Pages: 1 2 [3] 4 5 |
41. battle servers down? thursday 6th sept. (australia) - in Technical Support/Bugs [original thread]
yaay got onto an american server... wasnt able to hit anything of course, unless I was aiming in the direction i thought they might be going, taking lag into account and the fact that everyone strafes side to side wildly!!!... I really need to sp...
- by Jean-Henri - at 2012.09.06 04:27:00
|
42. battle servers down? thursday 6th sept. (australia) - in Technical Support/Bugs [original thread]
can't get into any matches. been trying for half an hour now :(
- by Jean-Henri - at 2012.09.06 03:58:00
|
43. How long before my character gets a call from assasins?? - in General Discussions [original thread]
The dark cloud wrote: bountys? lol good luck with that i roll way to many times my heavy with a HMG. It needs a full squad to take me out. And i rarely roll out alone grouping ftw. After all that 4.22 KD speaks for itself. More like:" oh i hear...
- by Jean-Henri - at 2012.08.30 09:03:00
|
44. tanks in ambush? - in General Discussions [original thread]
every tank ive seen on SMALL map AMbush hasnt faired too well, even dropships dont go too well on those Complex maps.
- by Jean-Henri - at 2012.08.30 09:01:00
|
45. Kicked out of matchs prematurely with loss of assets - in Technical Support/Bugs [original thread]
not to troll toooo hard.... but I'm calling game balance mechanism....GO TANK BRO GOOOO!!!!....
- by Jean-Henri - at 2012.08.30 04:43:00
|
46. [Bug] Can't set squad order on objects blocked by the MCC with the Overview map - in Technical Support/Bugs [original thread]
totaly thought about this as a possible issue last week.... whilst sitting on the toilet thinking about the game....
- by Jean-Henri - at 2012.08.30 04:40:00
|
47. [BUG] no SP reward - in Technical Support/Bugs [original thread]
just had a really nice Ambush match, one of the ones that hasn't bugged out and ended at first kill(happens regardless of time or clones left...) So the match goes to the wire... ended with 6 blue clones left and 0 red clones. I scored 9/4 so ...
- by Jean-Henri - at 2012.08.30 04:34:00
|
48. [bug] mission failed?? - in Technical Support/Bugs [original thread]
just prior to time of posting: ambush mission lasted less then 2 minutes, 0 deaths both sides...mission failed.
- by Jean-Henri - at 2012.08.27 02:52:00
|
49. Server is Full - in Technical Support/Bugs [original thread]
which geographic server are you on? Was happening alot over the weekend for me...australian time...which is mostly Asian server.
- by Jean-Henri - at 2012.08.27 01:48:00
|
50. [bug] map overview suicide - in Technical Support/Bugs [original thread]
commiting suicide with the overview map open prevented me from being able to respawn. could open the start menu/neocom or go back to overview map, but was not given the ui for selecting spawn point. No triangle button option on screen, and press...
- by Jean-Henri - at 2012.08.27 01:46:00
|
51. [request] switching to equipment - in Feedback/Requests [original thread]
+1
- by Jean-Henri - at 2012.08.26 05:49:00
|
52. Quit requesting ship boarding. - in General Discussions [original thread]
not that I am in favour of boarding EVE vessels at this point... can I point out another mechanic that could be put in place? Docking the vessel before the mercs can shut down your ship results in all mercs getting arrested and terminated, all sa...
- by Jean-Henri - at 2012.08.26 05:20:00
|
53. shall we discuss diminishing returns? - in General Discussions [original thread]
Berserker007 wrote: I find the active skilling is fine as is, or even tiny tiny bit slow. For purposes to aid in players who dont play often or cant during the week, id say give them passive skill bonuses instead of hindering everyone else. You...
- by Jean-Henri - at 2012.08.26 01:23:00
|
54. Why does AV seem broken? - in General Discussions [original thread]
Randrii wrote: I really don't see the need for swarms to change, I almost always hit my targets and can get them to go around obstacles. Ive had swarms follow a target around a mountain road throught giant spikes of rock and over hills with no ...
- by Jean-Henri - at 2012.08.26 01:16:00
|
55. scouts and issue balancing with them. and stuff on movement - in General Discussions [original thread]
Ten-Sidhe wrote: There is a weird hit detection glitch. Fixing this glitch could solve issue. I have shot scout 3 times with charge rifle, seen the blue shield flash, no damage. I moved about 10m to right and first shoot killed him. Another ti...
- by Jean-Henri - at 2012.08.26 00:59:00
|
56. GOONSWARM IS HERE - in Technical Support/Bugs [original thread]
poor Goonswarm..Poor Poor Goonswarm, people should just have sympathy for you, amirite? CCP not letting you do what ever you want when ever you want ... if feel for your powerlessness and inability to self determine when its so obvious that the...
- by Jean-Henri - at 2012.08.26 00:25:00
|
57. Rail Gun Installations - in General Discussions [original thread]
I have no beef with electro-magnetically accelerated mass be it irradiated, explosive, or as otherwise. My beef is that when you fire swarms at Turrets, they do not actually hit it..... they go for the lowest point... as someone up thread pointed...
- by Jean-Henri - at 2012.08.25 10:53:00
|
58. [technical support] should i be doing a handstand? - in Technical Support/Bugs [original thread]
just wondering if I am doing the correct yoga pose necessary to get into a battle? Thus far after an hour of trying have joined two battles... both very near the end. Every other attempt after those battles has been fruitless. so I thought perha...
- by Jean-Henri - at 2012.08.25 06:46:00
|
59. [BUG]Some Prototype guns CPU/PG requirements drastically smaller, or perhaps not? - in Technical Support/Bugs [original thread]
>.< CCP have to sell AUR, one way or another right? By giving the AUR gear "slightly" better or more desirable stats, they are able to sell AUR.. Unfortunately that means that players buying AUR are able to slot more damage mods/shield/wha...
- by Jean-Henri - at 2012.08.25 00:38:00
|
60. Rise of the power of the Heavy Machine Gun - in Feedback/Requests [original thread]
Imo give every Heavy Suit another Low Power Slot. Such that Heavies really can tank for a lot longer, specifically when resistance mods come out.... Then give the HMG twice as much ammo per clip, and half again of ammo spare. This should result...
- by Jean-Henri - at 2012.08.25 00:29:00
|
Pages: 1 2 [3] 4 5 |
First page | Previous page | Next page | Last page |