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41. Heavy respec - in Feedback/Requests [original thread]
RELEASE A CALDARI HEAVY!!!!!!!!!!! i meant honestly i'd rather play with my gallente flag on my shoulder but im starting to feel bad for those poor flux bags.. it's as if playing wack a mole with goofers and grenades
- by Jakobi Wan - at 2013.12.11 09:25:00
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42. Heavy respec - in Feedback/Requests [original thread]
need to fix wykirmi breach forge at the very least you took away my ability to 1shot turret installations.. that's soo cruel and likewise for the heat-build up on the hmgs is a joke, especially when there's no way to keep the wheel spinning for a...
- by Jakobi Wan - at 2013.12.11 09:21:00
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43. Announcement:Uprising 1.7 Known Issues - in Technical Support/Bugs [original thread]
i dont think im mistaken but rail rifles are "hybrid rail" weapons just like sniper rifles although i'm not receiving my gallente assault skill bonus towards their' cpu/pg anybody else notice that?
- by Jakobi Wan - at 2013.12.11 09:01:00
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44. fatal error message? - in General Discussions [original thread]
is my ps3 in danger?!?!!?!?! what have you done CCP!?!?!!?!?!?
- by Jakobi Wan - at 2013.12.10 23:59:00
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45. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
this level of "balance", if that's what makes you guys feel better about yourselves when describing your current lack of ability.. or rather excessive of inability, (see i can twist words to make them sound self-righteous and asinine too) ...CCP ...
- by Jakobi Wan - at 2013.12.08 15:30:00
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46. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Kekklian Noobatronic wrote: Looks like CCP never learned their lessons from beta... AV effectiveness drastically reduced, forge guns nerfed, tanks reworked in to viable murder platforms. CCP doesn't want people killing tanks, they just want t...
- by Jakobi Wan - at 2013.12.08 15:09:00
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47. The lasor rifle needs a nob that one can adjust optimal in-game - in General Discussions [original thread]
could incorporate the fire-toggle feature as well :) also for these "tac" or "burst" assault rifles or even maybe rail rifles / assault scrambler rifles and the new tactical rifles
- by Jakobi Wan - at 2013.12.03 11:13:00
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48. The lasor rifle needs a nob that one can adjust optimal in-game - in General Discussions [original thread]
Son-Of A-Gun wrote: Some type of ability to adjust the lazor focus (or, where the lazor has its optimal) and this mechanic should be adjustable on the fly/in-game. Also, one should be able to adjust the optimal itself, smaller optimal higher da...
- by Jakobi Wan - at 2013.12.03 11:10:00
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49. If you could have 1, just ONE new feature in 1.8 what would it be - in General Discussions [original thread]
jenza aranda wrote: small, large, doesnt matter. What would you guys like? simple responses please, If you see someone who posted what you would most want, just like the post. For me it would be PvE i as well
- by Jakobi Wan - at 2013.12.03 11:08:00
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50. BPOs and the future - in Feedback/Requests [original thread]
EVE MARKET = FIX am i sadly mistaken? i know it will take time but cant the "brokeness" be overlooked and the game just be played people??? i hate to see such a baby of a game butchered in every which way before it can even clearly speak "dada?...
- by Jakobi Wan - at 2013.12.02 11:48:00
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51. MOVING TARGETS a channel for move/sharpshooter users all are welcome!! - in The War Room [original thread]
i'd like to update to you guys that might not know that the ps4 is apparently not backwards compatible, I'm assuming this is not likely to change as it would probably hurt ps4 sales and call me pessimistic but every ps3 move game is using software...
- by Jakobi Wan - at 2013.11.25 11:24:00
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52. We all know logistics will be getting something done... - in Feedback/Requests [original thread]
the range that you'd 'cut down' only using side arms does not merit an HP boost.. the sidearms are just as if not deadlier in their own right.. maybe bringing in the new light weapons soon would add an even bigger slap by making side-arms the only...
- by Jakobi Wan - at 2013.11.25 11:08:00
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53. MOVING TARGETS a channel for move/sharpshooter users all are welcome!! - in The War Room [original thread]
My settings are. - Infantry set to PSMove/sharpshooter (if i use the sharpshooter) - Crosshair to 100 (always) - Vertical Deadzone 60-100 (60 for move 100 for sharpshooter) - Horizontal Deadzone 20-50 (20 for move 40 for sharpshooter) - Turn Speed...
- by Jakobi Wan - at 2013.11.22 07:53:00
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54. MOVING TARGETS a channel for move/sharpshooter users all are welcome!! - in The War Room [original thread]
jeeze, maybe i'm so used to the "shake" i just compensate subconsciously.. well i play generally play with the highest sensativity because when camping corners its easy to miss ur target when they jump by in a minmatar suit or whatever.. actually...
- by Jakobi Wan - at 2013.11.22 06:34:00
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55. whats with the NERFs? why not just manipulate their "balance" through ... - in Feedback/Requests [original thread]
4447 wrote: Jakobi Wan wrote: it seems like the first thing that comes to most people's minds (that i know and talk to about gaming) would simply solve the "OP" with making it twice as costly or 3 times or 4 times (in games that don't use ma...
- by Jakobi Wan - at 2013.11.21 22:45:00
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56. whats with the NERFs? why not just manipulate their "balance" through ... - in Feedback/Requests [original thread]
i'm convinced the key to victory in this game is not tanks or dropships or lavs alone.. its the team that runs them nad their cohesiveness.. we at L-I-D utilize something called the buddy system, idk if you ever heard of it but it does wonders on ...
- by Jakobi Wan - at 2013.11.21 22:42:00
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57. whats with the NERFs? why not just manipulate their "balance" through ... - in Feedback/Requests [original thread]
Django Quik wrote: It's been seen time and time again that balancing using isk does not work. People don't care about cost - you can see this all the time with the proto stompers in every single match - if they die three times, they're losing i...
- by Jakobi Wan - at 2013.11.21 22:29:00
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58. whats with the NERFs? why not just manipulate their "balance" through ... - in Feedback/Requests [original thread]
Jackof All-Trades wrote: Because then you're back at square one when player market comes out perhaps... but doesnt the rarity of an item effect its overall consumption?
- by Jakobi Wan - at 2013.11.21 22:27:00
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59. whats with the NERFs? why not just manipulate their "balance" through ... - in Feedback/Requests [original thread]
yes but if every body who wants to proto stomp for a fight or two needs to use start fits to bank that isk up again doesnt that solve the vast majority of the "abuse"? again though, i'm argueing that this game is balanced as it is.. errr was... t...
- by Jakobi Wan - at 2013.11.21 22:20:00
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60. Gū+Gū¦Gū+ - DUST RED FLAG FOR DROPSHIPS AND FUTURE AIRCRAFT - Gū¦Gū+Gū¦ - in Rookie Training Grounds [original thread]
can i ask how you guys feel about the auto-pilot feature for dropship they've now implimented? like it? hate it? dont care? wish it was toggle-able? i'm curious what others think
- by Jakobi Wan - at 2013.11.21 19:53:00
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