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101. This game requires no talent. - in General Discussions [original thread]
soulreaper73 wrote: ... quite a bit of the folks qqing about dust are in top tier corps that straight out murder folks. take jumpman for example, he hates this game and jump is a straight out murder machine on every game he plays. Then...
- by Jay Westen - at 2013.06.25 14:18:00
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102. This game requires no talent. - in General Discussions [original thread]
This post was quite entertaining. Asher Night wrote: How was I outskilled by some scrub chucking an instant exploding grenade? How was I outskilled by some scrub on top of a building so high he takes up two pixels on my screen and only knows...
- by Jay Westen - at 2013.06.25 14:01:00
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103. Think tactically; not mechanically. - in General Discussions [original thread]
Cere Harkens wrote: Maybe those other games are more of a zerg warfare run & gun style or something, but many people are not playing Dust as intended. There's the golden egg right there. "Zerg Warfare Run and Gun." mentality of other s...
- by Jay Westen - at 2013.06.24 22:27:00
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104. Think tactically; not mechanically. - in General Discussions [original thread]
Matticus Monk wrote: All good points.... I'm not big on using different suits though. Well, unless you count "Scout w/ shotgun & regular grenades", "scout w/ Flux and AR", "Scout w/ Swarm and AV nades". Even with one build, even the same ...
- by Jay Westen - at 2013.06.24 21:55:00
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105. Think tactically; not mechanically. - in General Discussions [original thread]
Scheneighnay McBob wrote: You're missing the obvious- when there's a nest of reds on high ground you can't phase with your AR, STOP CHARGING IN WITH THE AR Stand back and snipe their asses EXACTLY!!! Thank you. Sorry, I missed the blatant ...
- by Jay Westen - at 2013.06.24 21:41:00
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106. Think tactically; not mechanically. - in General Discussions [original thread]
So I'm angry I'll admit it. I'm tired of constantly coming to the forums and seeing "This is OP! ; "Redlining Isn't Fair!" ; "AR's are EVERYWHERE!" Whenever I see posts like this the first thing I think is "That person just sucks at the game." So ...
- by Jay Westen - at 2013.06.24 21:35:00
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107. [idea] How to fix redline sniping and afking. - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: Jay Westen wrote: Martin0 Brancaleone wrote: Remove ALL SP and WP gains while in the redline IF The team have a spawn point (CRU, mCRU, drop uplink, objective) outside of the redline . With this idea pe...
- by Jay Westen - at 2013.06.24 20:36:00
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108. The skill gap is too much - in General Discussions [original thread]
I see this thread once every hour on here. Everyone complaining veteran vs new players. Here's the thing, I've started several new characters rolled out of the academy and still go positive almost every match, do I have trouble with photos, sure. ...
- by Jay Westen - at 2013.06.24 05:44:00
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109. Why do you play? What's the point? - in General Discussions [original thread]
Draco Dustflier wrote: Edit: I killed you 5 times in one game as part of a 29 killstreak with a 700k SP alt and a starter fit. don't tell me i have no skill. Also, prototype gear is the reason most people don't play. Proof or GTFO.
- by Jay Westen - at 2013.06.24 04:36:00
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110. [PROPOSAL] Tasked Equipment - in Feedback/Requests [original thread]
Instead of openly saying you CANNOT use these weapons or equipment with these suits I'd say just add a PG/CPU penalty for using certain items with certain suits, ya you can use it but that's all your using.
- by Jay Westen - at 2013.06.23 15:59:00
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111. [idea] How to fix redline sniping and afking. - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: Remove ALL SP and WP gains while in the redline IF The team have a spawn point (CRU, mCRU, drop uplink, objective) outside of the redline . With this idea people would still be able to fight back if redlined,...
- by Jay Westen - at 2013.06.23 15:45:00
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112. How to balance tanks (Pulled straight out of Battlefield 3) - in General Discussions [original thread]
I rarely have problems taking down tanks. They're more of a annoyance than a problem. Maybe people just need to adapt instead of complain about imbalanced gameplay.
- by Jay Westen - at 2013.06.21 08:59:00
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113. How to balance tanks (Pulled straight out of Battlefield 3) - in General Discussions [original thread]
Kitten Empress wrote: Jay Westen wrote: This really doesn't make sense to me... We have spaceships capable of firing a doomsday device, interstellar space travel, railguns, but we forgot to increase the armor on the back of a tank...? Its ...
- by Jay Westen - at 2013.06.21 08:54:00
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114. How to balance tanks (Pulled straight out of Battlefield 3) - in General Discussions [original thread]
This really doesn't make sense to me... We have spaceships capable of firing a doomsday device, interstellar space travel, railguns, but we forgot to increase the armor on the back of a tank...?
- by Jay Westen - at 2013.06.21 08:43:00
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115. [Suggestion] Command and Control System - in Feedback/Requests [original thread]
Garth Mandra wrote: Sounds pretty cool. The only change I would like to see is MCCs being an optional part of the corp battle. They should have enough power and utility that the meta makes them almost mandatory but the game shouldn't force you...
- by Jay Westen - at 2013.06.21 08:35:00
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116. [Suggestion] Command and Control System - in Feedback/Requests [original thread]
While I have made several posts about mostly Planetary Conquest, and Faction warfare in the past I haven't really made one about just general game play. And while most are long and tedious there usually is a TL:DR section So without further ado: ...
- by Jay Westen - at 2013.06.21 03:58:00
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117. (feedback) tired of the overwhelming assault in dust 514 - in Feedback/Requests [original thread]
Sinboto Simmons wrote: fix the snipers,take out the infantry damage mods I'm a career sniper and I really have zero issue taking out any other suit.
- by Jay Westen - at 2013.06.20 23:15:00
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118. PC campaign structure (adding more gametypes) - in Feedback/Requests [original thread]
I was actually thinking about the same setup recently. One thing I would like to add is the movement of clones for the attacker and defender which could be contracted out to EvE players which: A.) Brings EvE\Dust interaction in more. B.) Puts Cl...
- by Jay Westen - at 2013.06.20 23:12:00
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119. Picking up guns. - in Feedback/Requests [original thread]
I've thought about this, too. However slightly different. No red blue weapons. They're on the ground you spend the extra one two seconds for the animation to pick them up, its yours. However, you don't get to use them in battle. They appear in you...
- by Jay Westen - at 2013.06.20 23:08:00
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120. [Suggestion] Fixing PC my way. - in Feedback/Requests [original thread]
So I've been doing a lot of these posts apparently, and I'm not even sure if any of them are getting read, but alas I like to post. Today I'm going to talk about PC. Apparently, according to most people I have talked to PC is, well, bad. I've st...
- by Jay Westen - at 2013.06.20 22:53:00
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