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2381. Is Turret Operation working for you other tankers? - in General Discussions [original thread]
This character has 5 Ranks in Large Blaster Proficiency and 4 Ranks in Large Railgun Proficiency. This means that there should be a 50% increase for Blasters and a 40% increase for Railguns in rotational speed. Using my phone, I recorded video of ...
- by Joseph Ridgeson - at 2014.03.29 08:19:00
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2382. I quit DUST 514 - in General Discussions [original thread]
Sorry to hear that you are no longer enjoying the game. Perhaps it will interest you at a later time. We'll be here when/if you decide to come back.
- by Joseph Ridgeson - at 2014.03.28 22:46:00
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2383. How to fix Assaults. You will agree. - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Zahle Undt wrote: @ KAGEHOSHI your proposal turns assaults into half-assed logis and doesn't do much to differentiate the assault. Small CPU/PG bonuses so we can more effectively use all the slots we have and a s...
- by Joseph Ridgeson - at 2014.03.28 20:14:00
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2384. How to fix Assaults. You will agree. - in General Discussions [original thread]
You can just use 5% for everything. 25% of a Complex Shield Extender is 16.5. 25% of a Complex Armor Repairer is 1.5 25% of a Complex Armor Plate is 33.75 A basic armor plate would become 106.25, a basic shield extender would become 27.6, and a...
- by Joseph Ridgeson - at 2014.03.28 20:03:00
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2385. Magsec Users - in General Discussions [original thread]
It is Caldari tech and everything Caldari tech has to be awesome! Oh, I use a Madrugar tank. Why do you ask?... Going serious, I actually like Rail Rifle / Magsec on my Assault. The biggest thing I can say about them is that they "feel good to sh...
- by Joseph Ridgeson - at 2014.03.28 19:32:00
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2386. Is Dust a game for the casual gamer? - in General Discussions [original thread]
hold that wrote: I doesn't matter, OP has obviously been playing this game for quite a bit, he's just trying to get likes or indirectly talk sht Or, you know, get people's thoughts and ideas on things and stuff. Kind of a 'general discussion...
- by Joseph Ridgeson - at 2014.03.28 17:09:00
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2387. Is Dust a game for the casual gamer? - in General Discussions [original thread]
Yes, it is. The same can be said about any FPS. "Counter-Strike has all these clans. Some people don't have time for that kind of stuff. Is this a game for casual players?" If you are a casual player and don't max out every week, it just means yo...
- by Joseph Ridgeson - at 2014.03.28 16:59:00
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2388. Revert Hardener change and allow AV weapons to pierce resistance - in General Discussions [original thread]
Seigfried Warheit wrote: Aren't most installation hunted down and gunned down within the the first minutes of battle? Terminators Bat = Large Blaster Turrets? and Glass Cannon =....Railguns and Missles? Shouldn't Railgun/Missles most of the ti...
- by Joseph Ridgeson - at 2014.03.28 16:26:00
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2389. Leave scouts, leave heavies, fix logies fix assaults. - in General Discussions [original thread]
Giving Assaults bonus efficacy for damage modules is basically saying "you are like the commando but you have to fit these to get the bonus." Assaults need something they do better than anyone else. At the moment, they excel at nothing compared ...
- by Joseph Ridgeson - at 2014.03.28 15:57:00
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2390. Has anyone tried a Melee fit? - in General Discussions [original thread]
Bump.
- by Joseph Ridgeson - at 2014.03.28 15:08:00
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2391. Revert Hardener change and allow AV weapons to pierce resistance - in General Discussions [original thread]
Because that doesn't help dropships deal with tanks hitting them or dropships fighting dropships. It also creates a point of choice: use the hardener against AV, which is going to ignore a huge portion of it anyway, or save it for the enemy vehi...
- by Joseph Ridgeson - at 2014.03.28 15:01:00
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2392. Post HAV Nerf: Are they balanced? - in General Discussions [original thread]
Swarms are more deadly now, which is good. Tank v Tank fights seem to favor the "glass cannon" approach though sadly. So mixed bag. Railgun reduction is a good thing because it isn't the entire map but it will take some getting used to.
- by Joseph Ridgeson - at 2014.03.28 14:41:00
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2393. Revert Hardener change and allow AV weapons to pierce resistance - in General Discussions [original thread]
Cleaned up the OP a bit.
- by Joseph Ridgeson - at 2014.03.28 14:39:00
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2394. combat rifle over nerfed? - in General Discussions [original thread]
Sir Dukey wrote: AR is good now. I have seen this sentiment elsewhere. I don't understand it at all. Everything was nerfed, by about the same amount, so the thing that was considered the worst is now not considered terrible. Is it just the G...
- by Joseph Ridgeson - at 2014.03.28 13:35:00
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2395. Fanfest build name contest! - in General Discussions [original thread]
Alas, reading now, that seems to already been taken. Poo... DUST 514: Maelstrom.
- by Joseph Ridgeson - at 2014.03.28 13:33:00
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2396. Fanfest build name contest! - in General Discussions [original thread]
Hmm, wild speculation. Sign me the kitten up! Chromosome dealing with DNA, the human body. The start of us as clones and mercenaries. Uprising meaning rebellion, the foothold we mercenaries have started as well as. I think it will be DUST 514: R...
- by Joseph Ridgeson - at 2014.03.28 13:26:00
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2397. Breaking news about dropships - in General Discussions [original thread]
How exactly is this "breaking news" or important?
- by Joseph Ridgeson - at 2014.03.28 13:05:00
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2398. Revert Hardener change and allow AV weapons to pierce resistance - in General Discussions [original thread]
Django Quik wrote: If tank vs tank fights are now too short, how about lowering the damage done by their weapons? It would be like the infantry TTK nerf being applied to tanks too - tahdah! This is where my verbosity and 6,000 character limi...
- by Joseph Ridgeson - at 2014.03.28 12:14:00
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2399. Revert Hardener change and allow AV weapons to pierce resistance - in General Discussions [original thread]
bamboo x wrote: I read the first sentence or two and realized you're just ranting about installations. I disagree. Double stacking hardeners gave you an 80% resistance. Don't tell me that's not OP, especially in a dropship when you've got tri...
- by Joseph Ridgeson - at 2014.03.28 11:30:00
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2400. Revert Hardener change and allow AV weapons to pierce resistance - in General Discussions [original thread]
crazy space 1 wrote: OH NO , TWO proto swarms held back a tank? SOUNDS BROKEN tank to tank combat I think tanks need more weakspots that deal 150% 200% damage, tank weapon damage could then be lowered. Dropships need more weakpoints as well. ...
- by Joseph Ridgeson - at 2014.03.28 11:08:00
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