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201. Terraforming Types in 1.2 - in General Discussions [original thread]
Iron Wolf Saber wrote: Terraforms are the dirt the sockets populate on. So it would be things like rocky, sandy, snowy, grassy, savanna sort of descriptors. Moods are time of day and weather along with the terraform. So a Desert dust storm or...
- by Jin Robot - at 2013.06.27 19:04:00
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202. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
A'Real Fury wrote: On the face of it I would say: Increase base speed to 4.5 with sprint at 5.75 Increase shield and Armor to 300 a piece. Not sure about the rest without real world testing. However, as it stands at the ADV & Proto levels...
- by Jin Robot - at 2013.06.27 18:45:00
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203. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
ChromeBreaker wrote: Jin Robot wrote: ChromeBreaker wrote: Bonus to module efficiency... on a suit with no modules... It will help make the most out of the few modules it does have. Also 500 base hp is hardly weak. helping not...
- by Jin Robot - at 2013.06.27 18:40:00
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204. Terraforming Types in 1.2 - in General Discussions [original thread]
Kittens... My guess
- by Jin Robot - at 2013.06.27 18:33:00
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205. Amarr commando suit bonus, lol - in General Discussions [original thread]
FATPrincess - XOXO wrote: Spkr4theDead wrote: FATPrincess - XOXO wrote: Amarr Commando Bonus: +2% to efficacy of shield and armor modules per level. When the std suit has no module slots. Another useless bonus for the Amarr. Source: ht...
- by Jin Robot - at 2013.06.27 18:29:00
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206. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
Marston VC wrote: Thor Odinson42 wrote: I like the idea, but with that survivability you will see ZERO of these in a PC battle. You will see a lot of guys that are 0-15 with them in pub matches though. You'll have to give it heavy type surv...
- by Jin Robot - at 2013.06.27 18:25:00
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207. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
ChromeBreaker wrote: Bonus to module efficiency... on a suit with no modules... It will help make the most out of the few modules it does have. Also 500 base hp is hardly weak.
- by Jin Robot - at 2013.06.27 18:15:00
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208. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
What is the sprint speed?
- by Jin Robot - at 2013.06.27 18:01:00
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209. Charybdis lost to server hiccup, again. - in General Discussions [original thread]
Spkr4theDead wrote: Jin Robot wrote: Maybe if they added a tissue dispenser to LAVs...would that help spkr? Honestly tears from a noob tube on wheels user strikes me as rather ridiculous. So how about you get 3 disconnects while in PC usin...
- by Jin Robot - at 2013.06.27 17:10:00
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210. Charybdis lost to server hiccup, again. - in General Discussions [original thread]
Maybe if they added a tissue dispenser to LAVs...would that help spkr? Honestly tears from a noob tube on wheels user strikes me as rather ridiculous.
- by Jin Robot - at 2013.06.27 17:01:00
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211. This makes no sense - in General Discussions [original thread]
Spkr4theDead wrote: Jin Robot wrote: The answer to murder taxi is being forced to run AV. Didnt you hear? You still won't accept that there's a counter, and that you may have to pick it up. Maybe Dust isn't for you. Aww, dont worry you c...
- by Jin Robot - at 2013.06.27 16:54:00
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212. CCP: You might want to elaborate on the C-II suits... - in General Discussions [original thread]
Ivan Avogadro wrote: Knight SoIaire wrote: Someone who is able to recruit 50 new players, and gets them to keep playing until they earn 100k WP, deserves a god mode suit. 100,000 WP is 2000 kills. At 10 kills per match per 15 minute match...
- by Jin Robot - at 2013.06.27 15:58:00
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213. Absolutely No More Respecs. - in General Discussions [original thread]
Viktor Zokas wrote: I for one can't wait for aurum paid respecs. I hope you are not bothered by disappointment. Jk idc
- by Jin Robot - at 2013.06.27 15:34:00
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214. Absolutely No More Respecs. - in General Discussions [original thread]
RKKR wrote: Jin Robot wrote: If a respec system was implemented(opposed, btw) any more than 1 or 2 a year would remove the consequences of decisions to dump SP into an OP style (caldari logi). "Who cares, I will just respec when the fix it" ...
- by Jin Robot - at 2013.06.27 15:29:00
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215. This makes no sense - in General Discussions [original thread]
The answer to murder taxi is being forced to run AV. Didnt you hear?
- by Jin Robot - at 2013.06.27 15:02:00
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216. Absolutely No More Respecs. - in General Discussions [original thread]
If a respec system was implemented(opposed, btw) any more than 1 or 2 a year would remove the consequences of decisions to dump SP into an OP style (caldari logi). "Who cares, I will just respec when the fix it" I never want to hear that.
- by Jin Robot - at 2013.06.27 14:57:00
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217. We the undersigned, will return when the game is playable: - in General Discussions [original thread]
Lol @ burndust. Thats not gonna go anywhere.
- by Jin Robot - at 2013.06.27 12:23:00
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218. Flalock pistol is a noob tube - in General Discussions [original thread]
GVGMODE wrote: Flaylock + Ground/Feet = WIN Your equation is vastly incomplete.
- by Jin Robot - at 2013.06.26 20:08:00
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219. Logistic equipment ideas - in General Discussions [original thread]
Webs are a must have.
- by Jin Robot - at 2013.06.26 20:05:00
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220. CCP is doing something right - in General Discussions [original thread]
Surt gods end wrote: Crash Monster wrote: Surt gods end wrote: Every thing I put into my suit, I do for the ladies. Hence the roll of quarters... Hey! Have you seen pockets in the suits? very well then, next time we are in battle...
- by Jin Robot - at 2013.06.26 19:15:00
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