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21. tanks weren't OP - in Feedback/Requests [original thread]
Average Joe81 wrote: you say it takes you 12 million SP to reach ur proto AV fits. that is the biggest bull**** i've ever heard. only CCP uses proto heavy fits to try and kill a tank, it only takes 1.25 million to get weaponry 5 and forge gun 5...
- by Jane DeArc - at 2012.09.16 04:24:00
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22. Tired of ongoing Crap ... like Ambush Map Only??? - in Feedback/Requests [original thread]
Whispercrow wrote: I detest Ambush. Not for it BEING Ambush, but for the terrible spawn system. "Hey, there are 5 reds near this spawn location, this is a PERFECT place to put you." Half of my deaths are almost always due to crappy spawn l...
- by Jane DeArc - at 2012.09.15 23:14:00
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23. Latency - in Feedback/Requests [original thread]
TheAzureDragon wrote: Anyone else feeling A TON of lag? It's been about 2-3 weeks since I played, and as I was enjoying some new map, I stopped moving for about 30 seconds, and then got sent back to the merc quarters Anyone else having the same...
- by Jane DeArc - at 2012.09.15 23:04:00
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24. Balacing the guns you have to buy with money - in Feedback/Requests [original thread]
Tarn Adari wrote: Example: Sniper Rifles Farsight (Basic, Aurum) has the same damage output like the NT-511 (Advanced, ISK), but needs half CPU/PG and Sniper Rifle Operation 1 instead of 4. The 'Genesis' NT-511 (Advanced, Aurum) has a higher...
- by Jane DeArc - at 2012.09.15 23:02:00
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25. Balacing the guns you have to buy with money - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Baal Roo REALLY has the point here. For all who complain that AUR stuff is overpower (even tho it isn't) and feel that AUR users have an advantage - go and buy the stuff with isk. I gotta back this. Every person I've ...
- by Jane DeArc - at 2012.09.15 21:48:00
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26. Forge Gun OP? - in Feedback/Requests [original thread]
Ignatius Crumwald wrote: Standing still needs a buff. Running is OP.
- by Jane DeArc - at 2012.09.15 21:43:00
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27. [Suggestion] Intro Video when starting the game - in Feedback/Requests [original thread]
Ghost Mason wrote: Tarn Adari wrote: An intro will be very likely for the retail build, but for beta this is unnecessary and would increase the download amount needed. Yeah i know im talking about when the full version its released! Your ...
- by Jane DeArc - at 2012.09.15 21:39:00
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28. av is to strong - in Feedback/Requests [original thread]
Paran Tadec wrote: Tank costs alot more in ISK and SP investment than Standard swarm launchers. But the investment tanks take to use is much less than that of getting a forge gun, getting all supporting skills, and getting good gear. Prior ...
- by Jane DeArc - at 2012.09.15 21:33:00
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29. [Suggestion] Fitting; allow us to modify the suit in an existing fitting - in Feedback/Requests [original thread]
But most of the time the suit determines so much. A slew of new glitches could be introduced including having over-PG/CPU req but having an "ok'd" suit, or having heavies on a lower suit, etc. The only way to do it would be to allow you to change...
- by Jane DeArc - at 2012.09.14 04:13:00
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30. New melee weapon idea! - in Feedback/Requests [original thread]
Why would that sound balanced at all? You take someone who's only advantage is speed, and at melee range (near guaranteed hit with anything) you slow them down?
- by Jane DeArc - at 2012.09.14 04:09:00
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31. Sniper rifles - in Feedback/Requests [original thread]
Ludvig Enraga wrote: Not seeing a lot of SR threads so I'll opine here. First, to answer your questions. Charge rifle is best for its beastly damage and I do believe that it's a bit more stable when scoping in compared to all others. This one d...
- by Jane DeArc - at 2012.09.14 03:56:00
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32. Nanohives, drop uplinks, remote explosives. - in Feedback/Requests [original thread]
Grenwal Hiesenberg wrote: I guess the tactical satisfaction will have to suffice. +1, great minds think alike. Depending on the mode, it's better to leave them up for tactical purposes for a handful of very good reasons.
- by Jane DeArc - at 2012.09.14 03:50:00
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33. [Suggestion] No ISK reward for losing - in Feedback/Requests [original thread]
It costs money to lose, and it costs money to win. Upon consideration, if you're losing it's costing you more money.
- by Jane DeArc - at 2012.09.13 19:55:00
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34. [Request] Distance added to syringe icon - in Feedback/Requests [original thread]
I like the idea of a distance counter, but how about this: Syringe size is based on your range, so a larger syringe indicates a closer target. Syringe slowly changes color, depicting bleedout status. Syringes should only be displayed based on prox...
- by Jane DeArc - at 2012.09.13 19:54:00
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35. [Suggestion] Make Heavies useful again. - in Feedback/Requests [original thread]
Wolf Ritter vonKaldari wrote: Hahah! No. That would be incredibly silly. You may as well let the Recon carry around a sniper rifle and a shotgun. The heavy's problems are with it's signature weapons the HMG, the swarm launcher, and the forge g...
- by Jane DeArc - at 2012.09.13 02:26:00
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36. [Suggestion] Other Assets to Deploy (for a more sandbox-style battlefield) - in Feedback/Requests [original thread]
I'll be the first to say it. Bunkers in Dust514 are op.
- by Jane DeArc - at 2012.09.11 19:55:00
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