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161. So matchmaking didn't work, huh ? - in General Discussions [original thread]
Panther Alpha wrote: Jake Bloodworth wrote: You could... I dunno... get a squad? Or perhaps field some better gear yourself? Or is it really not the gear that is the issue? Or perhaps... i could just play the game how ever the **** i want...
- by Jake Bloodworth - at 2013.09.04 16:41:00
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162. So matchmaking didn't work, huh ? - in General Discussions [original thread]
You could... I dunno... get a squad? Or perhaps field some better gear yourself? Or is it really not the gear that is the issue?
- by Jake Bloodworth - at 2013.09.04 15:44:00
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163. What Shields and Armor - in General Discussions [original thread]
I honestly am not seeing the issues that everyone is moaning and complaining about. This leads me the patch introduced connection issues for a large portion of the player base. I run 100% heavy. The only thing I have noticed is that I am more dead...
- by Jake Bloodworth - at 2013.09.04 14:20:00
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164. The New HMG Heat Build-up + Recoil Buff - in General Discussions [original thread]
Lance 2ballzStrong wrote: Jake Bloodworth wrote: I haven't tested the Boundless as of yet. I generally only run proto when I feel like winning a match matters. I imagine I would have to make a conscious effort to overheat the boundless. I'...
- by Jake Bloodworth - at 2013.09.03 22:33:00
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165. Aim assist = Aimbot -_- - in General Discussions [original thread]
Kal Kronos wrote: There is no magnetism, therefore it is not anything that could be called an aimbot. Sensitivity is slightly lower when on target, allowing for finer aiming control. It is nothing like the B02 or Halo 4 assist where your aim wo...
- by Jake Bloodworth - at 2013.09.03 20:59:00
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166. Why was Aim Assit put into the Game? - in General Discussions [original thread]
sammus420 wrote: Aim Assist is a terrible, terrible idea in any FPS. CCP has stated in the past they want dust to be a "compeditive game" with build in e-sports (gladiator ring, gambling) but when aim assist is incorporated, that will always be...
- by Jake Bloodworth - at 2013.09.03 20:55:00
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167. The New HMG Heat Build-up + Recoil Buff - in General Discussions [original thread]
I haven't tested the Boundless as of yet. I generally only run proto when I feel like winning a match matters. I imagine I would have to make a conscious effort to overheat the boundless. I'm really very happy that heat matters now. I think it's...
- by Jake Bloodworth - at 2013.09.03 20:27:00
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168. The New HMG Heat Build-up + Recoil Buff - in General Discussions [original thread]
I did manage to overheat today running a cheap MH-82 fit. But, that was only because I was trying to pick some guy off from well outside my optimal. I still don't overheat inside my optimal because I naturally feather the trigger. I noticed the ...
- by Jake Bloodworth - at 2013.09.03 20:19:00
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169. One Hour of trying - in General Discussions [original thread]
I had time for a single game during my lunch break. 12.4 Million SP... sat in queue for 24 seconds and made it into a full ambush. Perhaps you're doing it wrong?
- by Jake Bloodworth - at 2013.09.03 18:53:00
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170. I dont want to hear any complaints about wait times - in General Discussions [original thread]
Chances Ghost wrote: you KNEW what you were getting several of us were constantly trying to explain that in order to create more balanced matchmaking in this game with its pitifully small playerbase then wait times would HAVE to be extended si...
- by Jake Bloodworth - at 2013.09.03 15:44:00
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171. Finite ammo. It will be fine. - in General Discussions [original thread]
Maybe tankers will stop blowing up supply depots now?
- by Jake Bloodworth - at 2013.08.27 21:03:00
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172. 1.4 and 1.5 are complete jokes. - in General Discussions [original thread]
Infantry having limited ammo is such an un-fun mechanic. Who thought of that? . .. ... .... Seriously, people will QQ about anything. Wolfman gave vehicle players a glimpse into the though process and direction of the devs. Something you have be...
- by Jake Bloodworth - at 2013.08.27 19:52:00
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173. HMG - in General Discussions [original thread]
I don't think any honest REAL heavy player is going to complain about where the HMG is at. I regularly put up 30+ kill matches with an advanced HMG on a Dren suit. My K/D ratio has risen tremendously since I switched to heavy with Uprising. The HM...
- by Jake Bloodworth - at 2013.08.26 15:18:00
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174. HMG - in General Discussions [original thread]
Shadow Of-Chaos wrote: Jake Bloodworth wrote: Anmol Singh wrote: DeadlyAztec11 wrote: First off, if your running armor plates, you are ruining your turn speeds for no reason. Second. SQUAT you fat sumo! Improves dispersion so much. Th...
- by Jake Bloodworth - at 2013.08.26 15:02:00
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175. HMG - in General Discussions [original thread]
Anmol Singh wrote: DeadlyAztec11 wrote: First off, if your running armor plates, you are ruining your turn speeds for no reason. Second. SQUAT you fat sumo! Improves dispersion so much. Third, get a complex damage mod on that *****. I got...
- by Jake Bloodworth - at 2013.08.26 06:55:00
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176. Final Fantasy XIV " A Realm Reborn" - in General Discussions [original thread]
Rolled a conjurer. I think it's pretty good so far, but I'm only level 10.
- by Jake Bloodworth - at 2013.08.26 02:33:00
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177. Rail tech - in General Discussions [original thread]
Lillica Deathdealer wrote: The Forge gun is basically a smaller, infantry sized railgun yes? Then why is it that small railguns mounted on vehicles aren't the same as forge guns, or even comparable to forge gun? This is jacked up. Because a ...
- by Jake Bloodworth - at 2013.08.25 03:16:00
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178. Uprising 1.4 - in General Discussions [original thread]
Heavy fixes +1 No new racial heavy frames -1
- by Jake Bloodworth - at 2013.08.24 22:56:00
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179. Look at all the Heavy love! We can finally be excited! - in General Discussions [original thread]
stlcarlos989 wrote: The nerf hammer will return when proto heavies are going 30 kills a match again. 30 kills a match is pretty normal at this point. I'm looking forward to my first 50 hmg only kill match.
- by Jake Bloodworth - at 2013.08.23 17:58:00
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180. Equalised turning speeds makes no sense - in General Discussions [original thread]
Scouts have the scanning changes in their favor this patch, so they can be sneaky. The slow rotation of the heavy made a cumbersome class even more... cumbersome. The heavy needed the love.
- by Jake Bloodworth - at 2013.08.23 17:54:00
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