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2161. Hardener nerf :(.... - in General Discussions [original thread]
The only thing that worries me is that damage wasn't reduced for vehicles or damage mods. Tanks were too resistant against Infantry based AV. Glass cannons got a pretty wicked buff since their prey just got a lot weaker. Railgun Installations are ...
- by Joseph Ridgeson - at 2014.03.27 12:10:00
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2162. negative SP - in General Discussions [original thread]
HOLY HELL! I thought for sure they would just refund the skill and make you do it again. Kinda sucks for the people that were only paying attention to the amount of SP they would have left and didn't want to go Prototype. Jeez...
- by Joseph Ridgeson - at 2014.03.27 12:05:00
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2163. Frankly Speaking CCP you have gone a little bit far.... - in General Discussions [original thread]
Judge Rhadamanthus wrote: . I will be testing after all the changes tomorrow and feeding back to CCP. Can we expect another eloquent video from you on these changes? Seriously, you are already doing the work on a CPM member. Please deeply c...
- by Joseph Ridgeson - at 2014.03.27 12:00:00
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2164. Frankly Speaking CCP you have gone a little bit far.... - in General Discussions [original thread]
XxGhazbaranxX wrote: Rail tanker will just have to get good now and risk losing it if they want map control. I have umbrage with these remarks good sir! People that used Rail Tanks on the field will have no problems with these changes. The j...
- by Joseph Ridgeson - at 2014.03.27 11:57:00
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2165. Frankly Speaking CCP you have gone a little bit far.... - in General Discussions [original thread]
Glass cannon militia tanks are going to love this change. Tanks lost over a thousand EHP (some two thousand plus) while their damage wasn't changed. Basically, the prey was made less defensive while the predator wasn't altered at all. There real...
- by Joseph Ridgeson - at 2014.03.27 11:54:00
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2166. HArdener nerf hurts proto tanks more than militia ones. - in General Discussions [original thread]
Here's what scares me: glass cannons. Tanks that were built defensive with high EHP were reduced heavily while tanks that were all offense now have squishier targets. If you make the elephant's hide less think but don't change the the sharpness of...
- by Joseph Ridgeson - at 2014.03.27 11:49:00
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2167. Now that Scouts have a hard role (cloak), any change to Assaults? - in General Discussions [original thread]
medomai grey wrote: Auris Lionesse wrote: Jadek Menaheim wrote: I would opt for bonuses that define Assault Suits as the "Jack of All Trades, Master of None." Completely wrong. That's the basic frames with no roles. Assaults are slaye...
- by Joseph Ridgeson - at 2014.03.27 09:29:00
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2168. Now that Scouts have a hard role (cloak), any change to Assaults? - in General Discussions [original thread]
Korvin Lomont wrote: First off cloak is not restricted to scouts any suit with equipment slots can use it. The logi even gets a bonus to it currently. Secondly the cloak is in most cases garbage the shimmer is way too strong when walking...so ...
- by Joseph Ridgeson - at 2014.03.27 09:24:00
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2169. Does aim assist work on cloaked people? - in General Discussions [original thread]
I-Shayz-I wrote: AA seems to have been reduced a bit in 1.8... could just be me though. Feels like it to me too. I am not sure if it is the Rail Rifle having more kick now (thing is flying all over the place) or if it is just people are dying...
- by Joseph Ridgeson - at 2014.03.27 09:16:00
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2170. CCP Give us some kind of ETA about the hotfixes. - in General Discussions [original thread]
CCP Saberwing wrote: Okay, so here's the latest: - We're releasing a couple batches of hotfixes. - The first batch are going through QA now and we're hoping for them to go out during downtime today. - We'll announce what they are once they've ...
- by Joseph Ridgeson - at 2014.03.27 09:10:00
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2171. Now that Scouts have a hard role (cloak), any change to Assaults? - in General Discussions [original thread]
Garrett Blacknova wrote: Actually, Heavies aren't the ones good for pushing. They're good for HOLDING, but ASSAULTS are the ones who push the enemy line back. The Assault is a viable flanker, but a better frontline suit. Assaults create the li...
- by Joseph Ridgeson - at 2014.03.27 08:56:00
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2172. Now that Scouts have a hard role (cloak), any change to Assaults? - in General Discussions [original thread]
I always hear the same thing whenever someone brings up Assault suit balance or that they lack a role. "Their role is to assault locations and kill people. They can do that so they have a role." That isn't a role; that is just using their name in ...
- by Joseph Ridgeson - at 2014.03.27 06:07:00
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2173. Medium frames (assaults & logis) have a serious problem - in General Discussions [original thread]
Even with this change, what does the Assault do better than the Logistics? They would have a minor difference in health but the Logistics would have more CPU/PG and more equipment slots. Assaults would still lack something that they do better than...
- by Joseph Ridgeson - at 2014.03.27 06:02:00
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2174. Hardner nerf news from CCP Wolfman - in General Discussions [original thread]
CCP Saberwing wrote: I-Shayz-I wrote: KenKaniff69 wrote: Why not buff AV and leave hardeners alone? Hardeners are the only way to survive against mod'd rails If you take away their effectiveness, vehicle combat will consist of two shot...
- by Joseph Ridgeson - at 2014.03.27 05:53:00
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2175. The Assault suits need better bonuses - in General Discussions [original thread]
DeadlyAztec11 wrote: Currently all suits are highly competitive at low tier levels, except Assault suits. The Caldari should get 4% extra Shields from Shield modules :: 20% at level V Minmatar 6% faster Shield regen and 2% less to shield rec...
- by Joseph Ridgeson - at 2014.03.27 05:22:00
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2176. Did you break your leg? - in General Discussions [original thread]
*reads Scout blanket bonus.* It seems like Scouts get a, let me check this again, a "15% reduction in CPU/PG cost of Cloaks per level." It appears that using a Cloak of a Scout is the proper way to go. Sarcasm aside, I am kind of shocked at what...
- by Joseph Ridgeson - at 2014.03.26 18:51:00
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2177. 1.8 drop suit pecking order - in General Discussions [original thread]
DJINN Marauder wrote: Why are people QQing about "UP" assaults? Assault suits are still GOOD! Maybe not as good as scouts or heavies anymore, but stop bitching Well, being good when everything else is great can mean you are underpowered. ...
- by Joseph Ridgeson - at 2014.03.26 16:12:00
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2178. What does > mean? CCP please answer. - in General Discussions [original thread]
The Robot Devil wrote: Joseph Ridgeson wrote: Yagihige wrote: Joseph Ridgeson wrote: I am fairly certain it is an arrow. The tip is the direction people are facing, so you can tell if you are sneaking up on people or if your allies are...
- by Joseph Ridgeson - at 2014.03.26 12:13:00
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2179. So you can change heavys on the whim of the CPM but not tanks? - in General Discussions [original thread]
CCP Saberwing wrote: Jack McReady wrote: I still dont see the need of a 20% hp nerf. if you do that, they will be weaker than before and we all know how often heavies were used. This isn't guaranteed to be happening yet (as I alluded to e...
- by Joseph Ridgeson - at 2014.03.26 12:07:00
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2180. What does > mean? CCP please answer. - in General Discussions [original thread]
Yagihige wrote: Joseph Ridgeson wrote: I am fairly certain it is an arrow. The tip is the direction people are facing, so you can tell if you are sneaking up on people or if your allies are in the same direction as yourself. If you only see ...
- by Joseph Ridgeson - at 2014.03.26 12:01:00
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