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561. Reminder to community - in General Discussions [original thread]
lDocHollidayl wrote: and to CCP if your still out there. Every buff and nerf is a slap in the face (or tickle) to the players time and money spent in game. No one can argue that the most precious commodity are Skill Points. Yet these points are...
- by Jaysyn Larrisen - at 2013.12.06 18:27:00
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562. Please fix the mic bug... - in General Discussions [original thread]
Ares 514 wrote: Didn't realize i needed to be more clear! The big one in my books is the bubble not being present on most people such that a) you can't tell who's talking, b) you can't tell who's listening, c) you can't MUTE them! (the biggest...
- by Jaysyn Larrisen - at 2013.12.06 18:23:00
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563. Sticky:Interview questions for CCP FlyingScotsman - Friday 15th November - in General Discussions [original thread]
So when's this interview and answers to the questions getting published?
- by Jaysyn Larrisen - at 2013.12.06 18:11:00
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564. FW No mans Land? - in General Discussions [original thread]
Reav Hannari wrote: MPX Shad wrote: Not sure how standings will start or how/if standings can be earn outside of FW, but keep in mind the standings can hit on a corp level. Also if you TK and drop standings, you might end up in a No mans lan...
- by Jaysyn Larrisen - at 2013.12.06 18:07:00
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565. FW No mans Land? - in General Discussions [original thread]
Shad... Ref. the No Mans Land discussion, awoxing, and concerns of the Podside crew that it crimped some of the Meta aspects.... https://forums.dust514.com/default.aspx?g=posts&t=125759&find=unread Kirk has a nice advertisment that I ...
- by Jaysyn Larrisen - at 2013.12.06 18:06:00
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566. FW No mans Land? - in General Discussions [original thread]
MPX Shad wrote: Jaysyn Larrisen wrote: MPX Shad wrote: Not sure how standings will start or how/if standings can be earn outside of FW, but keep in mind the standings can hit on a corp level. Also if you TK and drop standings, you might e...
- by Jaysyn Larrisen - at 2013.12.06 17:58:00
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567. Who else rocks the Assault Scrambler Rifle as their main? - in General Discussions [original thread]
I-Shayz-I wrote: I've been doing exceptionally well with it since they changed the mechanics a bit back a few patches. ADV + 2 damage mods + level 5 proficiency = Perfect The Carthum is pretty awesome too, but I can't afford 77k isk for a wea...
- by Jaysyn Larrisen - at 2013.12.06 16:41:00
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568. DUST Fiend's 1.7 RAFFLE SMACKDOWN! - in General Discussions [original thread]
Fair point, just sent you 1.5mil from my alt. please mark them as regular tickets.
- by Jaysyn Larrisen - at 2013.12.06 16:30:00
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569. DUST Fiend's 1.7 RAFFLE SMACKDOWN! - in General Discussions [original thread]
Looks like things are picking up. I'll have my alt send you some ISK for house tickets. I'll hit you on OSG mail with details.
- by Jaysyn Larrisen - at 2013.12.06 15:42:00
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570. Why a low average TTK bad. - in General Discussions [original thread]
Zero Harpuia wrote: I agree with the general idea here IWS, but its far too wordy. Not too long, I read it all easily, but the prose is too purple, try and go for a nice beige next time. Ypu speak alot of words, but forget to be clear as well a...
- by Jaysyn Larrisen - at 2013.12.06 15:30:00
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571. how many expect the rail rifle to require a side arm? - in General Discussions [original thread]
The spool up time gains criticality the closer the range to the target. .25 secs is enough timid for guy within AR or SCR to blap you or put you totally on the defensive. I'm very keen to see if the RR Operation skill mitigates the spool time. I ...
- by Jaysyn Larrisen - at 2013.12.06 15:08:00
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572. which weapon will yal choose... - in General Discussions [original thread]
KGB Sleep wrote: My AR is satisfactory for CQC so I am going Rail Rifle to bang up armor at range. It will be a weapon for certain positions i like to hold where the AR does not perform range wise. Also it is Caldari and that's witchtits. P...
- by Jaysyn Larrisen - at 2013.12.06 14:57:00
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573. Skill Prerequisites for Combat Rifle and Rail Rifle - in General Discussions [original thread]
Daxxis KANNAH wrote: Jaysyn Larrisen wrote: Anyone know what the skill tree for the new rifles looks like? Rumored: RR will be like ScR CR will be like AR Hmm. Reload, ammo capacity, proficiency, and optimization are pretty steady sta...
- by Jaysyn Larrisen - at 2013.12.06 04:45:00
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574. Skill Prerequisites for Combat Rifle and Rail Rifle - in General Discussions [original thread]
Anyone know what the skill tree for the new rifles looks like?
- by Jaysyn Larrisen - at 2013.12.06 04:01:00
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575. *Shield Regulators need a buff, heres what i have in mind.* - in General Discussions [original thread]
GRIM GEAR wrote: Jaysyn Larrisen wrote: GRIM GEAR wrote: RedZer0 MK1 wrote: Recharger/energizer and regulators in one module. Done and done. That's not a bad idea except, what would it count as module slot allocation wise high or lo...
- by Jaysyn Larrisen - at 2013.12.06 03:40:00
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576. *Shield Regulators need a buff, heres what i have in mind.* - in General Discussions [original thread]
GRIM GEAR wrote: RedZer0 MK1 wrote: Recharger/energizer and regulators in one module. Done and done. That's not a bad idea except, what would it count as module slot allocation wise high or low? If you combinded all three so you essent...
- by Jaysyn Larrisen - at 2013.12.05 22:18:00
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577. Friendly Fire enabled in Red Line >:] - in General Discussions [original thread]
Kira Lannister wrote: Thoughts. Huge. Fan.
- by Jaysyn Larrisen - at 2013.12.05 19:16:00
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578. Tanks in real... - in General Discussions [original thread]
I should know better than engaging in this thread but I will anyway. RPG-7's (what most folks identify as RPGs) aren't really designed to take on any thing you would recognize as a tank in modern warfare and it shows when they try. RPGs are fairl...
- by Jaysyn Larrisen - at 2013.12.05 18:40:00
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579. Concerning shield extender 'balance' - in General Discussions [original thread]
DeeJay One wrote: Jaysyn Larrisen wrote: Again, I'm actually ok with full on shield tanking...I just don't find it viable right now. Frankly it depends on how much use will the Combat Rifle and Rail Rifle have as they both do 10% more D...
- by Jaysyn Larrisen - at 2013.12.05 18:02:00
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580. Factional Loyalty Point Store - in General Discussions [original thread]
CCP Nullarbor wrote: shaman oga wrote: Stupid question: Do LP have 4 different types, depending on the race you are fighting for? Yes, 4 different LP values, one for each faction. You can see the LP and standings being displayed on this s...
- by Jaysyn Larrisen - at 2013.12.05 17:16:00
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