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Lance 2ballzStrong
SyNergy Gaming EoN.
3605
|
Posted - 2013.09.03 20:05:00 -
[1] - Quote
* The HMG Operation skill bonus has been changed from reducing heat build-up to reducing recoil by 5% per level
As I predicted, the *nerf* wasn't going to effect HMG users much if at all. I can reach to around 144 bullets left in the magazine before seizing up. Not bad at all.
Has the recoil reduction made much of a difference? Not much as far as I can see. While the recoil was a slight issue, the biggest issue that faced the HMG (besides slow track speed in CQC) was the BULLET SPREAD.
Bullet spread was reduced early in Uprising due to the HMG being terribly bad. I suggested a bullet spread reduction then, and continue to suggest it now. Give us a skill to reduce it. How does a weapon like the Assault Rifle get this skill? That weapon is pretty accurate already.
While I / we appreciate the attention to HMGs and giving us a slight buff, the bullet spread still remains one of the reasons the HMG is weak in CQC situations compared to the ARs. (Hit detection plays a role in this department also)
Make the skill where the cone is reduced by "x%" amount for 2-5 meters, then beyond that the spread is as it is now. People preach the heavy class is a CQC point defense role, well give our weapon the means to do so, and asking for a spread reduction to make the gun more accurate in those CQC situations, is not asking too much. |
Jake Bloodworth
DUST University Ivy League
119
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Posted - 2013.09.03 20:19:00 -
[2] - Quote
I did manage to overheat today running a cheap MH-82 fit. But, that was only because I was trying to pick some guy off from well outside my optimal. I still don't overheat inside my optimal because I naturally feather the trigger.
I noticed the recoil reduction only when firing at the edge of my optimal. CQC feels the same if not ever so slightly better.
I think most, if not all, of the HMG's weakness in CQC can be attributed to poor hit detection. I know I appreciate a bit of spread when that shotgun scout is dancing around. A couple bursts and they are generally dead. I would not complain about any spread reduction though. |
gbghg
L.O.T.I.S.
3360
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Posted - 2013.09.03 20:19:00 -
[3] - Quote
I personally find the skill rather useful, it means I have to spend less time fighting to keep the reticule down when engaging at range, and thus can spend more attention on the overheat. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3607
|
Posted - 2013.09.03 20:21:00 -
[4] - Quote
Jake Bloodworth wrote:I did manage to overheat today running a cheap MH-82 fit. But, that was only because I was trying to pick some guy off from well outside my optimal. I still don't overheat inside my optimal because I naturally feather the trigger.
I noticed the recoil reduction only when firing at the edge of my optimal. CQC feels the same if not ever so slightly better.
I think most, if not all, of the HMG's weakness in CQC can be attributed to poor hit detection. I know I appreciate a bit of spread when that shotgun scout is dancing around. A couple bursts and they are generally dead. I would not complain about any spread reduction though.
Right, I didn't test the ADV HMG....I totally forgot lol
I've only been doing PC matches of late so ADV gear doesn't exist in my arsenal. I tested Proto HMG, Boundless. |
Jake Bloodworth
DUST University Ivy League
119
|
Posted - 2013.09.03 20:27:00 -
[5] - Quote
I haven't tested the Boundless as of yet. I generally only run proto when I feel like winning a match matters. I imagine I would have to make a conscious effort to overheat the boundless.
I'm really very happy that heat matters now. I think it's in a good spot. You aren't going to ever overheat if you pay attention. But, go into panic mode or get too greedy, and that heat might just bite you in the rear. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3607
|
Posted - 2013.09.03 20:33:00 -
[6] - Quote
Jake Bloodworth wrote:I haven't tested the Boundless as of yet. I generally only run proto when I feel like winning a match matters. I imagine I would have to make a conscious effort to overheat the boundless.
I'm really very happy that heat matters now. I think it's in a good spot. You aren't going to ever overheat if you pay attention. But, go into panic mode or get too greedy, and that heat might just bite you in the rear.
By the time the Boundless reaches overheat temperature, the visual recoil is pretty violent. Unless you're desperately trying to hold an objective for as long as possible, overheating shouldn't be a problem imo. |
HowDidThatTaste
Ancient Exiles
3574
|
Posted - 2013.09.03 22:28:00 -
[7] - Quote
Well this does sound good for the HMG!
