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1901. An argument for a re-spec (From someone who has his stuff in the right place) - in General Discussions [original thread]
Beren Hurin wrote: Have you even had one of those annoying passengers in your car that, when it gets a tad warm inside complains, "C'mon we REALLY need the A/C on in here!" and then proceeds to crank up the air to full blast? That is what aski...
- by Jason Pearson - at 2013.07.24 11:29:00
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1902. An argument for a re-spec (From someone who has his stuff in the right place) - in General Discussions [original thread]
Guinevere Bravo wrote: Sorry No respecs, i dont want new FOTM builds EVERY month. At the end of the day the Calogi will either be brought back inline, which is fair correct? You know even playing field. Or its going to be worse than the other...
- by Jason Pearson - at 2013.07.24 11:26:00
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1903. 1.3......... - in General Discussions [original thread]
CCP Logibro wrote: Keep your eyes open for 1.4. It'll be worth the wait. Doubt it.
- by Jason Pearson - at 2013.07.24 11:11:00
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1904. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
Takahiro Kashuken wrote: Jason Pearson wrote: Takahiro Kashuken wrote: Basic - 5/2 Advanced - 6/3 Proto - 7/4 CPU/PG increase by 25% Maybe also base HP increase by 25% also Overall should take 2/3 proto AV to take down a proto HA...
- by Jason Pearson - at 2013.07.24 11:09:00
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1905. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
richiesutie 2 wrote: Jack McReady wrote: oh look another tank driver L2Pissue club, this is new and refreshing Son-Of A-Gun wrote: ZeHealingHurts HurtingHeals wrote: I mean, if that is the way we're going to go about things, how muc...
- by Jason Pearson - at 2013.07.24 11:00:00
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1906. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
Takahiro Kashuken wrote: Basic - 5/2 Advanced - 6/3 Proto - 7/4 CPU/PG increase by 25% Maybe also base HP increase by 25% also Overall should take 2/3 proto AV to take down a proto HAV I think it's a bad way to look at it, reduce pr...
- by Jason Pearson - at 2013.07.24 10:57:00
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1907. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
richiesutie 2 wrote: LudiKure ninda wrote: For shield 6 high, 3 low (4 would be insane ) 15% more hp,10% resistance for shields and skill for pro tanks, 5% more pg and cpu,and range per lvl One cost 2 mil isk. same for armour tanks,. ...
- by Jason Pearson - at 2013.07.24 10:51:00
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1908. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
ZeHealingHurts HurtingHeals wrote: Jason Pearson wrote: Stop. The answer OP, is that it wouldn't have to be much stronger, if the standard AV and tanks were weaker ^_^ Or it would be a lot stronger if the Proto AV was stronger. It shouldn'...
- by Jason Pearson - at 2013.07.24 10:49:00
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1909. How tanky/powerful would a proto-tank have to be anyway? - in General Discussions [original thread]
Stop. The answer OP, is that it wouldn't have to be much stronger, if the standard AV and tanks were weaker ^_^ Or it would be a lot stronger if the Proto AV was stronger. It shouldn't take 3 AVers to kill a Tank, the argument is flawed. It shou...
- by Jason Pearson - at 2013.07.24 10:42:00
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1910. An argument for a re-spec (From someone who has his stuff in the right place) - in General Discussions [original thread]
Malkai Inos wrote: Great. Another thread rehashing the same old arguments as if we haven't been through all of this already. Oh and: NO Rehashing of old arguments? I haven't demanded a re-spec right now because I ****** up in anyways, I'm a...
- by Jason Pearson - at 2013.07.24 10:38:00
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1911. An argument for a re-spec (From someone who has his stuff in the right place) - in General Discussions [original thread]
CCP, you once said you would not re-spec unless there was a major **** up, truth is, there's been a major **** up that ya'll seem to be ignoring. You change the skills whenever you feel like, in addition you're also planning on an "overhaul" for v...
- by Jason Pearson - at 2013.07.24 09:30:00
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1912. What will the Cal Logi players do after 1.3? - in General Discussions [original thread]
Xero The Mishima wrote: Another Heavy SOB wrote: Xero The Mishima wrote: Another Heavy SOB wrote: Xero The Mishima wrote: +1 I too have said IF things gotta leave my fitting so I can fit it all the first will be my support equipm...
- by Jason Pearson - at 2013.07.24 09:14:00
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1913. What will the Cal Logi players do after 1.3? - in General Discussions [original thread]
That's because you're an Assault player Babar, don't kid yourself. You spec'd into a Logistic Suit with the intention of being a killer as well as logistic support. DUST is meant to be about choices, this suit lets me be a killer or a very very go...
- by Jason Pearson - at 2013.07.24 08:39:00
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1914. The Plasma Cannon is fine tbh - in General Discussions [original thread]
Iron Wolf Saber wrote: This is not a dubstep cannon.... You want a real joke weapon in dust 514? its called your boots, try it sometime and jump on someone. IMO when it happens you should get this noise http://soundfxnow.com/tag/goomba/ C...
- by Jason Pearson - at 2013.07.24 08:14:00
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1915. Hey guys, for the sake of the ladies...gentleman up! - in General Discussions [original thread]
Xero The Mishima wrote: Leon Nocturna wrote: I have a sister who loves shooters, so recently I got her into Dust 514. It took some coaching but eventually she got the hang of the shooting mechanics, neocom, and even the skill system. She was...
- by Jason Pearson - at 2013.07.24 08:11:00
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1916. Hey guys, for the sake of the ladies...gentleman up! - in General Discussions [original thread]
Sgt Kirk wrote: KING CHECKMATE wrote: They want equality, so there it is. Hey would you want some gay guy talking about what he wanted to do with you sexually and violently. Yes please.. I mean, um.. Don't tell LHughes I'm looking fo...
- by Jason Pearson - at 2013.07.24 07:59:00
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1917. 1.3 patch notes are up - in General Discussions [original thread]
Yo, add this to the OP bro, because CCP Logibro is a ******* mug. Uprising 1.3 Patch Notes: HUD Weapon efficiency % readout now uses new absolute range setting instead of effective range, meaning it now provides info at all ranges Dropsuits Log...
- by Jason Pearson - at 2013.07.23 23:21:00
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1918. Discuss: Uprising 1.3 Patch Notes - in General Discussions [original thread]
CCP Logibro wrote: Uprising 1.3 Patch Notes: HUD Weapon efficiency % readout now uses new absolute range setting instead of effective range, meaning it now provides info at all ranges Dropsuits Logistics update: Gave the Amarr logistics suit...
- by Jason Pearson - at 2013.07.23 23:17:00
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1919. More Music! - in General Discussions [original thread]
Aero Yassavi wrote: Aisha Ctarl wrote: Jason Pearson wrote: Aisha Ctarl wrote: No. The music that constantly played in the background prior to 1.2 got on MY LAST NERVE. I prefer ambient battle sounds not BUMTIKKATIKKATIKKABOOMBOOMBU...
- by Jason Pearson - at 2013.07.23 20:28:00
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1920. This is what a roadmap looks like - in General Discussions [original thread]
If CCP actually posted a roadmap like this, sploosh.
- by Jason Pearson - at 2013.07.23 20:21:00
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