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3281. nanites injectors for heavies - in Feedback/Requests [original thread]
Not a good idea.
- by Jason Pearson - at 2013.01.17 05:31:00
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3282. Removing the majority of starter fits. - in Feedback/Requests [original thread]
Pretty much title, remove the majority of the starter fits including the free LAV except the Frontline starter fit. Reasons for the majority of starter suits: They're simply not needed, we have a sniper fit which allows new players to just sit on...
- by Jason Pearson - at 2013.01.17 05:29:00
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3283. Why is everything so easy? - in General Discussions [original thread]
Needless Sacermendor wrote: fred orpaul wrote: Stop feeding the QQ bear kids. Mr zitros a little troll and we all know it, let him whine in peace(thats how you spell that BTW). When people stop paying attention maybe he will STFU. Sad thing ...
- by Jason Pearson - at 2013.01.16 20:48:00
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3284. Searching for Corps result in a disconnect - in Technical Support/Bugs [original thread]
When opening up the Search Menu for Corporation and searching for a Corp, you receive the "You have been disconnected menu" about six times in quick succession, chucking you out of the game.
- by Jason Pearson - at 2013.01.16 18:36:00
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3285. Why is everything so easy? - in General Discussions [original thread]
While Zitro responds like a utter mong, he does have a point. Some things just aren't balanced, like the Free Forge and Swarms for example, Remove all the free stuff except a single BPO Assault suit with assault rifle, you know, the Assault Front...
- by Jason Pearson - at 2013.01.16 02:55:00
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3286. To all who complain about the sp cap...a quick message - in General Discussions [original thread]
Cat Poo wrote: How bout all you whinging scatlords be happy you have active sp bonuses instead of a straight passive sp to a pre selected skill and htfu. We'd like to see the game succeed. Majority of Casual Players want to feel like they'r...
- by Jason Pearson - at 2013.01.15 16:42:00
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3287. To all who complain about the sp cap...a quick message - in General Discussions [original thread]
It's really not that hard to fix. Keep the cap at whatever it is right now but instead of reseting it tommorow, the SP I didn't earn,add onto that cap. So on day 1, Cap was at 40k, I didn't play, 2nd day cap is at 80k meaning I can earn 80k SP. ...
- by Jason Pearson - at 2013.01.15 15:53:00
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3288. Planetside 2 - in The Locker Room [original thread]
DUST is meant to eventually have meaning combat where battles affect other players. PS2 has no meaning to its combat, you can fight in the same place for 5 hours straight and it can be fun, but once you and your outfit are offline, the randoms wil...
- by Jason Pearson - at 2013.01.15 14:57:00
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3289. Why are the imperfects so good? - in The Locker Room [original thread]
Nah i fought the imperfects 1v8 and used Zan as a meatshield. What scrubs, they seems to enjoy shooting him :( Poor Zan.
- by Jason Pearson - at 2013.01.15 13:16:00
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3290. Sniping is it just me or is it about who can headglitch the most. - in General Discussions [original thread]
Theres a big red Chevron above your head because you've been spotted you scrub.
- by Jason Pearson - at 2013.01.15 08:24:00
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3291. Letting noobs kill you in open beta lower your tryhardines - in General Discussions [original thread]
Mate, I want to see my KDR up to 20. Newbs get no sanctuary.
- by Jason Pearson - at 2013.01.15 08:07:00
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3292. Why are the imperfects so good? - in The Locker Room [original thread]
Who?
- by Jason Pearson - at 2013.01.15 07:55:00
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3293. SI vs WTF round 2 - in The War Room [original thread]
Ner'Zul Nexhawk wrote: How are you able to have players not from your corporation your team during the corp matches? Do they just have to be in your squad when you accept the contract? Pretty much Soon as the match is available to join, a si...
- by Jason Pearson - at 2013.01.13 20:02:00
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3294. SI vs WTF round 2 - in The War Room [original thread]
The dark cloud wrote: Will do next time dunno who came up with the idea sending out a half team full of n00bs (non SI players). Oh well see ya next time. PS: SI posted tons of contracts up and the impotents didnt even accepted one of them. Scar...
- by Jason Pearson - at 2013.01.13 17:29:00
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3295. SI vs WTF round 2 - in The War Room [original thread]
A+ Thread
- by Jason Pearson - at 2013.01.13 17:04:00
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3296. MAYBE... - in Feedback/Requests [original thread]
SuperSaiyan4 Gogeta wrote: Jason Pearson wrote: Need to aim better tbh. Most people die in 6-8 shots. Heavies, maybe 16. What guns are u firing? I'm like the only person I know who actually burst fires anything. It's not my aim, tell 16-3...
- by Jason Pearson - at 2013.01.13 15:12:00
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3297. MAYBE... - in Feedback/Requests [original thread]
Need to aim better tbh. Most people die in 6-8 shots. Heavies, maybe 16.
- by Jason Pearson - at 2013.01.13 14:26:00
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3298. Reduce Militia FG Range - in Feedback/Requests [original thread]
Baal Omniscient wrote: Jason Pearson wrote: This about Militia Forge Guns you tool, they are not working as intended considering how easy it is to snipe anything with them. Militia is supposed to be basic with extra CPU/PG cost and a small...
- by Jason Pearson - at 2013.01.13 14:21:00
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3299. AFK skill farmers - in Feedback/Requests [original thread]
Gonna hold my hands up and say I've actually done this. Spawned into a MCC in a free fit and done nothing, gotten 9k SP for it. Also AFK/C = Away From Keyboard/Controller.
- by Jason Pearson - at 2013.01.13 13:40:00
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3300. Reduce Militia FG Range - in Feedback/Requests [original thread]
Ulysses Knapse wrote: I disagree. If anything, the forge gun should have greater effective range, but less splash damage. That would be a very bad idea, FG doesn't have a lot of Splash but greater range would be ridiculous. Especially consid...
- by Jason Pearson - at 2013.01.13 13:27:00
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