If only I could download the new patch. Getting some psn error?
at least it sounds like we may be more effective in close range |
Killar-12
The Corporate Raiders
759
|
Posted - 2013.09.03 22:29:00 -
[8] - Quote
HMG sharpshooter skill? If so it would be a step in the right direction. |
Ion Crush
Militaires-Sans-Frontieres
82
|
Posted - 2013.09.03 22:31:00 -
[9] - Quote
Anyone try the bursts yet? Interested in how this has effected the sixkin. |
Heinrich Jagerblitzen
D3LTA FORC3 Inver Brass
766
|
Posted - 2013.09.03 22:32:00 -
[10] - Quote
It feels to me as if the aiming reticle is larger than it was in 1.3. Both hipfire and ADS, as well as fully spun up. Anyone else notice this or tested to see if they compensated for recoil reduction by increasing spread? |
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Lance 2ballzStrong
SyNergy Gaming EoN.
3616
|
Posted - 2013.09.03 22:32:00 -
[11] - Quote
Killar-12 wrote:HMG sharpshooter skill? If so it would be a step in the right direction.
yea but i won't hold my breath for it. It would be good though. |
Jake Bloodworth
DUST University Ivy League
123
|
Posted - 2013.09.03 22:33:00 -
[12] - Quote
Lance 2ballzStrong wrote:Jake Bloodworth wrote:I haven't tested the Boundless as of yet. I generally only run proto when I feel like winning a match matters. I imagine I would have to make a conscious effort to overheat the boundless.
I'm really very happy that heat matters now. I think it's in a good spot. You aren't going to ever overheat if you pay attention. But, go into panic mode or get too greedy, and that heat might just bite you in the rear. By the time the Boundless reaches overheat temperature, the visual recoil is pretty violent. Unless you're desperately trying to hold an objective for as long as possible, overheating shouldn't be a problem imo.
Sounds good. I managed to get a few more rounds in and I an liking the results. If only we could get some more veteran players to persuade the masses that the sky is not actually falling. |
God Anpu TheImmortal
The Pyramid Order The Nova Foundry
55
|
Posted - 2013.09.03 22:36:00 -
[13] - Quote
Ion Crush wrote:Anyone try the bursts yet? Interested in how this has effected the sixkin. The burst seems unaffected by this change seems the same to me ran it most of the day |
Lance 2ballzStrong
SyNergy Gaming EoN.
3617
|
Posted - 2013.09.03 23:09:00 -
[14] - Quote
Heinrich Jagerblitzen wrote:It feels to me as if the aiming reticle is larger than it was in 1.3. Both hipfire and ADS, as well as fully spun up. Anyone else notice this or tested to see if they compensated for recoil reduction by increasing spread?
oh gawd... increased spread... say it ain't so.
Just did a PC game, and HMG feels weaker lol. I got downed so quickly while 1v1'in a Duvolle AR...over and over again. It's not even a 1v2 scenario. I'm talking about me vs 1 guy, and the HMG DPS FAILS right now.
Aiming is alright I guess, but wow this thing feels weak against a well spec'd player. |
FATPrincess - XOXO
Shining Flame Amarr Empire
518
|
Posted - 2013.09.03 23:14:00 -
[15] - Quote
Why would you want to reduce the spread cone for a CQC weapon?
With how crazy fast CQC is, a bigger bullet spread cone means most of your bullets will hit when spraying and praying, which is what combat is in this game anyway. More accurate HMG means more bullets missing fast strafing target. If HMG had longer range then smaller cone would be useful.
-XOXO |
Lance 2ballzStrong
SyNergy Gaming EoN.
3617
|
Posted - 2013.09.03 23:23:00 -
[16] - Quote
FATPrincess - XOXO wrote:Why would you want to reduce the spread cone for a CQC weapon?
With how crazy fast CQC is, a bigger bullet spread cone means most of your bullets will hit when spraying and praying, which is what combat is in this game anyway. More accurate HMG means more bullets missing fast strafing target. If HMG had longer range then smaller cone would be useful.
-XOXO
Why? More DPS for better aim. Right now even if you aim dead center, some of your bullets miss. If the spread is wide, then increasing dmg is the logical thing to do to balance.
As it is right now, AR's > HMG. I saw this myself just now in a PC game. I've never been shocked as I was just now seeing that. The bullet spread is way too much for how accurate the AR is right now with the aiming as it is.
ARs out DPS HMGs. On paper says otherwise, but on paper it doesn't consider the bullet spread and how many bullets miss. |
HowDidThatTaste
Ancient Exiles
3586
|
Posted - 2013.09.08 02:45:00 -
[17] - Quote
AR over HMG all day with the new aim crutch . you win Regnyum |
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