Pages: [1] 2 |
1. should a MD user die when hes 5m away from you. - in General Discussions [original thread]
Racro 01 Arifistan wrote: is it me or are MD useres takeing no damge from being 5m away from you when you die. see a MD usr get close pound away his health his splash kills you and he does not die from being within his own splash range. this is...
- by Jimthefighter - at 2013.08.24 14:32:00
|
2. Reactive Armor Skill (Balancing Armor) - in General Discussions [original thread]
Interesting concept, having a module that would reduce the effectiveness of OHK. But there's problems with this as well, as some guns (Scrambler Rifle charged shot, Shotgun, Sniper headshots....) all rely on alpha damage OHK, or at the very least ...
- by Jimthefighter - at 2013.08.20 19:04:00
|
3. Armor Vs Shields, the ramifications of 1.4 and 1.5 on theoretical balance. - in General Discussions [original thread]
Zero Harpuia wrote: Jimthefighter wrote: Zero Harpuia wrote: In the words of some man/woman/ungendered transhumanistic clonebeing many years ago "Armor is junk." -Some Guy It is generally assumed, both in EVE and in DUST that the most in...
- by Jimthefighter - at 2013.08.18 03:48:00
|
4. Armor Vs Shields, the ramifications of 1.4 and 1.5 on theoretical balance. - in General Discussions [original thread]
Crap Post is not edit
- by Jimthefighter - at 2013.08.17 15:59:00
|
5. Armor Vs Shields, the ramifications of 1.4 and 1.5 on theoretical balance. - in General Discussions [original thread]
Zero Harpuia wrote: In the words of some man/woman/ungendered transhumanistic clonebeing many years ago "Armor is junk." -Some Guy It is generally assumed, both in EVE and in DUST that the most inferior of the three main tanks is Armor Tank. I...
- by Jimthefighter - at 2013.08.17 15:58:00
|
6. Strafe speed revealed. Ccp please comment - in General Discussions [original thread]
Knightshade Belladonna wrote: it's 90% of basic walk/movement.. not sprint speed reading is fun Went back and seen where the confusion was.. wolfman did say run like a pro troll and fooled some people I guess. The base movement speed is pre...
- by Jimthefighter - at 2013.08.15 14:35:00
|
7. Am I Logi-ing Properly? - in General Discussions [original thread]
LT SHANKS wrote: I recently decided to try out the standard Minnie Logi frame and I was wondering if it's reasonable to die about 7-10 times on average per game. I only net around 1-3 kills and about 5-10 assists, but dang, I find it hard to st...
- by Jimthefighter - at 2013.08.12 23:02:00
|
8. Could a Heavy please explain to me.... - in General Discussions [original thread]
I actually found that the range the HMG shreds at might be a little bit too small. I was up against a HMG with my Breach SMG in my basic medium suit, both blazing away at each other from about 15-20 meters (don't remember, it wasn't far, but it wa...
- by Jimthefighter - at 2013.08.08 13:19:00
|
9. Encourage weapon diversity - in General Discussions [original thread]
semperfi1999 wrote: Scheneighnay McBob wrote: Am I the only one who thinks that not much will actually change once racial variants of ARs are out? Look at scrambler rifles- the few people who use them just go with assault scramblers, which ...
- by Jimthefighter - at 2013.08.07 17:25:00
|
10. Some Ideas: Diverse Sockets, AV Balance, Diverse Gameplay and more... - in General Discussions [original thread]
Maybe even have a special nade type, flux AV. Right now, normal anti-infantry flux isn't really effective vs. vehicles because they don't explode on impact. By the time they explode, the vehicle will have ran away, or just be tickled by the one an...
- by Jimthefighter - at 2013.08.06 21:33:00
|
11. I tested out the other ARs. - in General Discussions [original thread]
What's the strategy to using the burst AR? I've always found that it seems to not quite have enough range, given a scope like the TAC. I figured it's kinda a marksman weapon, like the TAC.
- by Jimthefighter - at 2013.08.04 00:12:00
|
12. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
I'm all for different colors for the nanohives. Sure it'd be a little distracting, but you'd be able to see, on the fly, what does what. I said before somewhere, to maybe have a red tint to triage hives field, as the different symbol on the screen...
- by Jimthefighter - at 2013.08.03 18:30:00
|
13. Making armor noob friendly - in General Discussions [original thread]
SHANN da MAN wrote: Delta 749 wrote: SHANN da MAN wrote: With Shield regen at a base 20HP/sec (some suits more, some suits less) and no downside like the speed reduction armor has, CCP really should do something to make armor competitive....
- by Jimthefighter - at 2013.08.01 00:21:00
|
14. AR Dispersion - in General Discussions [original thread]
Panther Alpha wrote: Cosgar wrote: Panther Alpha wrote: When this is going to end ? The AR gets nerf, after nerf, after nerf...is like the never ending story. You may also start nerfing players too .. because you like it or not, the AR is...
- by Jimthefighter - at 2013.07.31 15:16:00
|
15. Flaylock will not be UP. Not even close. - in General Discussions [original thread]
However, the point is that the FP will be relegated from being a primary weapon, to a secondary weapon to switch to. So, it breaks armor when your assaulting. The SP and Submachine gun are both probably better after the change for someone using a ...
- by Jimthefighter - at 2013.07.29 20:47:00
|
16. Shotgun racial variants? - in General Discussions [original thread]
Cosgar wrote: Jimthefighter wrote: Slugs would be interesting. Would be a longer range shotgun since it's all packed into one "bullet". Still should have a somewhat short range so you can't snipe with it. Yeah, I'm thinking it should be 20...
- by Jimthefighter - at 2013.07.27 20:09:00
|
17. Shotgun racial variants? - in General Discussions [original thread]
Slugs would be interesting. Would be a longer range shotgun since it's all packed into one "bullet". Still should have a somewhat short range so you can't snipe with it.
- by Jimthefighter - at 2013.07.27 16:02:00
|
18. A request from Cat Merc - in General Discussions [original thread]
Probably lag. At the very beginning of the match, I have a delay in spawning in, but that may be a combination of lag and many players spawning at the same point.
- by Jimthefighter - at 2013.07.27 00:30:00
|
19. A request from Cat Merc - in General Discussions [original thread]
Ambush spawn mechanics suck. They used to be alright, then they got screwed up again or something.
- by Jimthefighter - at 2013.07.26 23:00:00
|
20. A request from Cat Merc - in General Discussions [original thread]
What type of match? Sorry to say, if it's skirmish or domination, you might have deserved it. My $.02: I've disliked how the ambush maps have broken spawn mechanics. It preferences you to spawn near teammates. Now normally this isn't an issue. B...
- by Jimthefighter - at 2013.07.26 22:58:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |