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201. The So Called Problem With Hit Detection Is A Myth - in General Discussions [original thread]
Iron Wolf Saber wrote: JonnyAugust wrote: The people who say there is no hit detection problems either can't aim or camp tanks all day. Your opinions are invalid to those of us who understand weapon mechanics, recoil, RBS, lazy developers, p...
- by JonnyAugust - at 2012.08.10 19:34:00
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202. Notes do not indicate improvement in weapon mechanics. - in General Discussions [original thread]
Iron Wolf Saber wrote: We havent had any new builds since e3 though. at least this build has promising staying power with the new terrain genreator. Also this wasnt in the patch notes either but the beta 4x multiplier is going away as well. ...
- by JonnyAugust - at 2012.08.10 19:19:00
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203. The So Called Problem With Hit Detection Is A Myth - in General Discussions [original thread]
The people who say there is no hit detection problems either can't aim or camp tanks all day. Your opinions are invalid to those of us who understand weapon mechanics, recoil, RBS, lazy developers, pull, vertical and horizontal kick, crouching mod...
- by JonnyAugust - at 2012.08.10 19:13:00
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204. Notes do not indicate improvement in weapon mechanics. - in General Discussions [original thread]
Iron Wolf Saber wrote: I think most of the people complaining here wasnt around for Uprising or Replication builds. Tbqh the only ppl that still play this game are ppl that we're not part of those builds. Those of us that have been in since...
- by JonnyAugust - at 2012.08.10 19:05:00
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205. Notes do not indicate improvement in weapon mechanics. - in General Discussions [original thread]
Saiibot wrote: Maken Tosch wrote: Saiibot wrote: Tony Calif wrote: Obviously doesn't realise that the game has been in development 3 years, ad beta for over 6 months. Your 3 year old just doesn't know better. The core fps mechanics a...
- by JonnyAugust - at 2012.08.10 17:31:00
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206. Notes do not indicate improvement in weapon mechanics. - in General Discussions [original thread]
Saiibot wrote: Tony Calif wrote: Obviously doesn't realise that the game has been in development 3 years, ad beta for over 6 months. Your 3 year old just doesn't know better. The core fps mechanics are of something thats been in developmen...
- by JonnyAugust - at 2012.08.10 17:19:00
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207. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
CCP Wolfman wrote: Hi there, Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module ...
- by JonnyAugust - at 2012.08.10 16:00:00
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208. Notes do not indicate improvement in weapon mechanics. - in General Discussions [original thread]
Hit Detection is not even a 'known issue' RBS is still a 'skill' And they added black op tanks. This game should be called World of Tanks for PS3. Just sayin'
- by JonnyAugust - at 2012.08.10 15:49:00
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209. Precursor Patch Notes - in General Discussions [original thread]
I didn't see a single thing in there about fixing hit detection or reducing RBS.
- by JonnyAugust - at 2012.08.10 15:09:00
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210. Are we there yet? - in General Discussions [original thread]
Rhadiem wrote: Anyone else lacking any desire to log in to Dust this weekend due to burnout? I'm really looking forward to more maps and fun new features. Nerfs are useful but after this long, I for one am really looking forward to new vehicl...
- by JonnyAugust - at 2012.08.06 08:00:00
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211. So how was last build introduced? - in General Discussions [original thread]
Debacle Nano wrote: Was it on a weekday or at the end of a beta period? Stuff like that. Was on like a tuesday and it was pretty unceremonious. Logged in one day to see it available to dl
- by JonnyAugust - at 2012.08.04 19:21:00
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212. I dub thee next build "Singularity" - in General Discussions [original thread]
Iron Wolf Saber wrote: According to IRC Chat that fellow mercenary Zion Shad had discussed with CCP last night the next build is going to have good news and bad news. Bad news first SP ISK items and Stats are getting reset because.... Good N...
- by JonnyAugust - at 2012.08.04 16:49:00
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213. Jumped on an enemy Sagaris and rode it like a stallion... - in General Discussions [original thread]
PEEEEEEETREEEEEEEEEEEEEE wrote: Teabagging occurred. 2nd enemy tank was trying to shoot me but was just hitting the friendly tank. Teabagged tank driver got out to try and kill me. He failed. I bunny hopped away laughing. Thats ...
- by JonnyAugust - at 2012.07.21 22:43:00
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214. Sony Move - in Technical Support/Bugs [original thread]
Indigo Void wrote: Calibration for the Sony Move is broken. The first aiming icon appears in the top left corner. The second aiming icon does not appear at all. After calibration, the crosshair is only useable in the top left quarter of the scr...
- by JonnyAugust - at 2012.07.15 21:21:00
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215. In this world, we are professionals. Let's try acting like it. - in General Discussions [original thread]
Runny Stool wrote: After many long years of the capsuleers alone enjoying post-mortality, we too have been gifted life eternal. We are the first mercenaries in history that are not paid to risk our lives. We are paid simply to do our job. We d...
- by JonnyAugust - at 2012.07.15 17:09:00
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216. Playstation Move Functionality - in General Discussions [original thread]
Modal turn mode toggle and better calibration.
- by JonnyAugust - at 2012.07.13 22:25:00
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217. Playstation Move and Sharpshooter Support Thread - in Technical Support/Bugs [original thread]
Flame Highsea wrote: It would be nice to have even one tiny word from some dev.. like "we are doing... we are alive.." etc for the sake of Move! ;) Ikr? I fully expect nothing, judging from how previous developers have handled move and sh...
- by JonnyAugust - at 2012.07.13 15:50:00
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218. Playstation Move and Sharpshooter Support Thread - in Technical Support/Bugs [original thread]
Flame Highsea wrote: JonnyAugust wrote: Kyy Seiska wrote: I sit and play with my sharpshooter in an upright position in a chair about 4 feet from my television. The calibration is still difficult. Tune into http://www.youtube.com/wa...
- by JonnyAugust - at 2012.07.07 16:15:00
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219. Instant glitch to top of small barricade - in Technical Support/Bugs [original thread]
I was strafing around a large metal barricade infront of the front turret line on skirmish and found myself glitching to the top of it without even jumping. It seemed to happen on the barricades that were situated on inclines and on the side furth...
- by JonnyAugust - at 2012.07.05 00:41:00
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220. CCP LOOK AT THIS, THIS IS WHAT WE WANT TO SEE IN THE GAME - in General Discussions [original thread]
Add varieties of scopes and attachments to infantry weapons that we can customize with. This includes but not limited to Reflex Scopes, HOLO scopes, 3.4x, ACOG (4x), 8x sniper scopes foregrips, grenade launchers, bipods, etc. Fix hit detection to ...
- by JonnyAugust - at 2012.07.04 22:08:00
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