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521. Opening the player market as a balancing tool for Factional Warfare - in General Discussions [original thread]
Oswald Rehnquist wrote: Justicar Karnellia wrote: Oswald Rehnquist wrote: Tonight we had trouble just getting over 8-10 people in our matches. It was pretty bad. I actually don't think the player market will fix the issue either. Low sup...
- by Justicar Karnellia - at 2013.12.17 09:20:00
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522. Opening the player market as a balancing tool for Factional Warfare - in General Discussions [original thread]
Lorhak Gannarsein wrote: Kasote Denzara wrote: Lorhak Gannarsein wrote: Amarr has the crappiest rewards out of any faction. I want the Commando, the Scrambler Rifle, and maybe the Laser Rifle (since I'm theory-crafting a few builds ar...
- by Justicar Karnellia - at 2013.12.17 09:14:00
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523. Opening the player market as a balancing tool for Factional Warfare - in General Discussions [original thread]
Oswald Rehnquist wrote: Tonight we had trouble just getting over 8-10 people in our matches. It was pretty bad. I actually don't think the player market will fix the issue either. Low supply and high demand would turn the tide around but low s...
- by Justicar Karnellia - at 2013.12.17 09:08:00
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524. Opening the player market as a balancing tool for Factional Warfare - in General Discussions [original thread]
Rasatsu wrote: The issue is there's no incentive to fight for a losing faction, causing a positive feedback loop where one side gets more and more organized participants. Since it becomes hard to get in a match for the organized side this reinf...
- by Justicar Karnellia - at 2013.12.17 09:05:00
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525. Opening the player market as a balancing tool for Factional Warfare - in General Discussions [original thread]
Lorhak Gannarsein wrote: If only there were some way that Amarr would be balanced like that... No-one wants ScR or LR except us anyway. Amarr has the crappiest rewards out of any faction. Hey there. I haven't yet picked a 2nd side for the F...
- by Justicar Karnellia - at 2013.12.17 09:03:00
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526. Opening the player market as a balancing tool for Factional Warfare - in General Discussions [original thread]
Since I started participating in FW exclusively on the caldari side, I noticed several issues that are now common knowledge for anyone participating in FW - that certain factions have a numerical and organisational advantage, either through moral ...
- by Justicar Karnellia - at 2013.12.17 08:29:00
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527. you earned it... - in General Discussions [original thread]
Aero Yassavi wrote: Imagine if they added a radius around supply depots that you couldn't drop equipment within. So many players would QQ. It would be awesome. Yep it's clear this needs to be done - in a more general sense there needs to be ...
- by Justicar Karnellia - at 2013.12.17 08:00:00
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528. Remove blasters from tanks? - in General Discussions [original thread]
Make tank turrets only shoot swarm missiles - now they can only hurt other tanks and can't hurt infantry..... don't worry, they work really well against tanks. really. Hey are you still reading this?
- by Justicar Karnellia - at 2013.12.16 20:40:00
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529. Add SP restriction to FW? - in General Discussions [original thread]
Yep.. just came out of the bad side of another caldari FW stomp... there are way too many people just hanging around... you need an SP or WP minimum AND you need a giant flashing banner saying "FRIENDLY FIRE IS ENABLED WHEN IN FACTIONAL WARFARE - ...
- by Justicar Karnellia - at 2013.12.16 20:37:00
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530. Welp I finally got banned and lost all my hard earned standing points - in General Discussions [original thread]
It's true the caldari side has almost no-one fighitng for it (literally) - sometimes the side i'm on is only half-full , not to mention the people that just leave the battle 60 seconds in when it's apparent that a win is impossible. The introduct...
- by Justicar Karnellia - at 2013.12.16 16:26:00
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531. Why Does Everyone Complain About TTK? - in General Discussions [original thread]
Beren Hurin wrote: Also, the advantage the scrambler, combat rifle, and a few other weapons have is that their ADS gets a red dot sight which typically means a few more headshots than other more 'sprayish' weapons. Ah the fabled red dot sigh...
- by Justicar Karnellia - at 2013.12.16 16:23:00
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532. Faction Warfare difficulty level assessment - in General Discussions [original thread]
Yep. I see Caldari half-empty matches now at launch, which is an automatic loss. Sometimes I see people jump ship when they know victory is nigh, again an automatic loss. It really is a hard slog - I've tried gathering a squad on those caldari FW ...
- by Justicar Karnellia - at 2013.12.16 16:17:00
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533. What does the Fox Say... about AV? - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Good as expected Fox but there need to be other things addressed here . The fact that a mod could bring health back to one hundred percent in a matter of a second without any evolution of a climb rate ....
- by Justicar Karnellia - at 2013.12.16 16:13:00
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534. What does the Fox Say... about AV? - in General Discussions [original thread]
Good sensible post. You point out the zero-sum game that's going on - AV infantry are useless against infantry, so pulling them out culls your infantry strength, while pulling out your tank is better since it is anti-infantry AND anti-vehicle. The...
- by Justicar Karnellia - at 2013.12.16 16:04:00
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535. Holding On to Players: Decent weekend - in General Discussions [original thread]
For those into technical graph analysis long and mid-term MACD shows downtrend on new players joining and it's rangebound on players online. This translates roughly to "there are less people willing to try out the game, but those trying it out are...
- by Justicar Karnellia - at 2013.12.16 15:57:00
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536. Hey guys, what's going on? - in The Council's Chamber [original thread]
I think it's pretty clear they are aware of the problem (and I think the CPM is too) and the "internal" forum must be a place of interesting debate at the moment. :)
- by Justicar Karnellia - at 2013.12.16 12:55:00
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537. 1.7 Respec Feedback - in The Council's Chamber [original thread]
I understand the logic behind giving a respec, but I think once that pandora's box it's really hard to shut it. Every new feature, change, dropsuit, weaopn or piece of equipment will have cries for respecs and I believe they will try implement par...
- by Justicar Karnellia - at 2013.12.16 12:53:00
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538. Hey CCP GG's. - in General Discussions [original thread]
Yeah I've fought the devs before - I'd say CCP Logibo and CCP Rattati are the two that play the best - I think it's really nice of them to do events like that - playing against the devs is great fun. Whatever my critiques of the game may be, I sti...
- by Justicar Karnellia - at 2013.12.16 12:46:00
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539. CCP this is what i am talking about - in General Discussions [original thread]
Thanks for the video. I don't think you're really showing anything new - this is the new gameplay standard now - the new zero-sum game involving tank spam. As soon as the patch hit I knew this would be a problem, day 1 we had an average of 3 tanks...
- by Justicar Karnellia - at 2013.12.16 12:37:00
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540. what are swarms supposed to do? - in General Discussions [original thread]
Parson Atreides wrote: Seymor Krelborn wrote: lol looks like my point is being proven since no one can tell me what I should use swarms for.... answer... they are for tanks and not working right... yes? Problem is, CCP and tankers seem t...
- by Justicar Karnellia - at 2013.12.16 12:32:00
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