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821. Gunnlogi with continuous hardners - in General Discussions [original thread]
Mate, while you may "hate" tanks, or that you "suck at tanking", you're the worst type of tanker in the game, the fact that you use more than one hardener is a disgrace.
- by Jason Pearson - at 2013.12.17 00:21:00
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822. Allow tank pilot to be on small turret. - in General Discussions [original thread]
Scheneighnay McBob wrote: Jason Pearson wrote: Vulpes Dolosus wrote: Next you're going to want a passenger to man my Python's turret. Where was this suggestion when AV was OP? You're just butthurt that you can't insta-pop vehicles anymo...
- by Jason Pearson - at 2013.12.17 00:19:00
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823. just in. several noob tanks murdered by proto swarm fire. - in General Discussions [original thread]
yay, more dead tanks.
- by Jason Pearson - at 2013.12.17 00:10:00
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824. Hardeners and Speed - in General Discussions [original thread]
ALT2 acc wrote: Jason Pearson wrote: ALT2 acc wrote: Jason Pearson wrote: ALT2 acc wrote: ^ 1 swarm shot took half my shields, if gunlogi loses speed i'll never use it again, also python's need at least double the acceleration Ye...
- by Jason Pearson - at 2013.12.17 00:09:00
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825. Hardeners and Speed - in General Discussions [original thread]
ALT2 acc wrote: Jason Pearson wrote: ALT2 acc wrote: ^ 1 swarm shot took half my shields, if gunlogi loses speed i'll never use it again, also python's need at least double the acceleration Yeah? A Madrugar would lose half its armor (I...
- by Jason Pearson - at 2013.12.17 00:04:00
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826. Hardeners and Speed - in General Discussions [original thread]
KING CHECKMATE wrote: Jason Pearson wrote: So, I'm not a bad tanker? yay. The hardcap on vehicles is FIVE, just saying. Anyways I truly believe that if you look past the stuff you're seeing right now, the low prices, the tank spam and look...
- by Jason Pearson - at 2013.12.17 00:01:00
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827. Hardeners and Speed - in General Discussions [original thread]
ALT2 acc wrote: ^ 1 swarm shot took half my shields, if gunlogi loses speed i'll never use it again, also python's need at least double the acceleration Yeah? A Madrugar would lose half its armor (If it didn't have its buffer) and also, Madr...
- by Jason Pearson - at 2013.12.16 23:54:00
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828. Hardeners and Speed - in General Discussions [original thread]
ALT2 acc wrote: Jason Pearson wrote: ALT2 acc wrote: Jason Pearson wrote: Logi Bro wrote: I occasionally killed Madrugars with my Gunnlogi in 1.6, but everyone knows that Gunnlogi's were complete **** in HAV vs HAV combat back then....
- by Jason Pearson - at 2013.12.16 23:43:00
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829. Rail Tanking is turning into a full time job - in General Discussions [original thread]
Most fun games are when you're fighting tank spam, Infantry just don't get it.. Infantry, it's like having heavies with Nova knives rushing you while you're wielding a Proto AR, much fun.
- by Jason Pearson - at 2013.12.16 23:35:00
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830. Hardeners and Speed - in General Discussions [original thread]
Monkey MAC wrote: Gorrilla Warfare, its a direct result of tanks being too fast, the window of oppurtunity is so small the best way to get it is to stack remote explosive and drive into it at 100mph! Once tanks are can be countered with conv...
- by Jason Pearson - at 2013.12.16 23:33:00
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831. Allow tank pilot to be on small turret. - in General Discussions [original thread]
Vulpes Dolosus wrote: Next you're going to want a passenger to man my Python's turret. Where was this suggestion when AV was OP? You're just butthurt that you can't insta-pop vehicles anymore. Let CCP rebalance tanks and AV and stop with thes...
- by Jason Pearson - at 2013.12.16 23:30:00
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832. If AV Wasn't Nerfed.... - in General Discussions [original thread]
We'd be getting one shotted with our Hardeners down.
- by Jason Pearson - at 2013.12.16 23:28:00
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833. Hardeners and Speed - in General Discussions [original thread]
X-eon wrote: So what if when two or more of the same module are placed on a tank and activated they're all activated and deal with stacking penalties and the same cooldown time? Doesn't neccesarily stop you from putting more of the same module ...
- by Jason Pearson - at 2013.12.16 23:27:00
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834. Hardeners and Speed - in General Discussions [original thread]
Kallas Hallytyr wrote: Jason, I enjoy reading your reasonable posts about tanks. Just thought I'd actually type it visibly... As a dropship pilot, I'm always worried about vehicle balance tweaks: I personally feel that tank speed is one of the...
- by Jason Pearson - at 2013.12.16 23:25:00
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835. Hardeners and Speed - in General Discussions [original thread]
Monkey MAC wrote: Jason Pearson wrote: Monkey MAC wrote: Jason Pearson wrote: You AV idiots, "BUFF THE AV" no, don't ******* buff the AV. Taz ran at my Gunnlogi while my hardener was down and took half my shields down with his proto sw...
- by Jason Pearson - at 2013.12.16 23:23:00
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836. Hardeners and Speed - in General Discussions [original thread]
Chunky Munkey wrote: Jason Pearson wrote: You AV idiots, "BUFF THE AV" no, don't ******* buff the AV. Taz ran at my Gunnlogi while my hardener was down and took half my shields down with his proto swarms in a single volley. Your issue isn't ...
- by Jason Pearson - at 2013.12.16 23:21:00
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837. Restore the 1.6 AV grenade damage. - in General Discussions [original thread]
Harpyja wrote: stlcarlos989 wrote: Why does it take 4-5 Lai Dai Packed AV grenades to take out a militia tank? 1mil+ SP into AV grenades vs 0 SP into tank and the militia tank can just drive away after the third. The issue is that militia ...
- by Jason Pearson - at 2013.12.16 23:17:00
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838. Hardeners and Speed - in General Discussions [original thread]
Monkey MAC wrote: Jason Pearson wrote: You AV idiots, "BUFF THE AV" no, don't ******* buff the AV. Taz ran at my Gunnlogi while my hardener was down and took half my shields down with his proto swarms in a single volley. Your issue isn't the...
- by Jason Pearson - at 2013.12.16 23:15:00
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839. Hardeners and Speed - in General Discussions [original thread]
richiesutie 2 wrote: Lets play count the tanks! Now that, is very strange. Legitimately confirmed through tests that it was 5 except for Ambush because iirc it seems to be unlimited.
- by Jason Pearson - at 2013.12.16 23:13:00
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840. Increase tank prices. - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: Jason Pearson wrote: My Tank is getting closer to around 700k, so no. wat r u putting on tht? small turrets? Apologies, hit 7 instead of 6 cos am bad. All complex modules because Gunnlogi win, Proto Turret et...
- by Jason Pearson - at 2013.12.16 23:09:00
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