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61. [Suggestion] Mobile Jump Portal - in Feedback/Requests [original thread]
Pokey Dravon wrote: I think Rattati already said that the portal tech has to be hard coded into the map, it wouldn't work with a player deployables without excessive coding changes well beyond what they're capable of doing. My dream, you cru...
- by Jonny D Buelle - at 2015.04.28 22:59:00
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62. [Suggestion] Mobile Jump Portal - in Feedback/Requests [original thread]
Akekya Rah wrote: I like this, but maybe shorten the window? It seems a bit long to me. Also, why not have the lav just enter a 'lockdown' where it cant move, while its deploying the "cyno?" field. They are only rough estimates for time an...
- by Jonny D Buelle - at 2015.04.28 22:42:00
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63. [Suggestion] Mobile Jump Portal - in Feedback/Requests [original thread]
In the latest update, jump portals have been added to the Battle Academy and it got me thinking: How can we put this into games outside of the academy? The answer, Mobile Jump portals. How They Work: First of all it must be a vechole module th...
- by Jonny D Buelle - at 2015.04.28 22:20:00
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64. PS3 now remember battle preference? - in Feedback/Requests [original thread]
Really? Mine has been doing it for months.
- by Jonny D Buelle - at 2015.04.28 21:34:00
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65. PS3 now remember battle preference? - in Feedback/Requests [original thread]
shaman oga wrote: I've logged into an alt, just to find selected only acquisition, i've selected amb, dom and acq and get back to my main. Everything was like i've left with my alt. Ummm this has been a feature for a while.
- by Jonny D Buelle - at 2015.04.28 21:30:00
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66. Started a new List on the Community Trello: Future - in Feedback/Requests [original thread]
Fights on ships. Not in them. I mean literally on them while they are in space. Constructing our own bases out of strongboxes. Walking in our warbarge and inviting others to our warbarge Ability to customize the interior of our warbarge.
- by Jonny D Buelle - at 2015.04.24 02:32:00
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67. [Suggestion] Death Screen Changes - in Feedback/Requests [original thread]
Bump
- by Jonny D Buelle - at 2015.04.23 21:24:00
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68. [Suggestion] Quartermaster Role and Prefitted Suits - in Feedback/Requests [original thread]
Bump
- by Jonny D Buelle - at 2015.04.23 21:23:00
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69. [Suggestion] Death Screen Changes - in Feedback/Requests [original thread]
So most of us have had a death like this. Pretty much my suggestion is to show the full stats around why you died. New Death Screen Instead of showing us just who delivered the final blow, give us the option to press L2 or R2 to cycle thro...
- by Jonny D Buelle - at 2015.04.21 23:38:00
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70. Mid rang HMG - in Feedback/Requests [original thread]
Georgia Xavier wrote: This would be nice. I want this along with a new amarr and gallente heavy weapon but you have to understand that people will be crying if heavies get good weapons Would like to see an Amarr Scrambler Lance (maybe reskin...
- by Jonny D Buelle - at 2015.04.20 22:24:00
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71. [Suggestion] Quartermaster Role and Prefitted Suits - in Feedback/Requests [original thread]
Bump
- by Jonny D Buelle - at 2015.04.20 22:10:00
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72. [Suggestion] Quartermaster Role and Prefitted Suits - in Feedback/Requests [original thread]
Forever ETC wrote: Love the idea, always a pain to have to type or use coms to tell your friends of your new fit or what not. I know the pain. I think it would be awesome if we can have the click and drag fitting/name mechanic they have in ...
- by Jonny D Buelle - at 2015.04.19 05:14:00
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73. [Suggestion] Quartermaster Role and Prefitted Suits - in Feedback/Requests [original thread]
So with simple player trading coming soon, I have been thinking of furture changes to the market, corps, and roles in corp. Once all the kinks have been ironed out in player trading, I would like to see the following implemented as I believe it wi...
- by Jonny D Buelle - at 2015.04.19 04:13:00
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74. Small Turrets as Heavy weapons? - in Feedback/Requests [original thread]
As much as I want to see these implemented, I want an Amarr heavy weapon and the Gallente Heavy Weapon first. Granted you did propose a Gallente Heavy Weapon however I was looking forward to either a Mortar type weapon or a Plasma Flamethrower.
- by Jonny D Buelle - at 2015.04.06 17:09:00
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75. Redline [Idea] - in Feedback/Requests [original thread]
TheEnd762 wrote: Redline solution: Stop going near the enemy redline. You don't belong there anyway. Automatically delete all threads whining about the redline. Perma-ban anyone who brings up the redline. Problem solved. Bit too extreme
- by Jonny D Buelle - at 2015.03.30 21:24:00
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76. Redline proposal - in Feedback/Requests [original thread]
Alright but let's take into account RDVs and vechiles. Remember RDVs glitch like no tomorrow. I still occasionally get the one where they hold my vechole in place for an excruciating amount of time. And other people may be waiting for your RDV t...
- by Jonny D Buelle - at 2015.03.30 18:14:00
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77. Redline [Idea] - in Feedback/Requests [original thread]
Let's say in theory I decided to use a sniper rifle and shoot them the moment they leave the force field. I am more than 100 meters away and they can't retaliate even if they had the range due to the 5 meter rule. Also with the 5 Meter rule what ...
- by Jonny D Buelle - at 2015.03.30 00:49:00
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78. Option To Remove Scopes From Guns - in Feedback/Requests [original thread]
Summa Militum wrote: Some of these guns have ridiculous scopes that are completely impractical. The Duvolle Tactical Assault Rifle is one of these guns. The scope that just pissed me off though was the one on the Officer Combat Rifle. I would...
- by Jonny D Buelle - at 2015.03.12 02:42:00
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79. Suggestion to fix TTK - in Feedback/Requests [original thread]
Meee One wrote: Jonny D Buelle wrote: In my opinion the TTK in dust is going the way of CoD... Sh*t. I have a suggestion to fix it. First off, reduce the damage of all weapons (including grenades) except AV and the HMG by 10%. AV stays wh...
- by Jonny D Buelle - at 2015.02.12 02:04:00
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80. Suggestion to fix TTK - in Feedback/Requests [original thread]
PLAYSTTION wrote: TTK has finally been rebalanced to beta levels (In my opinion, but its been a while since beta) and its best not to mess with it, it took a year to fix it last time. I agree the balance is fine, however it is nowhere near t...
- by Jonny D Buelle - at 2015.02.12 02:03:00
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