread]
Still would be nice.
- by KAGEHOSHI Horned Wolf - at 2012.12.20 05:05:00
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7776. Serious lag - in Technical Support/Bugs [original thread]
I had no lag yesterday, but I'm guessing more people playing is putting strain on servers maybe.
- by KAGEHOSHI Horned Wolf - at 2012.12.20 04:51:00
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7777. Sticky:Problems, glitches and bugs with Chromosome - in Technical Support/Bugs [original thread]
When I spawn, particularly in Skirmish, the frame rate is initially very bad, but that fixes after few seconds.
- by KAGEHOSHI Horned Wolf - at 2012.12.20 03:05:00
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7778. [Feedback] Advanced and prototype weapons are not worth it. - in Feedback/Requests [original thread]
I guess this isn't needed.
- by KAGEHOSHI Horned Wolf - at 2012.12.20 02:37:00
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7779. Sticky:Problems, glitches and bugs with Chromosome - in Technical Support/Bugs [original thread]
unsafe zone message appearing when I died, and was not in the red zone at all. Happened in Ambush on the green Gallente outpost map. occasional lag, which causes me to snap and rubberband forward, or any direction that I am currently going to.
- by KAGEHOSHI Horned Wolf - at 2012.12.20 02:21:00
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7780. Serious lag - in Technical Support/Bugs [original thread]
Happened on several Ambush maps around the time I am posting this. occasional lag, which causes me to snap and rubberband forward continuously.
- by KAGEHOSHI Horned Wolf - at 2012.12.20 02:19:00
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