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1. Invalid Fit Bug - Gone??? - in Feedback/Requests [original thread]
MANY of the ways people commonly got invalid fittings were fixed with the last hotfix we got (tank nerf). As a result, people like me who were constantly getting invalid fittings, are barely getting them (1 time in 2 week span).
- by Jane DeArc - at 2012.09.25 16:47:00
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2. [Feedback / Request] Nanohives and Nanohives-R - in Feedback/Requests [original thread]
While I agree with your point, there are a ton of people who don't even know yet that some can heal. Also, I think if it was too different it would merely cause more confusion on people's behalf. There is already a large amount of stuff unexplaine...
- by Jane DeArc - at 2012.09.21 05:34:00
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3. REQUEST: weapon hit fatigue - in Feedback/Requests [original thread]
Kazeno Rannaa, if you were hit by a railgun item (such as sniper rifles are to be in the universe) you'd hardly be moving at all. The dropsuit is mild mitigation. Being slowed by some kind of space grenade or railgun, or superheated electrical bu...
- by Jane DeArc - at 2012.09.19 06:41:00
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4. Suggestions to improve accessibility without lowering complexity - in Feedback/Requests [original thread]
I think the fitting system needs to be less flashy, stripped down a bit. I should be able to access any menu instantly without waiting for crapola to load, and process. Cache the loadouts locally if you have to, and while we're looking at the quer...
- by Jane DeArc - at 2012.09.19 06:16:00
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5. other important stuff that has gotten buried - in Feedback/Requests [original thread]
OP, read the kitten-forsaken stickies AND STOP MAKING NEW POSTS. Your new threads are useless, collect 10 replies of why you're offbase, and then get buried. Not only that, but every post you've made has LITERALLY been in violation to the rules i...
- by Jane DeArc - at 2012.09.19 06:02:00
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6. [Request] Cover system implemented - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: Cover systems fail in mp fpses This is a rare occasion, but I have to take his side on here. It turns into an event of everyone in cover taking pot shots at someone else who came out of cover to take pot shots. Grenade...
- by Jane DeArc - at 2012.09.19 06:00:00
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7. [Request] A non-aurum based 'Cavity' Thukker Grenade - in Feedback/Requests [original thread]
STB-GoD-NoVa EV wrote: DO NOT, i repeat DO NOT bring out a isk version until you tweak this things, im not going to play this game if everyone i fight in a gun fight uses them... read my post on them ->https://forums.dust514.com/default.aspx...
- by Jane DeArc - at 2012.09.19 05:58:00
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8. Cavity Thukker - in Feedback/Requests [original thread]
CCP Wolfman wrote: The blast radius has also been reduced from 5.4 to 2.5. We'll see how that feels and make any further changes if we need to. Cheers CCP Wolfman Thank you, oh gods of grenade adjustments. Many cattle will see their demis...
- by Jane DeArc - at 2012.09.19 04:05:00
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9. Not op my *** - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: It only loses rof not range and it wouldn't need a damage increase if it was proto You don't know what you are talking about, and you've displayed it in every single post you've made in this thread. Please leave and le...
- by Jane DeArc - at 2012.09.17 03:58:00
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10. Unnerf everything - in Feedback/Requests [original thread]
You are like some sort of cancer upon the threads. A troll or otherwise just uneducated person that dogmatically refuses to listen to logic. Please, just stop crying to nerf things that isn't what this beta is for, and you cannot NERF things in a...
- by Jane DeArc - at 2012.09.17 03:56:00
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11. Not op my *** - in Feedback/Requests [original thread]
Reefersmokintaz wrote: I do have to say that the Charge sniper rifle is abit op for being a beginner level skill gun. Id say move it to the proto level 5 and maybe add some proficiency skills to it to make it a lil more tough to get and to stri...
- by Jane DeArc - at 2012.09.17 03:49:00
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12. Not op my *** - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: I didn't say nerf i simply gave ways to improve the weapon Your first post suggest ways to negatively impact performance to make it more balanced as you see fit. You claim them OP, and thus that they need to be powered ...
- by Jane DeArc - at 2012.09.17 03:12:00
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13. Not op my *** - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: The risk using any other weapon is a lot higher being that you have to get close and don't even compared the charge rifle to a forge as it is more percise, has more range, and is easier to aim than the forge Confirmed f...
- by Jane DeArc - at 2012.09.17 02:22:00
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14. Not op my *** - in Feedback/Requests [original thread]
Logi Bro wrote: Why is everyone finding every possible argument against this guy? He stated a simple opinion of his, and everyone jumped on him for it. Sniping IS a little bit over the top right now, especially in the rocky open map where CCP s...
- by Jane DeArc - at 2012.09.17 02:20:00
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15. Not op my *** - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: One shotting people with a infinite range weapon doesn't require any skill. Just look at cod (and bf3 for me!) The Sniper Rifles have range, and in order to do counter-sniping you HAVE to invest in Light Weapon Sharpsh...
- by Jane DeArc - at 2012.09.17 02:19:00
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16. Not op my *** - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: Actually it's still the weapon because i shouldn't be getting that many kills with so little sp on mainly type 2 suits especially considering i don't purposefully aim for the head Your argument is about as stable as yo...
- by Jane DeArc - at 2012.09.17 02:16:00
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17. Not op my *** - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: I'm complaining because the risk/sp required is a lot lower than the reward you get through sniping. So far while sniping, every match i get about 15+ kills to about 0-3 deaths using a very unskilled method Your compla...
- by Jane DeArc - at 2012.09.17 02:03:00
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18. Not op my *** - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Jin Robot wrote: I would say anywhere on the field of battle is in range of something. Rock paper scissors. So snipers have range, they also have there down sides. Turning them into a long range AR is not the answer...
- by Jane DeArc - at 2012.09.17 01:56:00
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19. nanite injectors & tank isk - in Feedback/Requests [original thread]
dubbel monk wrote: Tell me, what is the point of people equipping nanite injectors if they're not going to use them? I can't tell you how many times I've died with a dozen blues around me, *no* reds, and the "stand by" text at the top, and no h...
- by Jane DeArc - at 2012.09.16 18:25:00
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20. Spawning is bad, bad, bad. - in Feedback/Requests [original thread]
Baal Roo wrote: If you're playing Ambush and no one in your squad has dropped an uplink, then you need to load up a loadout with an uplink and drop it yourself. Any time a team isn't dropping uplinks, protecting their spawns, and are choosing i...
- by Jane DeArc - at 2012.09.16 07:41:00
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