Pages: 1 2 3 [4] 5 6 7 |
61. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
Stronger scaled RE should have been in the game months ago as sticky magnetize REs to vehicles
- by Johnny Guilt - at 2013.06.08 00:47:00
|
62. Charge Sniper Rifle Price - in Feedback/Requests [original thread]
Doesnt matter at this point,you can stock up on the things and never have to worry about buying one again no mater how much it will me in the future.
- by Johnny Guilt - at 2013.06.05 08:26:00
|
63. (Suggestion) Domination Point Cycles - in Feedback/Requests [original thread]
I was thinking of tweaking Domination where the objective terminal point would move to different terminals around the map randomly to keep the players and gameplay moving and not just stagnate once it became apparent that the opposing team have gi...
- by Johnny Guilt - at 2013.05.31 08:01:00
|
64. When can we expect larger player counts per match? - in Feedback/Requests [original thread]
The maps are pretty big but there really isnt much on the maps themselves(maybe one facility),so most is wasted space in ambush/Dom games but not so much in skirmish
- by Johnny Guilt - at 2013.05.31 07:49:00
|
65. [FEEDBACK] Scrambler Rifle Scope - in Feedback/Requests [original thread]
im for it ,signed
- by Johnny Guilt - at 2013.05.26 19:32:00
|
66. (FEEDBACK) Scambler rifle sight is bad - in Feedback/Requests [original thread]
It''s like im using the SMG sight s from a year ago when it was so white,it's annoying to aim from a distance because everything blends in with the green on dark backrounds (we need it to be clear/see through)Also the dot sight doesnt turn red whe...
- by Johnny Guilt - at 2013.05.25 01:08:00
|
67. (Request) Give LAV''s Suspension - in Feedback/Requests [original thread]
Props to CCP for making them a smoove ride on flat roads,now it's time for a off road update.(maybe 4x4 capabilities) Like if you agree
- by Johnny Guilt - at 2013.05.16 23:47:00
|
68. (Request) Increase overview map voom in - in Feedback/Requests [original thread]
I cant see jack from the overview map,it's just a mess of icons on top of each other, Like if you agree
- by Johnny Guilt - at 2013.05.11 08:26:00
|
69. (Request)Look at my suit from the front in war barge/ personal quarters - in Feedback/Requests [original thread]
idea still stands,it's a purely a aesthetic but should be easy to implement
- by Johnny Guilt - at 2013.05.10 19:21:00
|
70. (Request)Look at my suit from the front in war barge/ personal quarters - in Feedback/Requests [original thread]
Kinda like how Fallout 3 had it where you could rotate your toon 360 degrees and look at it from other sides/angles.The R1 button doesn't have a function when just walking around. It would be simple just to hold R1 down and use the analog stick to...
- by Johnny Guilt - at 2013.05.10 01:22:00
|
71. [Request] No War Points for Logistics - in Feedback/Requests [original thread]
Iv seen not difference in WP and I'm running proto nano injectors and going towards proto repair tool.The cap your describing only involved vehicle triage repairing, when that was exploited they gave no WP for vehicle or installation repairs.
- by Johnny Guilt - at 2013.05.10 00:42:00
|
72. (REQUEST) Nanite injector wielders displayed on radar when you are down - in Feedback/Requests [original thread]
This would give down playersGÇÖ information of coming assistant and lessen players from just committing respawn right as im about to inject them. The please "wait for triage" message when down is very helpful but isnGÇÖt specific, most of the time...
- by Johnny Guilt - at 2013.03.29 21:13:00
|
73. Damage types and hidden stats - in Feedback/Requests [original thread]
XV1 wrote: Was kind of wondering what that percentage number displayed was. Thought it might be what the tip screen said was intel or something, still don't quite get what it was talking about. No information on shield and armor resistances ye...
- by Johnny Guilt - at 2013.03.27 08:04:00
|
74. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
New spawn system works for Ambush OMS but not for regular Ambush,iv been happy in OMS but as soon as i accident play a reg ambush game, boom spawn trapping everywhere,enemy right on top of you,instant rage,not coming back. CCP you might as well k...
- by Johnny Guilt - at 2013.03.27 04:13:00
|
75. Request- Dust shirts - in Feedback/Requests [original thread]
Just look up eve online shirts with the faction logos
- by Johnny Guilt - at 2013.03.19 06:55:00
|
76. Will Dust/Eve have something similar ? - in Feedback/Requests [original thread]
SPAAAAAAACCCE! Would be pretty ground breaking to the ground battles of dust
- by Johnny Guilt - at 2013.03.19 06:10:00
|
77. Weapon inspection/ spinning - in Feedback/Requests [original thread]
Tex Mex Aztec wrote: Johnny Guilt wrote: Ship inspection/spinning seemed pretty cool in eve when I looked it up, why not have it for DustGÇÖs weapons? It could be like borderlands 2 or the new GoW:A to give people an idea. Like if you agree...
- by Johnny Guilt - at 2013.03.18 17:33:00
|
78. Weapon inspection/ spinning - in Feedback/Requests [original thread]
Ship inspection/spinning seemed pretty cool in eve when I looked it up, why not have it for DustGÇÖs weapons? It could be like borderlands 2 or the new GoW:A to give people an idea. Like if you agree
- by Johnny Guilt - at 2013.03.18 17:22:00
|
79. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
Johnny Guilt wrote: https://forums.dust514.com/default.aspx?g=posts&t=62321&find=unread added So I went Afk for afew matches and just wached the blue and red dots fight it out and i notice that if one team is stomping the other tea...
- by Johnny Guilt - at 2013.03.10 20:15:00
|
80. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=62321&find=unread
- by Johnny Guilt - at 2013.03.06 19:32:00
|
Pages: 1 2 3 [4] 5 6 7 |
First page | Previous page | Next page | Last page |