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841. Vehicle specific quotas - in General Discussions [original thread]
elric the enchanter wrote: KAGEHOSHI Horned Wolf wrote: The current state of vehicles is such that it requires at least 2 AV players to take down one tank. The current vehicle quota theoretically allows for 6 tanks from one side to to be out...
- by KAGEHOSHI Horned Wolf - at 2014.04.08 20:39:00
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842. What Happened in 1.8 - in General Discussions [original thread]
Forge gun charge time reduction bonus not applying, meaning you'll end up shooting blanks.
- by KAGEHOSHI Horned Wolf - at 2014.04.08 19:40:00
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843. Vehicle specific quotas - in General Discussions [original thread]
Odigos Ellinas wrote: KAGEHOSHI Horned Wolf wrote: The current state of vehicles is such that it requires at least 2 AV players to take down one tank. The current vehicle quota theoretically allows for 6 tanks from one side to to be out at o...
- by KAGEHOSHI Horned Wolf - at 2014.04.08 03:02:00
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844. Vehicle specific quotas - in General Discussions [original thread]
EternalRMG wrote: In ambush its reasonable to have 2 vehicles, as there are no supply depots no installations and no other objective but to get kills. In dom and skirmish the quota is good at 6 you know why? because most maps have indoor locati...
- by KAGEHOSHI Horned Wolf - at 2014.04.08 02:18:00
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845. Vehicle specific quotas - in General Discussions [original thread]
Any more thoughts?
- by KAGEHOSHI Horned Wolf - at 2014.04.08 02:05:00
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846. Vehicle specific quotas - in General Discussions [original thread]
The current state of vehicles is such that it requires at least 2 AV players to take down one tank. The current vehicle quota theoretically allows for 6 tanks from one side to to be out at once; I have experienced this occurrence at least twice in...
- by KAGEHOSHI Horned Wolf - at 2014.04.08 00:30:00
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847. Is it worth coming back? - in General Discussions [original thread]
Nicholas Silverton wrote: well guys, i played a couple hours last night and i have to say i felt awfully lonely. I would wander around the map for a good 3 minutes before i saw a blue shimmer and fired wildly at it. I do have to say the new sui...
- by KAGEHOSHI Horned Wolf - at 2014.04.07 15:31:00
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848. Plasma Rifles Needs...... - in General Discussions [original thread]
No, it needs more damage. hybrid-blaster/plasma weapons are meant to be closer range than projectiles of the same general style. The plasma rifle should have more DPS to make up for its lack of range. Solution: https://forums.dust514.com/defaul...
- by KAGEHOSHI Horned Wolf - at 2014.04.07 15:11:00
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849. Gallente Research Lab frame rate issue ever going to be fixed? - in General Discussions [original thread]
I too love the map design, its such a shame that these issues hold it back.
- by KAGEHOSHI Horned Wolf - at 2014.04.07 13:58:00
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850. Gallente Research Lab frame rate issue ever going to be fixed? - in General Discussions [original thread]
Awry Barux wrote: Weird- I haven't experienced any frame rate problems in the Gal research lab in 1.8, even in equip-spammy Dom matches. I've had at least 2 instances since 1.8 where it has happened to me.
- by KAGEHOSHI Horned Wolf - at 2014.04.07 05:49:00
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851. Gallente Research Lab frame rate issue ever going to be fixed? - in General Discussions [original thread]
The thing has been out since 1.4, and 4 builds later I still get the worst frame rate drops I have ever experienced in Dust on this outpost. These aren't fringe rare events, but a consistent issue that is frequently experienced and reported by pla...
- by KAGEHOSHI Horned Wolf - at 2014.04.07 01:27:00
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852. Race Advantages? - in General Discussions [original thread]
Minmatar = highest speed dropsuits Amarr = HP (armor), and high PG/CPU dropsuits Caldari = best dropsuits for shields Gallente = dropuits have built-in armor repair
- by KAGEHOSHI Horned Wolf - at 2014.04.07 00:19:00
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853. Just want to clarify: - in General Discussions [original thread]
I generally agree with the problem of scouts being great a E-war while still being able to have medium frame-level HP, but mediums have needed a slot overhaul for a while, and I think a slot overhaul can make scouts balanced by comparison. I thi...
- by KAGEHOSHI Horned Wolf - at 2014.04.07 00:06:00
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854. Good work on the laser rifle and Mass driver. - in General Discussions [original thread]
Mass driver makes a good back up for my assault scrambler rifle on my Amarr commando CQC fit. 135% shield damage (I have proficiency 5) + commando damage bonus = destroyed shields. Mass driver 120% to armor = destroyed armor.
- by KAGEHOSHI Horned Wolf - at 2014.04.06 19:07:00
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855. Talking about 1.8 likes and cons of the game. - in General Discussions [original thread]
BAD FURRY wrote: C Saunders wrote: Punctuation. Why you no use it!? ....... why you care ? Because he's taking the time to read your post; it is a mess, and frankly is hard to read because of both poor punctuation. I assume you want...
- by KAGEHOSHI Horned Wolf - at 2014.04.06 17:21:00
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856. Devs/CPM: serious question. - in General Discussions [original thread]
I don't find anything obscene or offensive about that name. This kind of language is way too ambiguous and open to subjective interpretation, like what if someone found me calling myself a god-king offensive?
- by KAGEHOSHI Horned Wolf - at 2014.04.06 09:38:00
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857. Updated Bolt pistol page in wiki.dust514.info - in General Discussions [original thread]
Wrong image, you have the magsec image on the bolt pistol page. This should be the image for the bolt pistol: http://web.ccpgamescdn.com/dust/news.control/65845/1/1.png
- by KAGEHOSHI Horned Wolf - at 2014.04.06 06:15:00
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858. Amarr assault bonus; for scrambler rifles as well? - in General Discussions [original thread]
Arkena Wyrnspire wrote: SCRs still benefit from the bonus. It just doesn't kick in sometimes because of a bug. This
- by KAGEHOSHI Horned Wolf - at 2014.04.05 21:17:00
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859. Vehicles vs AV is almost balanced - in General Discussions [original thread]
@Takashiro Kashuken: I do like the idea of having capacitors in Dust, as well as more varied modules to increase the diversity of vehicle fits on the battlefield. I also very much the idea of stasis webifiers, and neutralizers at the hands of infa...
- by KAGEHOSHI Horned Wolf - at 2014.04.05 16:15:00
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860. Vehicles vs AV is almost balanced - in General Discussions [original thread]
The Terminator T-1000 wrote: Really? A proto swarm launcher with prof 5 and 2 complex mods on a proto minmatar commando suit which adds extra 10% damage does less damage than an advance swarm back in 1.6 before all the nerfs to swarms, dmg mods...
- by KAGEHOSHI Horned Wolf - at 2014.04.05 16:05:00
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