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81. Suggestion to fix TTK - in Feedback/Requests [original thread]
Buwaro Draemon wrote: In an all serious note. Reducing weapin damage base on % all across the board is not a a very good idea. This will bring back the imbalance between weapins we saw in 1.7 If we are to reduce weapon damage, we have to do it...
- by Jonny D Buelle - at 2015.02.11 08:48:00
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82. Suggestion to fix TTK - in Feedback/Requests [original thread]
Buwaro Draemon wrote: Kallas Hallytyr wrote: WHY ARE WE SHOUTING? I DON'T KNOW BUT I LIKE IT! WE SEEM TO BE OFF TOPIC
- by Jonny D Buelle - at 2015.02.11 08:38:00
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83. Suggestion to fix TTK - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: WHY ARE WE SHOUTING? I have no idea.
- by Jonny D Buelle - at 2015.02.11 08:27:00
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84. Suggestion to fix TTK - in Feedback/Requests [original thread]
MINA Longstrike wrote: SPIN ALL THE DIALS. TWIST ALL THE KNOBS! TURN IT UP TO 11!
- by Jonny D Buelle - at 2015.02.11 08:09:00
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85. Suggestion to fix TTK - in Feedback/Requests [original thread]
In my opinion the TTK in dust is going the way of CoD... Sh*t. I have a suggestion to fix it. First off, reduce the damage of all weapons (including grenades) except AV and the HMG by 10%. AV stays where it is as it seems competent tankers and ...
- by Jonny D Buelle - at 2015.02.11 07:54:00
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86. Weekly missions that always award keys - in Feedback/Requests [original thread]
I love this idea.
- by Jonny D Buelle - at 2015.02.07 08:56:00
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87. CCP Rattati: Tash Murkon Dropsuits - in Feedback/Requests [original thread]
Rattati, between work, spending time with my family, and trolling the forums, I really don't have the time (or the spare money) to grind for keys. Hell, I'm still trying to get my first APEX from the LP store (only 80,000 more LP to go!). The rar...
- by Jonny D Buelle - at 2015.02.05 09:40:00
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88. allow the LAV passanger to use its primary weapon! - in Feedback/Requests [original thread]
I made a similar thread about this around this time last year. However I believe HMGs would be too powerful to be used. Not to mention that according to lore it weighs a couple metric tons and that itself could off balance the weight of the LAV ...
- by Jonny D Buelle - at 2015.01.28 06:26:00
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89. HMG Balance Proposal - No Direct nerfs. - in Feedback/Requests [original thread]
Usually I hate threads where they ask for some changes or nerfs to heavies. Usually because they are a bunch of whiney noobs that need to 'git gud', learn their ranges and to use cover. Tactics OP. This change, I can handle. Unfortunately a pick ...
- by Jonny D Buelle - at 2015.01.16 06:05:00
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90. Super Points - in Feedback/Requests [original thread]
tritan abbattere wrote: You know when i'm soaking up say 500 DPS for 10 minutes keeping enemy fire off my team i wish i got rewarded for it. An example being I'm a heavy soaking up damage and leading the charge for my team. If i tank 40 percent...
- by Jonny D Buelle - at 2015.01.16 05:57:00
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91. Capture the flag. - in Feedback/Requests [original thread]
I like the idea, but this is not 'Capture the Flag'. As Nothing said before, in CTF you take an object from the opposing base and returning it to yours. Maybe the mode you are suggesting could be called something like 'Hold the Line' or something...
- by Jonny D Buelle - at 2015.01.16 03:28:00
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92. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Fox Gaden wrote: I think that if automatic mail messages could be setup to go to people when certain trigger conditions are reached, it could do a lot to handle the narrative while requiring very little Dev development. For instance, the first...
- by Jonny D Buelle - at 2015.01.15 15:50:00
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93. Solution to PC District Timers - Because Fixed Timers Suck - in Feedback/Requests [original thread]
I like the idea, but let's say Corp B can only be active at a certain time due to work and family and other RL stuff. And on top of that lived in a time zone that made it very rare for them to be able to attack during these windows. What would yo...
- by Jonny D Buelle - at 2015.01.15 15:47:00
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94. [Feedback & Suggestion] for Balancing Shields vs. Armor Tanking - in Feedback/Requests [original thread]
Jathniel wrote: A good suggestion made a long time ago, was introducing a small damage threshold that needs to be broken, to prevent shields from regenerating under fire. I encourage such a fix. I would suggest putting this 'prevention thresh...
- by Jonny D Buelle - at 2015.01.15 15:09:00
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95. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Fox Gaden wrote: Jonny D Buelle wrote: Unsure if this has been touched on or not, but if you do implement earning your first warbarge, I have a couple suggestions. 1) No Aurum Warbarges prior to rite of passage. I feel this will just cheap...
- by Jonny D Buelle - at 2015.01.15 14:42:00
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96. Sticky:[Feedback] Warbarge Designs - in Feedback/Requests [original thread]
Unsure if this has been touched on or not, but if you do implement earning your first warbarge, I have a couple suggestions. 1) No Aurum Warbarges prior to rite of passage. I feel this will just cheapen the game. Yes you may not be able to profi...
- by Jonny D Buelle - at 2015.01.15 13:40:00
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97. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: No. This is a team game, not a solo player. Yes it's sometimes annoying, but deal with it. How does this relate to solo play vs team play? If anything, this might encourage more team play because it gives slayer...
- by Jonny D Buelle - at 2015.01.15 11:52:00
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98. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
Kain Spero wrote: Jonny D Buelle wrote: Kain Spero wrote: Change the kill and assist logic to give the kill and kill WP to the player that causes the most damage to a target. This would apply to infantry, vehicles, and turrets. Player th...
- by Jonny D Buelle - at 2015.01.15 11:19:00
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99. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
Kain Spero wrote: Change the kill and assist logic to give the kill and kill WP to the player that causes the most damage to a target. This would apply to infantry, vehicles, and turrets. Player that lands a kill shot gets an assist and a new ...
- by Jonny D Buelle - at 2015.01.15 11:01:00
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100. Morph Module - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I have an idea for an active Morph Module. The module would be an alternative to a cloak, used to deceive enemies. Here are the stats LOW SLOT Basic CPU: 37 PG: 16 Activating the basic module would morph you into a...
- by Jonny D Buelle - at 2015.01.15 10:40:00
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