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2141. Revert Hardener change and allow AV weapons to pierce resistance - in General Discussions [original thread]
Because that doesn't help dropships deal with tanks hitting them or dropships fighting dropships. It also creates a point of choice: use the hardener against AV, which is going to ignore a huge portion of it anyway, or save it for the enemy vehi...
- by Joseph Ridgeson - at 2014.03.28 15:01:00
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2142. Post HAV Nerf: Are they balanced? - in General Discussions [original thread]
Swarms are more deadly now, which is good. Tank v Tank fights seem to favor the "glass cannon" approach though sadly. So mixed bag. Railgun reduction is a good thing because it isn't the entire map but it will take some getting used to.
- by Joseph Ridgeson - at 2014.03.28 14:41:00
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2143. Revert Hardener change and allow AV weapons to pierce resistance - in General Discussions [original thread]
Cleaned up the OP a bit.
- by Joseph Ridgeson - at 2014.03.28 14:39:00
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2144. combat rifle over nerfed? - in General Discussions [original thread]
Sir Dukey wrote: AR is good now. I have seen this sentiment elsewhere. I don't understand it at all. Everything was nerfed, by about the same amount, so the thing that was considered the worst is now not considered terrible. Is it just the G...
- by Joseph Ridgeson - at 2014.03.28 13:35:00
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2145. Fanfest build name contest! - in General Discussions [original thread]
Alas, reading now, that seems to already been taken. Poo... DUST 514: Maelstrom.
- by Joseph Ridgeson - at 2014.03.28 13:33:00
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2146. Fanfest build name contest! - in General Discussions [original thread]
Hmm, wild speculation. Sign me the kitten up! Chromosome dealing with DNA, the human body. The start of us as clones and mercenaries. Uprising meaning rebellion, the foothold we mercenaries have started as well as. I think it will be DUST 514: R...
- by Joseph Ridgeson - at 2014.03.28 13:26:00
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2147. Breaking news about dropships - in General Discussions [original thread]
How exactly is this "breaking news" or important?
- by Joseph Ridgeson - at 2014.03.28 13:05:00
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2148. Revert Hardener change and allow AV weapons to pierce resistance - in General Discussions [original thread]
Django Quik wrote: If tank vs tank fights are now too short, how about lowering the damage done by their weapons? It would be like the infantry TTK nerf being applied to tanks too - tahdah! This is where my verbosity and 6,000 character limi...
- by Joseph Ridgeson - at 2014.03.28 12:14:00
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2149. Revert Hardener change and allow AV weapons to pierce resistance - in General Discussions [original thread]
bamboo x wrote: I read the first sentence or two and realized you're just ranting about installations. I disagree. Double stacking hardeners gave you an 80% resistance. Don't tell me that's not OP, especially in a dropship when you've got tri...
- by Joseph Ridgeson - at 2014.03.28 11:30:00
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2150. Revert Hardener change and allow AV weapons to pierce resistance - in General Discussions [original thread]
crazy space 1 wrote: OH NO , TWO proto swarms held back a tank? SOUNDS BROKEN tank to tank combat I think tanks need more weakspots that deal 150% 200% damage, tank weapon damage could then be lowered. Dropships need more weakpoints as well. ...
- by Joseph Ridgeson - at 2014.03.28 11:08:00
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2151. Revert Hardener change and allow AV weapons to pierce resistance - in General Discussions [original thread]
Running my Madrugar today, two guys with Swarms could put me in a dangerous enough of a situation that I couldn't just sit there and "lolswarm" them with my hardener on. I could decide to sit there, letting them beat me down over some time, but an...
- by Joseph Ridgeson - at 2014.03.28 10:48:00
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2152. Has anyone tried a Melee fit? - in General Discussions [original thread]
Lots o' Melee Damage . Probably wouldn't work but it just seems hilarious to me.
- by Joseph Ridgeson - at 2014.03.27 20:57:00
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2153. HArdener nerf hurts proto tanks more than militia ones. - in General Discussions [original thread]
Supernus Gigas wrote: I think changing their effectiveness based on tiers would have been much better. Shield: Militia/Basic: 40% Enhanced: 50% Complex: 60% Armor: Militia/Basic: 20% Enhanced: 30% Complex: 40% Or Something along those lines...
- by Joseph Ridgeson - at 2014.03.27 18:03:00
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2154. On CCP and blaming the customer - in General Discussions [original thread]
Try writing a ticket. Something along the lines of: "Hello. I recently skilled into Amarr Scout. I saw that I could skill into it to X level and still have enough SP left over to get things I was interested in. Obviously, I was quite surprised to...
- by Joseph Ridgeson - at 2014.03.27 16:05:00
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2155. Missing Skillpoint!! March 27 Update - in General Discussions [original thread]
Amarr Scout was fixed. They deducted SP to make up the deficit.
- by Joseph Ridgeson - at 2014.03.27 14:11:00
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2156. negative SP - in General Discussions [original thread]
Disturbingly Bored wrote: Joseph Ridgeson wrote: HOLY HELL! I thought for sure they would just refund the skill and make you do it again. Kinda sucks for the people that were only paying attention to the amount of SP they would have left an...
- by Joseph Ridgeson - at 2014.03.27 14:01:00
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2157. Tank nerf - in General Discussions [original thread]
Dj grammer wrote: the number of tanks each team can have on ambush went down to 2 per team, armor hardeners went through first and then shield next downtime So shield hardeners haven't been nerfed yet? Yeah... I guess I am gonna wait until n...
- by Joseph Ridgeson - at 2014.03.27 13:56:00
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2158. Post your Fanfest predictions here. - in General Discussions [original thread]
I am going to guess there will be nothing that surprises us. Having been made a kind of laughing stock with "everything coming in 2013!" I am expecting some conservatism. Seriously, watch the DUST 514 Fanfest stuff and just tick off what isn't in ...
- by Joseph Ridgeson - at 2014.03.27 13:48:00
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2159. Guys, Assault is doing FINE. - in General Discussions [original thread]
One Assault almost killing you doesn't prove that Assaults are completely fine. If that were the case, Beethoven proves that being deaf is useful in the music industry.
- by Joseph Ridgeson - at 2014.03.27 13:12:00
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2160. How to fix the Assault - in General Discussions [original thread]
My big thing is role or "X suit does Y better than any other suit." Currently, Assaults do nothing better than anyone else. Logistic is the equipment guy, Commando is the light weapon versatility+damage guy, Sentinel is the tanky heavy weapons guy...
- by Joseph Ridgeson - at 2014.03.27 12:20:00
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