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2401. Revert Hardener change and allow AV weapons to pierce resistance - in General Discussions [original thread]
Running my Madrugar today, two guys with Swarms could put me in a dangerous enough of a situation that I couldn't just sit there and "lolswarm" them with my hardener on. I could decide to sit there, letting them beat me down over some time, but an...
- by Joseph Ridgeson - at 2014.03.28 10:48:00
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2402. Has anyone tried a Melee fit? - in General Discussions [original thread]
Lots o' Melee Damage . Probably wouldn't work but it just seems hilarious to me.
- by Joseph Ridgeson - at 2014.03.27 20:57:00
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2403. HArdener nerf hurts proto tanks more than militia ones. - in General Discussions [original thread]
Supernus Gigas wrote: I think changing their effectiveness based on tiers would have been much better. Shield: Militia/Basic: 40% Enhanced: 50% Complex: 60% Armor: Militia/Basic: 20% Enhanced: 30% Complex: 40% Or Something along those lines...
- by Joseph Ridgeson - at 2014.03.27 18:03:00
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2404. On CCP and blaming the customer - in General Discussions [original thread]
Try writing a ticket. Something along the lines of: "Hello. I recently skilled into Amarr Scout. I saw that I could skill into it to X level and still have enough SP left over to get things I was interested in. Obviously, I was quite surprised to...
- by Joseph Ridgeson - at 2014.03.27 16:05:00
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2405. Missing Skillpoint!! March 27 Update - in General Discussions [original thread]
Amarr Scout was fixed. They deducted SP to make up the deficit.
- by Joseph Ridgeson - at 2014.03.27 14:11:00
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2406. negative SP - in General Discussions [original thread]
Disturbingly Bored wrote: Joseph Ridgeson wrote: HOLY HELL! I thought for sure they would just refund the skill and make you do it again. Kinda sucks for the people that were only paying attention to the amount of SP they would have left an...
- by Joseph Ridgeson - at 2014.03.27 14:01:00
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2407. Tank nerf - in General Discussions [original thread]
Dj grammer wrote: the number of tanks each team can have on ambush went down to 2 per team, armor hardeners went through first and then shield next downtime So shield hardeners haven't been nerfed yet? Yeah... I guess I am gonna wait until n...
- by Joseph Ridgeson - at 2014.03.27 13:56:00
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2408. Post your Fanfest predictions here. - in General Discussions [original thread]
I am going to guess there will be nothing that surprises us. Having been made a kind of laughing stock with "everything coming in 2013!" I am expecting some conservatism. Seriously, watch the DUST 514 Fanfest stuff and just tick off what isn't in ...
- by Joseph Ridgeson - at 2014.03.27 13:48:00
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2409. Guys, Assault is doing FINE. - in General Discussions [original thread]
One Assault almost killing you doesn't prove that Assaults are completely fine. If that were the case, Beethoven proves that being deaf is useful in the music industry.
- by Joseph Ridgeson - at 2014.03.27 13:12:00
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2410. How to fix the Assault - in General Discussions [original thread]
My big thing is role or "X suit does Y better than any other suit." Currently, Assaults do nothing better than anyone else. Logistic is the equipment guy, Commando is the light weapon versatility+damage guy, Sentinel is the tanky heavy weapons guy...
- by Joseph Ridgeson - at 2014.03.27 12:20:00
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2411. Hardener nerf :(.... - in General Discussions [original thread]
The only thing that worries me is that damage wasn't reduced for vehicles or damage mods. Tanks were too resistant against Infantry based AV. Glass cannons got a pretty wicked buff since their prey just got a lot weaker. Railgun Installations are ...
- by Joseph Ridgeson - at 2014.03.27 12:10:00
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2412. negative SP - in General Discussions [original thread]
HOLY HELL! I thought for sure they would just refund the skill and make you do it again. Kinda sucks for the people that were only paying attention to the amount of SP they would have left and didn't want to go Prototype. Jeez...
- by Joseph Ridgeson - at 2014.03.27 12:05:00
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2413. Frankly Speaking CCP you have gone a little bit far.... - in General Discussions [original thread]
Judge Rhadamanthus wrote: . I will be testing after all the changes tomorrow and feeding back to CCP. Can we expect another eloquent video from you on these changes? Seriously, you are already doing the work on a CPM member. Please deeply c...
- by Joseph Ridgeson - at 2014.03.27 12:00:00
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2414. Frankly Speaking CCP you have gone a little bit far.... - in General Discussions [original thread]
XxGhazbaranxX wrote: Rail tanker will just have to get good now and risk losing it if they want map control. I have umbrage with these remarks good sir! People that used Rail Tanks on the field will have no problems with these changes. The j...
- by Joseph Ridgeson - at 2014.03.27 11:57:00
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2415. Frankly Speaking CCP you have gone a little bit far.... - in General Discussions [original thread]
Glass cannon militia tanks are going to love this change. Tanks lost over a thousand EHP (some two thousand plus) while their damage wasn't changed. Basically, the prey was made less defensive while the predator wasn't altered at all. There real...
- by Joseph Ridgeson - at 2014.03.27 11:54:00
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2416. HArdener nerf hurts proto tanks more than militia ones. - in General Discussions [original thread]
Here's what scares me: glass cannons. Tanks that were built defensive with high EHP were reduced heavily while tanks that were all offense now have squishier targets. If you make the elephant's hide less think but don't change the the sharpness of...
- by Joseph Ridgeson - at 2014.03.27 11:49:00
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2417. Now that Scouts have a hard role (cloak), any change to Assaults? - in General Discussions [original thread]
medomai grey wrote: Auris Lionesse wrote: Jadek Menaheim wrote: I would opt for bonuses that define Assault Suits as the "Jack of All Trades, Master of None." Completely wrong. That's the basic frames with no roles. Assaults are slaye...
- by Joseph Ridgeson - at 2014.03.27 09:29:00
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2418. Now that Scouts have a hard role (cloak), any change to Assaults? - in General Discussions [original thread]
Korvin Lomont wrote: First off cloak is not restricted to scouts any suit with equipment slots can use it. The logi even gets a bonus to it currently. Secondly the cloak is in most cases garbage the shimmer is way too strong when walking...so ...
- by Joseph Ridgeson - at 2014.03.27 09:24:00
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2419. Does aim assist work on cloaked people? - in General Discussions [original thread]
I-Shayz-I wrote: AA seems to have been reduced a bit in 1.8... could just be me though. Feels like it to me too. I am not sure if it is the Rail Rifle having more kick now (thing is flying all over the place) or if it is just people are dying...
- by Joseph Ridgeson - at 2014.03.27 09:16:00
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2420. CCP Give us some kind of ETA about the hotfixes. - in General Discussions [original thread]
CCP Saberwing wrote: Okay, so here's the latest: - We're releasing a couple batches of hotfixes. - The first batch are going through QA now and we're hoping for them to go out during downtime today. - We'll announce what they are once they've ...
- by Joseph Ridgeson - at 2014.03.27 09:10:00
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